Player Matchup

Izanami
Izanami
Dezinator69
Izanami
Level 88
God Stats
10W - 6L
1,714 SR
Queue Stats
303W - 298L
1,433 Elo+
Party 2
Bacchus
Bacchus
El_Brownzy
Bacchus
Level 69
God Stats
2W - 0L
1,485 SR
Queue Stats
6W - 13L
1,250 Elo+
Party 2
Hades
Hades
Jahames123
Hades
Level 40
God Stats
3W - 3L
1,500 SR
Queue Stats
118W - 128L
1,445 Elo+
Solo
Thanatos
Thanatos
chaos2001
Thanatos
Level 38
God Stats
1W - 5L
1,188 SR
Queue Stats
46W - 41L
1,388 Elo+
Solo
Martichoras
Martichoras
xLITTLE_JOELx
Martichoras
Level 140
God Stats
5W - 3L
1,545 SR
Queue Stats
238W - 238L
1,440 Elo+
Party 2
Team Averages
Level 75
1,487 SR
1,391 Elo+

VS

Team Averages
Level 87
1,533 SR
1,468 Elo+
Sol
Sol
 
Sol
Level 136
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
AimsHeart
Hercules
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
135W - 135L
1,459 Elo+
Party 1
Yu Huang
Yu Huang
Diavlex
Yu Huang
Level 129
God Stats
4W - 2L
1,694 SR
Queue Stats
131W - 90L
1,604 Elo+
Solo
Ix Chel
Ix Chel
V01d_Rat
Ix Chel
Level 41
God Stats
0W - 2L
1,281 SR
Queue Stats
1W - 10L
1,256 Elo+
Solo
Nemesis
Nemesis
XKazumiX2
Nemesis
Level 62
God Stats
1W - 1L
1,690 SR
Queue Stats
97W - 90L
1,519 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Dezinator69
Izanami
15
2 / 2 / 2
8,570
612
4,845
7,711
2,941
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
El_Brownzy
Bacchus
10
1 / 1 / 2
6,647
475
4,303
10,064
8,281
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hades
14
3 / 0 / 2
8,149
582
8,019
11,821
8,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Thanatos
chaos2001
Thanatos
15
3 / 0 / 5
7,993
571
7,603
11,881
5,555
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Martichoras
xLITTLE_JOELx
Martichoras
15
3 / 0 / 1
8,743
625
5,073
7,086
2,673
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
1 / 4 / 1
6,742
482
11,869
11,187
3,137
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hercules
AimsHeart
Hercules
12
0 / 2 / 0
6,549
468
3,249
12,911
8,476
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Yu Huang
Diavlex
Yu Huang
13
0 / 3 / 1
6,987
499
5,106
7,692
2,810
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ix Chel
V01d_Rat
Ix Chel
10
1 / 2 / 1
6,830
488
2,832
8,147
4,115
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Nemesis
XKazumiX2
Nemesis
11
1 / 1 / 0
6,489
464
3,982
8,269
3,391
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
6
12
Kills
3
3
Deaths
12
12
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
4
1
0.38
L
Hercules
AimsHeart
Hercules
0
2
0
0
W
Izanami
Dezinator69
Izanami
2
2
2
1.5
L
Yu Huang
Diavlex
Yu Huang
0
3
1
0.17
W
Bacchus
El_Brownzy
Bacchus
1
1
2
2
W
Hades
3
0
2
4
L
Ix Chel
V01d_Rat
Ix Chel
1
2
1
0.75
L
Nemesis
XKazumiX2
Nemesis
1
1
0
1
W
Thanatos
chaos2001
Thanatos
3
0
5
5.5
W
Martichoras
xLITTLE_JOELx
Martichoras
3
0
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,843
Damage
27,038
48,563
Taken
48,206
28,056
Mitigated
21,929
23,319
Healing
14,360
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
11,869
6,026
0
2,643
11,187
3,137
915
2,437
8,701
55,250
5,855
L
Hercules
AimsHeart
Hercules
3,249
950
0
4,248
12,911
8,476
0
6,582
5,658
0
34,251
W
Izanami
Dezinator69
Izanami
4,845
3,248
0
1,931
7,711
2,941
2,897
5,092
2,619
0
80,017
L
Yu Huang
Diavlex
Yu Huang
5,106
512
0
1,400
7,692
2,810
104
0
7,692
49,092
1,686
W
Bacchus
El_Brownzy
Bacchus
4,303
284
0
2,713
10,064
8,281
29
6,118
3,900
13,780
0
W
Hades
8,019
2,223
80
4,821
11,821
8,606
0
2,851
8,518
48,092
0
L
Ix Chel
V01d_Rat
Ix Chel
2,832
677
1,545
2,736
8,147
4,115
116
1,704
6,443
21,468
0
L
Nemesis
XKazumiX2
Nemesis
3,982
1,200
0
1,788
8,269
3,391
0
781
7,390
0
43,266
W
Thanatos
chaos2001
Thanatos
7,603
1,400
0
11,225
11,881
5,555
0
1,922
9,914
0
69,537
W
Martichoras
xLITTLE_JOELx
Martichoras
5,073
954
0
2,549
7,086
2,673
736
3,681
3,405
0
77,300

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,102
Gold Earned
33,597
463
Minions Killed
343
0
Camps Cleared
0
1,272,060
Distance Traveled
1,325,306
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,742
482
87
6
0
253,969
0
L
Hercules
6,549
468
56
4
0
253,011
2
W
Izanami
8,570
612
141
10
0
245,983
0
L
Yu Huang
6,987
499
100
7
0
263,154
4
W
Bacchus
6,647
475
12
1
0
262,013
0
W
Hades
8,149
582
73
5
0
203,052
0
L
Ix Chel
6,830
488
31
2
0
259,974
7
L
Nemesis
6,489
464
69
5
0
295,198
0
W
Thanatos
7,993
571
101
7
0
302,792
2
W
Martichoras
8,743
625
136
10
0
258,220
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role