Player Matchup

Bellona
Bellona
Beuw
Bellona
Level 158
God Stats
4W - 2L
1,604 SR
Queue Stats
83W - 81L
1,428 Elo+
Solo
Thanatos
Thanatos
Epherrent
Thanatos
Level 144
God Stats
25W - 18L
1,629 SR
Queue Stats
177W - 160L
1,491 Elo+
Party 2
Hades
Hades
KodiddlySquat42
Hades
Level 108
God Stats
20W - 13L
1,581 SR
Queue Stats
148W - 139L
1,472 Elo+
Party 2
Hou Yi
Hou Yi
TooNice2Kill
Hou Yi
Level 109
God Stats
2W - 2L
1,375 SR
Queue Stats
40W - 40L
1,473 Elo+
Party 2
Ra
Ra
XxDavid11xX5605
Ra
Level 94
God Stats
30W - 34L
1,449 SR
Queue Stats
404W - 386L
1,499 Elo+
Solo
Team Averages
Level 123
1,528 SR
1,473 Elo+

VS

Team Averages
Level 85
1,568 SR
1,469 Elo+
Yu Huang
Yu Huang
RedJellos
Yu Huang
Level 209
God Stats
2W - 7L
1,331 SR
Queue Stats
149W - 139L
1,543 Elo+
Solo
Hachiman
Hachiman
SniperBeast562
Hachiman
Level 45
God Stats
0W - 1L
1,587 SR
Queue Stats
1W - 5L
1,259 Elo+
Party 1
Gilgamesh
Gilgamesh
doubwa
Gilgamesh
Level 29
God Stats
0W - 1L
1,650 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Loki
Loki
shacosicsix
Loki
Level 5
God Stats
0W - 1L
1,650 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
xHEAVYCONTESTx
Jormungandr
Level 135
God Stats
10W - 8L
1,624 SR
Queue Stats
17W - 15L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Beuw
Bellona
12
4 / 1 / 1
6,729
612
5,857
11,033
8,777
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Thanatos
Epherrent
Thanatos
12
2 / 2 / 5
6,310
574
6,631
8,368
3,635
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

10
3 / 2 / 1
5,795
527
5,513
9,878
4,817
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hou Yi
10
0 / 2 / 2
5,452
496
2,726
4,341
1,692
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Mace

Mace

+10
Physical Power

12
2 / 0 / 2
6,903
628
3,509
5,262
1,926
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
RedJellos
Yu Huang
11
1 / 2 / 1
6,210
565
3,800
4,825
1,679
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hachiman
10
3 / 0 / 1
6,188
563
3,871
4,678
1,539
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
doubwa
Gilgamesh
8
1 / 1 / 2
5,655
514
4,069
9,333
5,141
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
1 / 4 / 2
5,179
471
2,759
8,654
2,214
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
xHEAVYCONTESTx
Jormungandr
12
1 / 4 / 0
7,137
649
8,124
13,339
7,759
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
13
11
Kills
7
7
Deaths
11
11
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bellona
Beuw
Bellona
4
1
1
4.5
W
Thanatos
Epherrent
Thanatos
2
2
5
2.25
W
3
2
1
1.75
L
Yu Huang
RedJellos
Yu Huang
1
2
1
0.75
L
Hachiman
3
0
1
3.5
W
Hou Yi
0
2
2
0.5
W
2
0
2
3
L
Gilgamesh
doubwa
Gilgamesh
1
1
2
2
L
1
4
2
0.5
L
Jormungandr
xHEAVYCONTESTx
Jormungandr
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,236
Damage
22,623
38,882
Taken
40,829
20,847
Mitigated
18,332
19,174
Healing
11,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
Beuw
Bellona
5,857
2,429
0
4,833
11,033
8,777
0
6,519
4,514
0
43,902
W
Thanatos
Epherrent
Thanatos
6,631
1,714
0
5,216
8,368
3,635
0
2,092
6,182
0
41,143
W
5,513
448
243
4,262
9,878
4,817
72
436
9,398
31,747
792
L
Yu Huang
RedJellos
Yu Huang
3,800
471
0
500
4,825
1,679
0
2,333
2,332
38,131
0
L
Hachiman
3,871
2,139
0
1,589
4,678
1,539
0
1,296
3,140
0
35,758
W
Hou Yi
2,726
614
93
754
4,341
1,692
0
0
4,341
0
28,524
W
3,509
445
600
3,173
5,262
1,926
102
2,248
2,548
58,277
1,150
L
Gilgamesh
doubwa
Gilgamesh
4,069
1,095
0
2,175
9,333
5,141
0
2,320
6,719
0
13,310
L
2,759
1,067
0
2,106
8,654
2,214
0
2,005
6,567
0
26,051
L
Jormungandr
xHEAVYCONTESTx
Jormungandr
8,124
2,878
0
5,327
13,339
7,759
493
0
13,339
60,157
83

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,189
Gold Earned
30,369
351
Minions Killed
285
0
Camps Cleared
0
1,084,689
Distance Traveled
1,079,939
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
6,729
612
80
7
0
227,987
2
W
Thanatos
6,310
574
64
6
0
250,842
0
W
Hades
5,795
527
60
5
0
209,784
0
L
Yu Huang
6,210
565
76
7
0
200,118
2
L
Hachiman
6,188
563
59
5
0
222,122
0
W
Hou Yi
5,452
496
47
4
0
175,073
0
W
Ra
6,903
628
100
9
0
221,003
3
L
Gilgamesh
5,655
514
11
1
0
237,381
0
L
Loki
5,179
471
38
3
0
246,436
0
L
Jormungandr
7,137
649
101
9
0
173,882
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role