Player Matchup

Sol
Sol
 
Sol
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Black_Flames_4k
Gilgamesh
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
31W - 35L
1,448 Elo+
Party 1
Merlin
Merlin
WhataWeeb27
Merlin
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 32L
1,432 Elo+
Party 1
Set
Set
blokeshi
Set
Level 67
God Stats
1W - 1L
1,765 SR
Queue Stats
21W - 27L
1,421 Elo+
Party 1
Neith
Neith
crossbon
Neith
Level 141
God Stats
1W - 2L
1,663 SR
Queue Stats
55W - 64L
1,483 Elo+
Party 2
Team Averages
Level 116
1,586 SR
1,457 Elo+

VS

Team Averages
Level 128
1,554 SR
1,467 Elo+
Baba Yaga
Baba Yaga
Eploiter
Baba Yaga
Level 158
God Stats
5W - 2L
1,681 SR
Queue Stats
179W - 199L
1,506 Elo+
Solo
Artio
Artio
InvoluntaryFeedr
Artio
Level 109
God Stats
43W - 37L
1,316 SR
Queue Stats
461W - 444L
1,432 Elo+
Solo
Ra
Ra
TheOldWolfMAster
Ra
Level 146
God Stats
6W - 7L
1,500 SR
Queue Stats
241W - 258L
1,464 Elo+
Solo
Arachne
Arachne
Viiejoon
Arachne
Level 126
God Stats
7W - 4L
1,841 SR
Queue Stats
427W - 418L
1,444 Elo+
Solo
Medusa
Medusa
hubba bubba28
Medusa
Level 103
God Stats
57W - 50L
1,433 SR
Queue Stats
111W - 99L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
5
0 / 2 / 0
4,313
359
2,825
4,365
1,099
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
Black_Flames_4k
Gilgamesh
13
1 / 0 / 1
7,619
635
6,899
8,177
6,601
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Merlin
10
0 / 3 / 1
6,068
506
3,163
8,077
2,741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

9
1 / 4 / 1
5,397
450
3,682
12,046
5,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Neith
crossbon
Neith
10
1 / 4 / 0
6,195
516
3,071
7,054
2,374
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Eploiter
Baba Yaga
13
5 / 1 / 1
7,549
629
6,980
7,120
3,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
4 / 0 / 2
7,205
600
4,673
11,704
9,948
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

5
0 / 1 / 0
4,346
362
236
2,071
420
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Arachne
Viiejoon
Arachne
11
1 / 1 / 4
6,043
504
4,266
11,371
4,149
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
3 / 0 / 5
7,363
614
8,174
6,925
2,840
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
3
Kills
13
13
Deaths
3
3
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
2
0
0
L
Gilgamesh
Black_Flames_4k
Gilgamesh
1
0
1
1.5
W
Baba Yaga
Eploiter
Baba Yaga
5
1
1
5.5
W
4
0
2
5
W
0
1
0
0
W
Arachne
Viiejoon
Arachne
1
1
4
3
L
Merlin
0
3
1
0.17
L
1
4
1
0.38
L
Neith
crossbon
Neith
1
4
0
0.25
W
3
0
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,640
Damage
24,329
39,719
Taken
39,191
17,982
Mitigated
20,471
4,384
Healing
16,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
2,825
769
0
772
4,365
1,099
0
1,563
2,802
13,024
352
L
Gilgamesh
Black_Flames_4k
Gilgamesh
6,899
1,985
0
1,344
8,177
6,601
0
2,583
5,559
0
56,373
W
Baba Yaga
Eploiter
Baba Yaga
6,980
496
0
2,718
7,120
3,114
1,544
1,633
5,487
49,516
1,880
W
4,673
691
135
4,268
11,704
9,948
0
1,431
9,807
32,596
0
W
236
125
0
894
2,071
420
0
0
1,964
5,997
0
W
Arachne
Viiejoon
Arachne
4,266
2,631
0
6,314
11,371
4,149
0
1,454
9,799
0
41,574
L
Merlin
3,163
164
0
430
8,077
2,741
0
4,167
3,910
38,036
1,427
L
3,682
1,484
0
962
12,046
5,167
0
2,945
9,101
0
39,820
L
Neith
crossbon
Neith
3,071
753
0
876
7,054
2,374
0
488
6,566
0
39,958
W
8,174
2,395
0
1,747
6,925
2,840
1,928
1,015
5,910
0
63,909

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,592
Gold Earned
32,506
330
Minions Killed
317
0
Camps Cleared
0
1,031,231
Distance Traveled
968,959
0
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,313
359
27
2
0
117,190
0
L
Gilgamesh
7,619
635
112
9
0
241,779
0
W
Baba Yaga
7,549
629
86
7
0
221,645
2
W
Artio
7,205
600
55
5
0
234,464
6
W
Ra
4,346
362
14
1
0
43,643
0
W
Arachne
6,043
504
65
5
0
255,902
1
L
Merlin
6,068
506
71
6
0
211,581
0
L
Set
5,397
450
59
5
0
254,294
0
L
Neith
6,195
516
61
5
0
206,387
0
W
Medusa
7,363
614
97
8
0
213,305
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role