Player Matchup

Fenrir
Fenrir
Gold III
 
Fenrir
Gold III
Level 169
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold IV
Potato Tot 444
Janus
Gold IV
Level 148
God Stats
12W - 10L
1,597 SR
Queue Stats
91W - 93L
1,476 MMR
Party 2
Neith
Neith
Gold III
mincraftlover56
Neith
Gold III
Level 111
God Stats
15W - 8L
1,599 SR
Queue Stats
71W - 72L
1,565 MMR
Party 2
Baron Samedi
Baron Samedi
Gold II
monkee55
Baron Samedi
Gold II
Level 120
God Stats
29W - 18L
1,632 SR
Queue Stats
158W - 153L
1,512 MMR
Solo
King Arthur
King Arthur
Gold II
vGokuGG
King Arthur
Gold II
Level 172
God Stats
5W - 6L
1,388 SR
Queue Stats
207W - 207L
1,502 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 144
1,543 SR
1,511 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 117
1,617 SR
1,513 MMR
Chaac
Chaac
Gold II
ChefBaba
Chaac
Gold II
Level 126
God Stats
1W - 1L
1,751 SR
Queue Stats
68W - 68L
1,559 MMR
Party 1
Tsukuyomi
Tsukuyomi
Bronze III
Ferjes18
Tsukuyomi
Bronze III
Level 146
God Stats
0W - 1L
1,426 SR
Queue Stats
0W - 1L
1,500 MMR
Solo
Hachiman
Hachiman
Silver II
LamborgiGeeski
Hachiman
Silver II
Level 32
God Stats
4W - 1L
1,800 SR
Queue Stats
20W - 19L
1,531 MMR
Solo
Scylla
Scylla
Gold II
MIDGOD100
Scylla
Gold II
Level 155
God Stats
1W - 3L
1,607 SR
Queue Stats
90W - 90L
1,476 MMR
Party 1
Atlas
Atlas
Bronze III
SheikGrind
Atlas
Bronze III
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
7 / 2 / 4
8,649
618
8,090
15,368
6,685
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

16
6 / 0 / 7
9,525
680
7,079
4,313
1,557
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
4 / 0 / 5
9,104
650
12,949
7,213
2,983
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baron Samedi
monkee55
Baron Samedi
12
1 / 1 / 5
7,797
557
4,959
9,567
7,807
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

King Arthur
vGokuGG
King Arthur
15
2 / 3 / 2
8,810
629
12,595
16,333
16,557
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Bans
AthenaThanatosAwilix

VS

Bans
BellonaMaman BrigitteBake Kujira
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
ChefBaba
Chaac
13
1 / 3 / 2
7,541
539
9,647
16,189
18,179
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Tsukuyomi
Ferjes18
Tsukuyomi
12
1 / 7 / 2
6,859
490
7,051
17,256
6,168
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hachiman
12
1 / 4 / 0
6,858
490
6,334
10,936
3,420
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Scylla
MIDGOD100
Scylla
13
2 / 5 / 1
7,425
530
5,482
8,288
2,402
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Atlas
10
0 / 2 / 0
6,257
447
1,221
11,731
8,358
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
20
Kills
5
6
Deaths
21
23
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
7
2
4
4.5
L
Chaac
ChefBaba
Chaac
1
3
2
0.67
L
Tsukuyomi
Ferjes18
Tsukuyomi
1
7
2
0.29
L
Hachiman
1
4
0
0.25
L
Scylla
MIDGOD100
Scylla
2
5
1
0.5
W
6
0
7
9.5
L
Atlas
0
2
0
0
W
4
0
5
6.5
W
Baron Samedi
monkee55
Baron Samedi
1
1
5
3.5
W
King Arthur
vGokuGG
King Arthur
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,672
Damage
29,735
52,794
Taken
64,400
35,589
Mitigated
38,527
19,595
Healing
17,142
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,090
1,517
0
8,466
15,368
6,685
0
3,385
11,715
0
71,902
L
Chaac
ChefBaba
Chaac
9,647
1,705
0
4,051
16,189
18,179
0
1,614
14,575
0
61,552
L
Tsukuyomi
Ferjes18
Tsukuyomi
7,051
1,497
0
5,196
17,256
6,168
0
3,762
13,494
0
48,168
L
Hachiman
6,334
3,230
0
2,742
10,936
3,420
0
1,776
9,160
0
57,005
L
Scylla
MIDGOD100
Scylla
5,482
1,265
0
621
8,288
2,402
0
4,047
4,241
56,719
1,411
W
7,079
405
0
987
4,313
1,557
76
1,278
2,983
71,163
483
L
Atlas
1,221
287
80
4,452
11,731
8,358
0
3,097
8,634
15,669
643
W
12,949
4,575
0
3,507
7,213
2,983
0
209
7,004
0
86,336
W
Baron Samedi
monkee55
Baron Samedi
4,959
652
156
3,257
9,567
7,807
0
1,440
8,109
19,492
0
W
King Arthur
vGokuGG
King Arthur
12,595
1,730
0
3,222
16,333
16,557
0
886
15,419
9,865
61,232

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,885
Gold Earned
34,940
508
Minions Killed
414
0
Camps Cleared
0
1,485,332
Distance Traveled
1,305,621
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,649
618
101
7
0
320,469
0
L
Chaac
7,541
539
95
7
0
258,526
0
L
Tsukuyomi
6,859
490
74
5
0
276,211
0
L
Hachiman
6,858
490
105
8
0
237,779
1
L
Scylla
7,425
530
115
8
0
255,638
5
W
Janus
9,525
680
134
10
0
308,475
0
L
Atlas
6,257
447
25
2
0
277,467
0
W
Neith
9,104
650
134
10
0
282,718
1
W
Baron Samedi
7,797
557
26
2
0
283,378
6
W
King Arthur
8,810
629
113
8
0
290,292
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role