Player Matchup

Merlin
Merlin
FIIAspectIIF
Merlin
Level 55
God Stats
0W - 2L
1,500 SR
Queue Stats
132W - 94L
1,651 Elo+
Party 2
Izanami
Izanami
FIISpongeIIF
Izanami
Level 9
God Stats
4W - 3L
1,936 SR
Queue Stats
12W - 9L
1,639 Elo+
Party 2
Erlang Shen
Erlang Shen
Jacob_Sosa
Erlang Shen
Level 49
God Stats
0W - 2L
1,500 SR
Queue Stats
212W - 211L
1,435 Elo+
Solo
Mulan
Mulan
iloveganja0906
Mulan
Level 7
God Stats
7W - 9L
1,581 SR
Queue Stats
102W - 103L
1,485 Elo+
Party 4
Freya
Freya
sputnikss
Freya
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
300W - 286L
1,522 Elo+
Party 4
Team Averages
Level 55
1,603 SR
1,547 Elo+

VS

Team Averages
Level 78
1,576 SR
1,546 Elo+
Cthulhu
Cthulhu
BigBoyBenMan
Cthulhu
Level 28
God Stats
15W - 11L
1,106 SR
Queue Stats
115W - 108L
1,474 Elo+
Party 3
Achilles
Achilles
Kadenaaa
Achilles
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 8L
1,556 Elo+
Party 1
Charybdis
Charybdis
Strikeman31
Charybdis
Level 126
God Stats
6W - 1L
1,706 SR
Queue Stats
232W - 219L
1,617 Elo+
Party 1
Fenrir
Fenrir
WallyKrack
Fenrir
Level 108
God Stats
12W - 5L
1,845 SR
Queue Stats
256W - 226L
1,545 Elo+
Party 3
Baron Samedi
Baron Samedi
powpowlini99
Baron Samedi
Level 125
God Stats
17W - 9L
1,725 SR
Queue Stats
146W - 124L
1,538 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
14
4 / 5 / 1
8,404
494
10,552
10,648
3,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
FIISpongeIIF
Izanami
14
2 / 3 / 2
8,553
503
4,875
11,240
3,724
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
Jacob_Sosa
Erlang Shen
12
0 / 8 / 0
7,578
446
5,711
21,258
16,627
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
1 / 3 / 2
7,412
436
7,159
15,644
11,275
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Freya
sputnikss
Freya
12
1 / 4 / 3
7,544
444
5,626
12,801
4,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BigBoyBenMan
Cthulhu
13
1 / 1 / 4
8,760
515
5,931
10,957
10,260
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles
Kadenaaa
Achilles
17
9 / 0 / 2
10,694
629
18,034
17,640
17,067
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
Strikeman31
Charybdis
15
3 / 3 / 3
9,446
556
9,962
12,020
4,700
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fenrir
WallyKrack
Fenrir
18
6 / 1 / 5
10,329
608
6,814
15,874
7,965
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Baron Samedi
powpowlini99
Baron Samedi
15
3 / 3 / 5
9,251
544
8,229
10,200
5,179
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
41
8
Kills
22
23
Deaths
8
8
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
BigBoyBenMan
Cthulhu
1
1
4
3
L
Merlin
4
5
1
0.9
L
Izanami
FIISpongeIIF
Izanami
2
3
2
1
L
Erlang Shen
Jacob_Sosa
Erlang Shen
0
8
0
0
W
Achilles
Kadenaaa
Achilles
9
0
2
10
W
Charybdis
Strikeman31
Charybdis
3
3
3
1.5
W
Fenrir
WallyKrack
Fenrir
6
1
5
8.5
L
1
3
2
0.67
W
Baron Samedi
powpowlini99
Baron Samedi
3
3
5
1.83
L
Freya
sputnikss
Freya
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,923
Damage
48,970
71,591
Taken
66,691
39,978
Mitigated
45,171
14,284
Healing
28,085
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
BigBoyBenMan
Cthulhu
5,931
756
74
2,690
10,957
10,260
214
3,669
7,288
34,021
0
L
Merlin
10,552
459
0
613
10,648
3,992
0
3,554
6,888
60,257
0
L
Izanami
FIISpongeIIF
Izanami
4,875
3,066
0
2,713
11,240
3,724
0
1,705
9,490
0
56,289
L
Erlang Shen
Jacob_Sosa
Erlang Shen
5,711
3,407
0
4,593
21,258
16,627
0
2,198
18,289
0
48,764
W
Achilles
Kadenaaa
Achilles
18,034
3,791
0
7,358
17,640
17,067
0
3,545
14,095
316
78,228
W
Charybdis
Strikeman31
Charybdis
9,962
5,329
0
4,149
12,020
4,700
630
2,234
9,786
0
83,851
W
Fenrir
WallyKrack
Fenrir
6,814
1,801
0
9,889
15,874
7,965
0
3,215
12,659
0
109,571
L
7,159
654
0
2,120
15,644
11,275
0
4,450
11,039
0
40,536
W
Baron Samedi
powpowlini99
Baron Samedi
8,229
239
536
3,389
10,200
5,179
1,276
4,030
6,170
67,062
675
L
Freya
sputnikss
Freya
5,626
1,492
0
4,245
12,801
4,360
16
2,508
10,096
42,742
9,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,491
Gold Earned
48,480
429
Minions Killed
549
0
Camps Cleared
0
1,583,310
Distance Traveled
1,721,703
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,760
515
28
2
0
331,212
0
L
Merlin
8,404
494
111
7
0
322,876
4
L
Izanami
8,553
503
97
6
0
306,464
2
L
Erlang Shen
7,578
446
77
5
0
279,218
0
W
Achilles
10,694
629
112
7
0
374,750
1
W
Charybdis
9,446
556
141
8
0
295,858
4
W
Fenrir
10,329
608
152
9
0
393,271
0
L
Mulan
7,412
436
59
3
0
313,516
3
W
Baron Samedi
9,251
544
116
7
0
326,612
0
L
Freya
7,544
444
85
5
0
361,236
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role