Player Matchup

Ares
Ares
Gold IV
 
Ares
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Kali
Kali
Gold III
ACIDIC TAB
Kali
Gold III
Level 148
God Stats
11W - 5L
1,628 SR
Queue Stats
68W - 64L
1,500 MMR
Party 3
Artemis
Artemis
Gold III
HM IIScoutII
Artemis
Gold III
Level 163
God Stats
5W - 0L
1,887 SR
Queue Stats
98W - 99L
1,512 MMR
Solo
Shiva
Shiva
Gold IV
Invictus1731
Shiva
Gold IV
Level 106
God Stats
2W - 0L
1,758 SR
Queue Stats
18W - 21L
1,555 MMR
Party 2
Janus
Janus
Platinum V
TrueYams
Janus
Platinum V
Level 147
God Stats
1W - 0L
1,751 SR
Queue Stats
80W - 81L
1,676 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 144
1,705 SR
1,549 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 122
1,614 SR
1,552 MMR
Chang'e
Chang'e
Gold V
AkimboZebras
Chang'e
Gold V
Level 67
God Stats
2W - 3L
1,631 SR
Queue Stats
26W - 31L
1,495 MMR
Party 1
Thoth
Thoth
Gold II
LuisSrGato
Thoth
Gold II
Level 149
God Stats
9W - 7L
1,703 SR
Queue Stats
39W - 36L
1,634 MMR
Party 4
Susano
Susano
Gold I
Morquecho65
Susano
Gold I
Level 159
God Stats
3W - 1L
1,737 SR
Queue Stats
44W - 41L
1,611 MMR
Party 4
Hou Yi
Hou Yi
Gold I
Oldhippo
Hou Yi
Gold I
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 14L
1,524 MMR
Solo
Kuzenbo
Kuzenbo
Gold V
froglicker247
Kuzenbo
Gold V
Level 80
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 31L
1,495 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
 
Ares
14
2 / 1 / 5
9,762
610
7,170
15,360
13,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
4 / 0 / 3
10,680
668
3,914
15,287
7,136
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Artemis
HM IIScoutII
Artemis
14
1 / 1 / 4
9,013
563
8,546
12,978
4,962
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
1 / 1 / 3
10,112
632
5,614
13,877
13,867
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Janus
TrueYams
Janus
15
3 / 0 / 5
9,791
612
9,015
7,350
2,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Bans
Ao KuangThanatosBellonaAgni

VS

Bans
ArachneAnhurOdinBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
AkimboZebras
Chang'e
15
1 / 4 / 1
8,386
524
11,057
18,087
6,464
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thoth
2
0 / 2 / 0
5,095
318
71
1,689
313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Susano
8
1 / 1 / 0
5,749
359
2,425
5,963
1,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hou Yi
Oldhippo
Hou Yi
6
0 / 0 / 0
5,714
357
1,994
4,273
1,236
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Kuzenbo
13
1 / 4 / 1
7,570
473
7,502
16,650
14,023
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 9% and their Magical Power increased by 15 or their Physical Lifesteal increased by 9% and their Physical Power increased by 15.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
11
Kills
3
3
Deaths
11
20
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Ares
 
Ares
2
1
5
4.5
W
4
0
3
5.5
L
Chang'e
AkimboZebras
Chang'e
1
4
1
0.38
W
Artemis
HM IIScoutII
Artemis
1
1
4
3
W
1
1
3
2.5
L
Thoth
0
2
0
0
L
Susano
1
1
0
1
L
Hou Yi
Oldhippo
Hou Yi
0
0
0
0
W
Janus
TrueYams
Janus
3
0
5
5.5
L
Kuzenbo
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,259
Damage
23,049
64,852
Taken
46,662
42,391
Mitigated
23,978
18,956
Healing
9,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ares
 
Ares
7,170
84
0
2,296
15,360
13,612
2,150
4,261
10,501
33,520
2,196
W
3,914
1,528
0
10,769
15,287
7,136
3,310
1,533
13,477
0
99,097
L
Chang'e
AkimboZebras
Chang'e
11,057
649
520
3,824
18,087
6,464
0
6,066
11,918
73,262
1,723
W
Artemis
HM IIScoutII
Artemis
8,546
2,595
270
3,089
12,978
4,962
6,554
4,509
7,995
0
65,020
W
5,614
458
42
1,831
13,877
13,867
1,237
4,019
9,426
148
74,154
L
Thoth
71
0
0
0
1,689
313
0
560
1,129
1,893
84
L
Susano
2,425
860
0
1,716
5,963
1,942
0
2,003
3,960
0
19,914
L
Hou Yi
Oldhippo
Hou Yi
1,994
1,190
0
1,616
4,273
1,236
0
1,226
3,047
0
19,997
W
Janus
TrueYams
Janus
9,015
819
0
659
7,350
2,814
3,628
2,545
4,613
60,622
886
L
Kuzenbo
7,502
2,009
0
1,661
16,650
14,023
0
6,434
9,702
36,062
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,358
Gold Earned
32,514
528
Minions Killed
293
0
Camps Cleared
0
1,655,554
Distance Traveled
900,827
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
9,762
610
46
3
0
328,991
0
W
Kali
10,680
668
153
10
0
377,829
0
L
Chang'e
8,386
524
144
9
0
302,874
0
W
Artemis
9,013
563
112
7
0
295,696
0
W
Shiva
10,112
632
132
8
0
326,207
0
L
Thoth
5,095
318
6
0
0
39,670
0
L
Susano
5,749
359
32
2
0
151,802
0
L
Hou Yi
5,714
357
43
3
0
112,832
0
W
Janus
9,791
612
85
5
0
326,831
0
L
Kuzenbo
7,570
473
68
4
0
293,649
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role