Player Matchup

Anhur
Anhur
Gold I
 
Anhur
Gold I
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Serqet
Serqet
Gold III
AlphaeusZR
Serqet
Gold III
Level 157
God Stats
0W - 2L
1,692 SR
Queue Stats
39W - 34L
1,685 MMR
Solo
Tiamat
Tiamat
Gold III
KraKusGoW
Tiamat
Gold III
Level 125
God Stats
22W - 20L
1,575 SR
Queue Stats
96W - 96L
1,671 MMR
Solo
Jormungandr
Jormungandr
Gold I
ReTTion11
Jormungandr
Gold I
Level 159
God Stats
29W - 21L
1,567 SR
Queue Stats
185W - 182L
1,705 MMR
Solo
Ares
Ares
Gold IV
irishcoco41
Ares
Gold IV
Level 147
God Stats
0W - 2L
1,723 SR
Queue Stats
18W - 6L
1,683 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 149
1,611 SR
1,649 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 110
1,559 SR
1,683 MMR
Bacchus
Bacchus
Gold II
DeckerWrecker
Bacchus
Gold II
Level 92
God Stats
29W - 21L
1,627 SR
Queue Stats
132W - 129L
1,622 MMR
Party 1
Neith
Neith
Gold V
F0URAPHR0S1BAKA
Neith
Gold V
Level 74
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 19L
1,711 MMR
Solo
Chronos
Chronos
Platinum III
JosueMRG
Chronos
Platinum III
Level 63
God Stats
8W - 4L
1,468 SR
Queue Stats
174W - 168L
1,618 MMR
Solo
Thor
Thor
Platinum V
bloodinbold
Thor
Platinum V
Level 254
God Stats
12W - 16L
1,519 SR
Queue Stats
503W - 491L
1,654 MMR
Solo
Osiris
Osiris
Platinum III
hetouchesme
Osiris
Platinum III
Level 68
God Stats
33W - 16L
1,682 SR
Queue Stats
83W - 75L
1,811 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
1 / 4 / 0
7,214
515
4,828
12,081
5,123
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Serqet
AlphaeusZR
Serqet
12
3 / 3 / 2
6,995
500
7,183
13,265
6,106
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mace

Mace

+10
Physical Power

Tiamat
KraKusGoW
Tiamat
13
0 / 1 / 3
7,177
513
6,762
5,682
3,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Jormungandr
ReTTion11
Jormungandr
13
0 / 3 / 0
7,231
517
7,625
15,234
14,893
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
1 / 4 / 3
6,973
498
5,491
13,610
11,910
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
LancelotErlang ShenThothBellona

VS

Bans
AchillesKaliThanatosArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
13
5 / 0 / 6
8,915
637
9,902
10,093
11,409
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
2 / 2 / 3
8,522
609
8,284
8,351
3,310
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chronos
JosueMRG
Chronos
15
4 / 0 / 5
8,884
635
9,137
10,708
3,577
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

13
2 / 3 / 5
7,452
532
4,950
10,429
3,947
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Osiris
15
2 / 0 / 3
9,270
662
10,414
16,221
10,727
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
37
5
Kills
15
15
Deaths
5
8
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
1
4
0
0.25
L
Serqet
AlphaeusZR
Serqet
3
3
2
1.33
W
Bacchus
5
0
6
8
W
2
2
3
1.75
W
Chronos
JosueMRG
Chronos
4
0
5
6.5
L
Tiamat
KraKusGoW
Tiamat
0
1
3
1.5
L
Jormungandr
ReTTion11
Jormungandr
0
3
0
0
W
2
3
5
1.5
W
Osiris
2
0
3
3.5
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,889
Damage
42,687
59,872
Taken
55,802
41,114
Mitigated
32,970
15,366
Healing
25,048
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
4,828
2,983
0
2,799
12,081
5,123
0
6,926
5,155
0
56,794
L
Serqet
AlphaeusZR
Serqet
7,183
1,544
0
4,229
13,265
6,106
0
3,728
9,537
0
46,340
W
Bacchus
9,902
2,091
0
3,068
10,093
11,409
0
2,572
7,107
27,135
3,388
W
8,284
2,125
0
2,206
8,351
3,310
0
4,404
3,824
0
76,739
W
Chronos
JosueMRG
Chronos
9,137
4,136
0
3,971
10,708
3,577
3,112
2,011
8,697
79,522
0
L
Tiamat
KraKusGoW
Tiamat
6,762
581
0
2,034
5,682
3,082
0
773
4,909
57,954
1,279
L
Jormungandr
ReTTion11
Jormungandr
7,625
2,072
0
4,883
15,234
14,893
0
45
15,189
61,394
592
W
4,950
1,294
0
4,797
10,429
3,947
0
2,526
7,751
0
47,957
W
Osiris
10,414
4,510
0
11,006
16,221
10,727
320
8,829
7,140
0
78,996
L
5,491
412
0
1,421
13,610
11,910
0
7,111
6,499
19,025
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,590
Gold Earned
43,043
424
Minions Killed
505
0
Camps Cleared
0
1,323,376
Distance Traveled
1,409,474
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,214
515
97
7
0
229,904
0
L
Serqet
6,995
500
87
6
0
324,789
0
W
Bacchus
8,915
637
30
2
0
299,312
0
W
Neith
8,522
609
131
9
0
254,997
1
W
Chronos
8,884
635
128
9
0
280,207
2
L
Tiamat
7,177
513
115
8
0
271,254
3
L
Jormungandr
7,231
517
108
8
0
220,831
6
W
Thor
7,452
532
74
5
0
292,020
0
W
Osiris
9,270
662
142
10
0
282,938
2
L
Ares
6,973
498
17
1
0
276,598
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role