Player Matchup

Bacchus
Bacchus
Jdawggg831
Bacchus
Level 9
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 17L
1,517 Elo+
Solo
Anubis
Anubis
NewNameH3r3
Anubis
Level 14
God Stats
0W - 2L
1,325 SR
Queue Stats
0W - 4L
1,316 Elo+
Solo
Arachne
Arachne
PolarSilver
Arachne
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Cupid
Cupid
joe4x
Cupid
Level 29
God Stats
1W - 4L
1,354 SR
Queue Stats
19W - 28L
1,304 Elo+
Party 2
Mercury
Mercury
pettygoat23
Mercury
Level 61
God Stats
27W - 24L
1,533 SR
Queue Stats
70W - 81L
1,458 Elo+
Solo
Team Averages
Level 23
1,442 SR
1,419 Elo+

VS

Team Averages
Level 79
1,556 SR
1,489 Elo+
Osiris
Osiris
 
Osiris
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
 
Vulcan
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
A1Rush
Cthulhu
Level 18
God Stats
28W - 14L
1,804 SR
Queue Stats
70W - 66L
1,441 Elo+
Solo
Nemesis
Nemesis
Finalin
Nemesis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,648 Elo+
Party 1
Neith
Neith
ItZtoXic_peachy
Neith
Level 67
God Stats
6W - 5L
1,474 SR
Queue Stats
39W - 32L
1,358 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Jdawggg831
Bacchus
11
0 / 3 / 1
5,679
811
3,088
6,178
7,177
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anubis
12
2 / 3 / 2
6,362
909
4,351
5,262
2,580
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Arachne
PolarSilver
Arachne
10
0 / 7 / 1
5,352
765
2,765
9,053
4,358
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Cupid
joe4x
Cupid
11
1 / 2 / 0
5,763
823
2,156
4,813
1,827
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Mercury
pettygoat23
Mercury
12
1 / 3 / 1
5,967
852
1,679
6,153
2,229
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
13
7 / 0 / 7
7,387
1,055
8,004
6,736
4,728
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Vulcan
 
Vulcan
11
0 / 1 / 3
5,936
848
2,258
2,350
702
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
A1Rush
Cthulhu
12
1 / 1 / 8
6,441
920
5,369
6,300
4,390
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Nemesis
Finalin
Nemesis
14
8 / 2 / 3
7,902
1,129
4,867
6,697
2,943
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
2 / 0 / 6
6,716
959
4,591
3,372
1,394
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
45
4
Kills
18
18
Deaths
4
5
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
7
0
7
10.5
W
Vulcan
 
Vulcan
0
1
3
1.5
W
Cthulhu
A1Rush
Cthulhu
1
1
8
5
W
Nemesis
Finalin
Nemesis
8
2
3
4.75
W
2
0
6
5
L
Bacchus
Jdawggg831
Bacchus
0
3
1
0.17
L
Anubis
2
3
2
1
L
Arachne
PolarSilver
Arachne
0
7
1
0.07
L
Cupid
joe4x
Cupid
1
2
0
0.5
L
Mercury
pettygoat23
Mercury
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,039
Damage
25,089
31,459
Taken
25,455
18,171
Mitigated
14,157
3,211
Healing
5,730
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
8,004
2,448
0
2,100
6,736
4,728
0
1,620
4,960
0
17,859
W
Vulcan
 
Vulcan
2,258
1,107
336
150
2,350
702
425
536
1,814
13,815
291
W
Cthulhu
A1Rush
Cthulhu
5,369
495
101
999
6,300
4,390
0
2,616
3,604
13,031
0
W
Nemesis
Finalin
Nemesis
4,867
2,200
0
1,542
6,697
2,943
1,008
1,098
5,518
0
23,786
W
4,591
1,769
0
502
3,372
1,394
880
1,001
2,243
0
19,867
L
Bacchus
Jdawggg831
Bacchus
3,088
310
0
1,053
6,178
7,177
0
877
5,067
9,425
269
L
Anubis
4,351
388
0
941
5,262
2,580
0
1,652
3,323
15,437
0
L
Arachne
PolarSilver
Arachne
2,765
2,049
0
194
9,053
4,358
0
2,402
6,264
0
5,408
L
Cupid
joe4x
Cupid
2,156
860
333
690
4,813
1,827
0
1,463
3,133
0
8,736
L
Mercury
pettygoat23
Mercury
1,679
435
0
0
6,153
2,229
0
573
5,453
0
11,355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,123
Gold Earned
34,382
86
Minions Killed
165
0
Camps Cleared
0
637,973
Distance Traveled
728,630
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,387
1,055
28
4
0
153,374
0
W
Vulcan
5,936
848
30
4
0
135,473
0
W
Cthulhu
6,441
920
27
4
0
160,120
0
W
Nemesis
7,902
1,129
45
6
0
154,793
0
W
Neith
6,716
959
35
5
0
124,870
1
L
Bacchus
5,679
811
20
3
0
123,604
0
L
Anubis
6,362
909
23
3
0
99,912
0
L
Arachne
5,352
765
7
1
0
137,089
0
L
Cupid
5,763
823
13
2
0
110,938
0
L
Mercury
5,967
852
23
3
0
166,430
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role