Player Matchup

Pele
Pele
TheEggplant
Pele
Level 29
God Stats
8W - 11L
1,403 SR
Queue Stats
115W - 130L
1,522 Elo+
Party 2
Achilles
Achilles
emmetjones1964
Achilles
Level 44
God Stats
13W - 12L
1,441 SR
Queue Stats
354W - 339L
1,523 Elo+
Party 2
Sol
Sol
offbeat-cup24
Sol
Level 84
God Stats
517W - 472L
1,551 SR
Queue Stats
519W - 478L
1,484 Elo+
Solo
Hachiman
Hachiman
shiftsama
Hachiman
Level 29
God Stats
1W - 2L
1,490 SR
Queue Stats
74W - 111L
1,522 Elo+
Party 2
Chang'e
Chang'e
xXratthewXx
Chang'e
Level 34
God Stats
35W - 37L
1,398 SR
Queue Stats
515W - 508L
1,492 Elo+
Party 2
Team Averages
Level 44
1,457 SR
1,509 Elo+

VS

Team Averages
Level 109
1,533 SR
1,468 Elo+
Nox
Nox
I2ainman
Nox
Level 80
God Stats
87W - 81L
1,573 SR
Queue Stats
231W - 210L
1,532 Elo+
Solo
Arachne
Arachne
ITS JcRaZy
Arachne
Level 103
God Stats
51W - 50L
1,562 SR
Queue Stats
149W - 225L
1,430 Elo+
Party 1
Ymir
Ymir
Lance Atk
Ymir
Level 136
God Stats
4W - 3L
1,600 SR
Queue Stats
184W - 267L
1,426 Elo+
Party 1
Achilles
Achilles
Pilatv
Achilles
Level 100
God Stats
10W - 4L
1,641 SR
Queue Stats
60W - 49L
1,559 Elo+
Solo
Anhur
Anhur
TheKennyizDaddy
Anhur
Level 128
God Stats
11W - 19L
1,290 SR
Queue Stats
417W - 513L
1,395 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 0
6,522
466
2,929
13,448
5,780
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Achilles
10
2 / 2 / 0
6,912
494
7,399
15,159
14,949
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 4 / 1
7,216
515
9,505
12,525
3,548
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Hachiman
shiftsama
Hachiman
12
1 / 5 / 1
6,976
498
5,339
10,067
3,402
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
xXratthewXx
Chang'e
12
0 / 4 / 1
7,045
503
4,606
11,910
4,477
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 0 / 3
8,677
620
10,196
5,870
2,984
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Arachne
ITS JcRaZy
Arachne
15
5 / 1 / 7
8,247
589
8,157
12,751
5,992
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ymir
13
1 / 1 / 7
8,080
577
7,251
11,690
11,339
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
Pilatv
Achilles
14
3 / 3 / 4
8,487
606
7,442
15,789
10,974
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
5 / 1 / 1
8,652
618
5,174
8,722
4,169
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
41
6
Kills
19
19
Deaths
6
3
Assists
22
Player
Kills
Deaths
Assists
KDA
W
5
0
3
6.5
W
Arachne
ITS JcRaZy
Arachne
5
1
7
8.5
W
Ymir
1
1
7
4.5
W
Achilles
Pilatv
Achilles
3
3
4
1.67
L
1
4
0
0.25
W
5
1
1
5.5
L
Achilles
2
2
0
1
L
2
4
1
0.63
L
Hachiman
shiftsama
Hachiman
1
5
1
0.3
L
Chang'e
xXratthewXx
Chang'e
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,778
Damage
38,220
63,109
Taken
54,822
32,156
Mitigated
35,458
19,505
Healing
17,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,196
1,400
0
1,060
5,870
2,984
302
1,861
3,808
69,836
770
W
Arachne
ITS JcRaZy
Arachne
8,157
5,269
0
6,176
12,751
5,992
160
2,809
9,821
0
58,550
W
Ymir
7,251
2,795
0
2,210
11,690
11,339
0
1,921
9,553
31,906
912
W
Achilles
Pilatv
Achilles
7,442
2,363
0
5,315
15,789
10,974
995
6,684
9,065
0
45,495
L
2,929
676
0
1,733
13,448
5,780
0
4,668
8,527
0
53,623
W
5,174
2,440
0
2,414
8,722
4,169
160
0
8,722
0
67,427
L
Achilles
7,399
1,810
0
4,981
15,159
14,949
0
4,980
10,045
0
33,128
L
9,505
3,782
0
6,614
12,525
3,548
92
1,729
10,193
51,011
671
L
Hachiman
shiftsama
Hachiman
5,339
2,642
0
2,253
10,067
3,402
0
68
9,951
0
45,447
L
Chang'e
xXratthewXx
Chang'e
4,606
1,192
360
3,564
11,910
4,477
0
5,279
6,341
47,107
747

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,671
Gold Earned
42,143
351
Minions Killed
445
0
Camps Cleared
0
1,327,902
Distance Traveled
1,461,118
15
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
8,677
620
125
9
0
291,144
0
W
Arachne
8,247
589
85
6
0
329,608
0
W
Ymir
8,080
577
48
3
0
286,288
2
W
Achilles
8,487
606
69
5
0
282,806
6
L
Pele
6,522
466
78
6
0
331,229
0
W
Anhur
8,652
618
118
8
0
271,272
0
L
Achilles
6,912
494
45
3
0
313,158
7
L
Sol
7,216
515
75
5
0
165,576
0
L
Hachiman
6,976
498
65
5
0
272,461
2
L
Chang'e
7,045
503
88
6
0
245,478
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role