Player Matchup

Osiris
Osiris
Silver II
Apex resp
Osiris
Silver II
Level 98
God Stats
22W - 26L
1,508 SR
Queue Stats
28W - 45L
1,132 MMR
Party 2
Eset
Eset
Silver II
ApxCam
Eset
Silver II
Level 129
God Stats
16W - 23L
1,479 SR
Queue Stats
44W - 69L
1,201 MMR
Party 2
Medusa
Medusa
Gold V
ShAd0w P3pP3r
Medusa
Gold V
Level 224
God Stats
37W - 41L
1,627 SR
Queue Stats
411W - 546L
1,201 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 150
1,538 SR
1,178 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 119
1,499 SR
1,291 MMR
Ymir
Ymir
Gold V
H3SHx_Gorilla
Ymir
Gold V
Level 142
God Stats
2W - 3L
1,340 SR
Queue Stats
102W - 124L
1,032 MMR
Party 1
Chiron
Chiron
Platinum IV
JankyOleMe
Chiron
Platinum IV
Level 146
God Stats
20W - 26L
1,584 SR
Queue Stats
349W - 417L
1,742 MMR
Party 1
Ix Chel
Ix Chel
Silver III
Meximagetroll
Ix Chel
Silver III
Level 68
God Stats
34W - 24L
1,572 SR
Queue Stats
585W - 782L
1,098 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Apex resp
Osiris
15
1 / 4 / 2
9,378
625
9,916
16,178
16,403
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Eset
ApxCam
Eset
15
1 / 3 / 2
9,539
636
9,237
9,488
3,870
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
1 / 2 / 2
9,641
643
10,906
11,551
5,094
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
ThothAchillesAthenaNe ZhaAtlas

VS

Bans
OdinBacchusAresKuzenboCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 7
10,409
694
7,007
15,557
13,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chiron
JankyOleMe
Chiron
18
5 / 0 / 3
11,402
760
12,244
12,863
5,197
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ix Chel
17
2 / 1 / 6
10,427
695
11,215
12,609
5,206
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
25
3
Kills
9
9
Deaths
3
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Osiris
Apex resp
Osiris
1
4
2
0.5
L
Eset
ApxCam
Eset
1
3
2
0.67
W
2
2
7
2.75
W
Chiron
JankyOleMe
Chiron
5
0
3
6.5
W
Ix Chel
2
1
6
5
L
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,059
Damage
30,466
37,217
Taken
41,029
25,367
Mitigated
23,436
6,867
Healing
14,098
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Apex resp
Osiris
9,916
2,295
0
3,536
16,178
16,403
218
6,179
9,649
0
42,176
L
Eset
ApxCam
Eset
9,237
430
81
1,637
9,488
3,870
286
4,240
4,745
43,289
488
W
7,007
762
0
500
15,557
13,033
120
3,884
10,818
21,839
433
W
Chiron
JankyOleMe
Chiron
12,244
3,387
1,153
2,847
12,863
5,197
1,641
2,060
10,187
0
51,478
W
Ix Chel
11,215
1,839
3,843
5,755
12,609
5,206
1,018
2,339
9,603
52,556
765
L
10,906
4,211
0
1,613
11,551
5,094
533
6,905
4,284
0
54,886

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,558
Gold Earned
32,238
207
Minions Killed
198
0
Camps Cleared
0
827,515
Distance Traveled
849,180
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,378
625
47
3
0
294,068
0
L
Eset
9,539
636
81
5
0
257,963
0
W
Ymir
10,409
694
31
2
0
273,761
0
W
Chiron
11,402
760
96
6
0
288,728
0
W
Ix Chel
10,427
695
71
5
0
286,691
0
L
Medusa
9,641
643
79
5
0
275,484
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role