Player Matchup

Danzaburou
Danzaburou
LT Firejay
Danzaburou
Level 130
God Stats
190W - 168L
1,500 SR
Queue Stats
301W - 271L
1,440 Elo+
Solo
Sobek
Sobek
Skulky
Sobek
Level 68
God Stats
2W - 0L
1,713 SR
Queue Stats
6W - 7L
1,349 Elo+
Solo
Osiris
Osiris
Trash SL1ME
Osiris
Level 107
God Stats
4W - 1L
1,705 SR
Queue Stats
80W - 78L
1,496 Elo+
Solo
Janus
Janus
dakotabo23
Janus
Level 87
God Stats
3W - 2L
1,612 SR
Queue Stats
57W - 47L
1,480 Elo+
Solo
Hun Batz
Hun Batz
iNVADERLEE93
Hun Batz
Level 110
God Stats
6W - 8L
1,382 SR
Queue Stats
371W - 350L
1,455 Elo+
Solo
Team Averages
Level 100
1,583 SR
1,444 Elo+

VS

Team Averages
Level 82
1,603 SR
1,383 Elo+
Tyr
Tyr
KAU_KAU_808
Tyr
Level 66
God Stats
9W - 12L
1,471 SR
Queue Stats
86W - 112L
1,389 Elo+
Party 1
Osiris
Osiris
KILLEM_W1T_AL0HA
Osiris
Level 100
God Stats
4W - 4L
1,772 SR
Queue Stats
138W - 171L
1,423 Elo+
Party 1
Zeus
Zeus
MANA x 819
Zeus
Level 81
God Stats
34W - 29L
1,594 SR
Queue Stats
508W - 548L
1,467 Elo+
Party 1
Cabrakan
Cabrakan
Majah_Kama
Cabrakan
Level 73
God Stats
1W - 1L
1,680 SR
Queue Stats
194W - 211L
1,390 Elo+
Party 1
Cernunnos
Cernunnos
Zerzion
Cernunnos
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
29W - 29L
1,244 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
LT Firejay
Danzaburou
11
1 / 0 / 4
6,696
558
7,672
4,439
1,670
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Sobek
Skulky
Sobek
11
1 / 0 / 1
6,095
508
1,466
5,217
3,353
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Osiris
12
2 / 0 / 0
7,109
592
5,691
8,280
8,803
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Janus
12
1 / 0 / 1
6,720
560
5,357
4,688
1,315
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Hun Batz
iNVADERLEE93
Hun Batz
11
4 / 0 / 1
6,102
509
5,887
8,151
3,388
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 1 / 0
5,476
456
1,637
9,319
4,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 1 / 0
5,211
434
5,308
10,013
7,556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
0 / 2 / 0
6,446
537
5,397
8,585
2,758
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cabrakan
Majah_Kama
Cabrakan
8
0 / 2 / 0
4,930
411
2,947
9,391
7,735
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
Zerzion
Cernunnos
10
0 / 4 / 0
5,288
441
2,762
7,376
2,664
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
0
9
Kills
0
0
Deaths
10
7
Assists
0
Player
Kills
Deaths
Assists
KDA
L
0
1
0
0
L
0
1
0
0
W
Danzaburou
LT Firejay
Danzaburou
1
0
4
3
L
0
2
0
0
L
Cabrakan
Majah_Kama
Cabrakan
0
2
0
0
W
Sobek
Skulky
Sobek
1
0
1
1.5
W
Osiris
2
0
0
2
L
Cernunnos
Zerzion
Cernunnos
0
4
0
0
W
Janus
1
0
1
1.5
W
Hun Batz
iNVADERLEE93
Hun Batz
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,073
Damage
18,051
30,775
Taken
44,684
18,529
Mitigated
24,910
9,046
Healing
13,035
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,637
123
0
4,225
9,319
4,197
0
155
9,164
0
40,189
L
5,308
1,682
0
3,503
10,013
7,556
0
276
9,713
0
34,532
W
Danzaburou
LT Firejay
Danzaburou
7,672
2,835
0
1,669
4,439
1,670
801
621
3,692
0
59,004
L
5,397
456
0
2,272
8,585
2,758
0
3,233
4,938
50,403
1,576
L
Cabrakan
Majah_Kama
Cabrakan
2,947
651
0
1,746
9,391
7,735
0
1,287
7,989
12,340
0
W
Sobek
Skulky
Sobek
1,466
136
0
3,291
5,217
3,353
0
1,307
3,866
14,279
0
W
Osiris
5,691
2,286
0
2,685
8,280
8,803
0
1,141
6,509
0
47,214
L
Cernunnos
Zerzion
Cernunnos
2,762
1,019
0
1,289
7,376
2,664
735
1,477
5,857
0
30,909
W
Janus
5,357
84
0
540
4,688
1,315
0
3,255
1,227
48,389
0
W
Hun Batz
iNVADERLEE93
Hun Batz
5,887
1,749
0
861
8,151
3,388
0
1,585
6,356
0
36,137

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,722
Gold Earned
27,351
333
Minions Killed
290
0
Camps Cleared
0
1,086,085
Distance Traveled
1,177,664
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
5,476
456
67
6
0
269,839
0
L
Osiris
5,211
434
44
4
0
235,298
1
W
Danzaburou
6,696
558
103
9
0
205,922
0
L
Zeus
6,446
537
104
9
0
223,770
0
L
Cabrakan
4,930
411
20
2
0
245,049
0
W
Sobek
6,095
508
15
1
0
214,655
1
W
Osiris
7,109
592
73
6
0
219,820
2
L
Cernunnos
5,288
441
55
5
0
203,708
0
W
Janus
6,720
560
96
8
0
231,900
0
W
Hun Batz
6,102
509
46
4
0
213,788
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role