Player Matchup

Hades
Hades
Iglesias526
Hades
Level 81
God Stats
0W - 2L
1,500 SR
Queue Stats
24W - 29L
1,487 Elo+
Party 1
Bellona
Bellona
Maxikk26
Bellona
Level 123
God Stats
0W - 1L
1,345 SR
Queue Stats
9W - 19L
1,368 Elo+
Party 1
Anhur
Anhur
TheRedZone97
Anhur
Level 158
God Stats
0W - 3L
1,717 SR
Queue Stats
114W - 105L
1,531 Elo+
Party 1
Hun Batz
Hun Batz
VZ-LuisF
Hun Batz
Level 108
God Stats
1W - 1L
1,533 SR
Queue Stats
38W - 50L
1,485 Elo+
Party 1
Kumbhakarna
Kumbhakarna
luisdauribe
Kumbhakarna
Level 52
God Stats
4W - 6L
1,572 SR
Queue Stats
47W - 61L
1,474 Elo+
Party 1
Team Averages
Level 104
1,533 SR
1,469 Elo+

VS

Team Averages
Level 107
1,500 SR
1,487 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
BaronHimself
Kuzenbo
Level 24
God Stats
1W - 1L
1,500 SR
Queue Stats
120W - 135L
1,419 Elo+
Party 2
Tsukuyomi
Tsukuyomi
Bloonjutsu2300
Tsukuyomi
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
216W - 198L
1,552 Elo+
Solo
Danzaburou
Danzaburou
RedHeadDad
Danzaburou
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 19L
1,476 Elo+
Party 2
Horus
Horus
WIzMaster
Horus
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
33W - 27L
1,488 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 2 / 1
3,397
679
1,371
2,770
1,349
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bellona
Maxikk26
Bellona
4
0 / 1 / 0
2,997
599
831
3,268
2,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

6
0 / 0 / 0
3,255
651
1,745
2,044
464
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Hun Batz
VZ-LuisF
Hun Batz
6
0 / 0 / 1
3,288
658
674
4,050
1,176
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
luisdauribe
Kumbhakarna
5
0 / 1 / 0
3,265
653
614
4,244
1,748
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
7
1 / 0 / 0
3,973
795
2,211
2,611
1,362
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Kuzenbo
BaronHimself
Kuzenbo
6
0 / 1 / 1
3,437
687
1,037
1,538
812
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tsukuyomi
Bloonjutsu2300
Tsukuyomi
7
3 / 1 / 0
4,127
825
2,291
4,764
1,389
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Danzaburou
RedHeadDad
Danzaburou
5
0 / 0 / 1
3,455
691
2,243
1,775
499
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Horus
WIzMaster
Horus
5
0 / 0 / 1
3,516
703
1,704
2,833
1,480
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
7
1
Kills
4
4
Deaths
2
2
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
1
0
0
1
W
Kuzenbo
BaronHimself
Kuzenbo
0
1
1
0.5
W
Tsukuyomi
Bloonjutsu2300
Tsukuyomi
3
1
0
3
L
1
2
1
0.75
L
Bellona
Maxikk26
Bellona
0
1
0
0
W
Danzaburou
RedHeadDad
Danzaburou
0
0
1
0.5
L
0
0
0
0
L
Hun Batz
VZ-LuisF
Hun Batz
0
0
1
0.5
W
Horus
WIzMaster
Horus
0
0
1
0.5
L
Kumbhakarna
luisdauribe
Kumbhakarna
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,235
Damage
9,486
16,376
Taken
13,521
6,867
Mitigated
5,542
5,802
Healing
6,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
2,211
562
0
1,376
2,611
1,362
0
0
2,438
20,971
1,447
W
Kuzenbo
BaronHimself
Kuzenbo
1,037
248
0
0
1,538
812
0
613
925
10,147
0
W
Tsukuyomi
Bloonjutsu2300
Tsukuyomi
2,291
1,020
0
2,583
4,764
1,389
0
713
4,051
0
22,605
L
1,371
140
40
550
2,770
1,349
0
900
1,870
10,152
378
L
Bellona
Maxikk26
Bellona
831
410
0
988
3,268
2,130
0
1,830
1,438
0
9,817
W
Danzaburou
RedHeadDad
Danzaburou
2,243
1,227
0
615
1,775
499
0
216
1,559
0
20,186
L
1,745
1,101
0
1,002
2,044
464
0
0
2,044
0
20,210
L
Hun Batz
VZ-LuisF
Hun Batz
674
193
0
1,910
4,050
1,176
0
399
3,651
0
14,308
W
Horus
WIzMaster
Horus
1,704
697
160
1,868
2,833
1,480
0
398
2,435
0
9,078
L
Kumbhakarna
luisdauribe
Kumbhakarna
614
0
0
1,312
4,244
1,748
0
0
4,244
4,341
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,202
Gold Earned
18,508
131
Minions Killed
147
0
Camps Cleared
0
492,314
Distance Traveled
556,797
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
3,973
795
43
9
0
119,159
2
W
Kuzenbo
3,437
687
19
4
0
116,853
0
W
Tsukuyomi
4,127
825
43
9
0
119,310
0
L
Hades
3,397
679
18
4
0
88,651
0
L
Bellona
2,997
599
19
4
0
70,790
0
W
Danzaburou
3,455
691
33
7
0
86,666
0
L
Anhur
3,255
651
48
10
0
98,252
0
L
Hun Batz
3,288
658
35
7
0
119,268
1
W
Horus
3,516
703
9
2
0
114,809
0
L
Kumbhakarna
3,265
653
11
2
0
115,353
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role