Player Matchup

Danzaburou
Danzaburou
Darthoompaloompa
Danzaburou
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 5L
1,399 Elo+
Party 1
Nox
Nox
Fabihno424
Nox
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 55L
1,338 Elo+
Solo
Cerberus
Cerberus
Gunner1647
Cerberus
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Arachne
Arachne
Silent Mango863
Arachne
Level 66
God Stats
9W - 13L
1,524 SR
Queue Stats
134W - 140L
1,346 Elo+
Party 3
Neith
Neith
egirlsfearme
Neith
Level 14
God Stats
1W - 4L
1,253 SR
Queue Stats
15W - 19L
1,096 Elo+
Party 3
Team Averages
Level 46
1,456 SR
1,336 Elo+

VS

Team Averages
Level 59
1,653 SR
1,470 Elo+
Surtr
Surtr
SClaxz
Surtr
Level 46
God Stats
5W - 3L
1,781 SR
Queue Stats
25W - 34L
1,438 Elo+
Party 2
Heimdallr
Heimdallr
SPIKE_109
Heimdallr
Level 25
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 6L
1,455 Elo+
Party 2
Mercury
Mercury
WalterWhiteishot
Mercury
Level 99
God Stats
12W - 19L
1,652 SR
Queue Stats
402W - 346L
1,501 Elo+
Party 4
Bacchus
Bacchus
Warhogs08
Bacchus
Level 23
God Stats
5W - 5L
1,500 SR
Queue Stats
165W - 150L
1,514 Elo+
Party 4
Kukulkan
Kukulkan
i x a e z o
Kukulkan
Level 104
God Stats
9W - 0L
1,831 SR
Queue Stats
376W - 354L
1,440 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Darthoompaloompa
Danzaburou
11
0 / 5 / 0
6,523
502
3,869
10,111
4,169
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 0 / 1
5,943
457
1,174
4,356
1,725
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cerberus
Gunner1647
Cerberus
9
0 / 6 / 0
5,529
425
3,422
11,809
8,982
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

8
1 / 5 / 0
5,453
419
1,867
8,505
2,848
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 2 / 0
5,622
432
3,028
6,472
2,523
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
SClaxz
Surtr
13
0 / 0 / 2
8,190
630
2,625
6,382
5,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
SPIKE_109
Heimdallr
12
1 / 0 / 10
7,762
597
3,607
4,100
1,831
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

16
5 / 1 / 5
8,426
648
6,956
13,075
5,615
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
Warhogs08
Bacchus
12
8 / 0 / 4
8,523
656
5,018
6,237
6,769
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Kukulkan
i x a e z o
Kukulkan
14
2 / 0 / 4
8,385
645
6,805
5,063
2,505
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
41
1
Kills
16
18
Deaths
1
1
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Darthoompaloompa
Danzaburou
0
5
0
0
L
0
0
1
0.5
L
Cerberus
Gunner1647
Cerberus
0
6
0
0
W
Surtr
SClaxz
Surtr
0
0
2
1
W
Heimdallr
SPIKE_109
Heimdallr
1
0
10
6
L
1
5
0
0.2
W
5
1
5
7.5
W
Bacchus
Warhogs08
Bacchus
8
0
4
10
L
0
2
0
0
W
Kukulkan
i x a e z o
Kukulkan
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,360
Damage
25,011
41,253
Taken
34,857
20,247
Mitigated
22,286
8,235
Healing
14,209
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Darthoompaloompa
Danzaburou
3,869
1,074
0
1,289
10,111
4,169
659
2,843
7,268
0
58,195
L
1,174
149
0
604
4,356
1,725
0
2,642
1,714
32,851
0
L
Cerberus
Gunner1647
Cerberus
3,422
374
0
1,285
11,809
8,982
162
4,450
7,359
14,144
2,583
W
Surtr
SClaxz
Surtr
2,625
713
0
1,415
6,382
5,566
252
0
6,382
1,021
49,341
W
Heimdallr
SPIKE_109
Heimdallr
3,607
2,225
0
2,442
4,100
1,831
838
299
3,801
0
46,988
L
1,867
985
0
2,007
8,505
2,848
0
753
7,752
0
30,448
W
6,956
4,466
0
7,561
13,075
5,615
0
613
12,462
0
88,372
W
Bacchus
Warhogs08
Bacchus
5,018
1,150
0
1,277
6,237
6,769
160
1,840
4,397
17,360
0
L
3,028
1,081
0
3,050
6,472
2,523
48
1,119
5,353
0
25,002
W
Kukulkan
i x a e z o
Kukulkan
6,805
954
0
1,514
5,063
2,505
0
1,822
3,241
71,220
2,540

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,070
Gold Earned
41,286
270
Minions Killed
456
0
Camps Cleared
0
1,038,984
Distance Traveled
1,396,891
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
6,523
502
80
6
0
260,910
0
L
Nox
5,943
457
63
5
0
223,418
0
L
Cerberus
5,529
425
42
3
0
211,788
0
W
Surtr
8,190
630
82
6
0
270,329
0
W
Heimdallr
7,762
597
88
7
0
240,875
0
L
Arachne
5,453
419
39
3
0
190,324
0
W
Mercury
8,426
648
135
10
0
349,485
0
W
Bacchus
8,523
656
17
1
0
270,127
0
L
Neith
5,622
432
46
4
0
152,544
0
W
Kukulkan
8,385
645
134
10
0
266,075
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role