Player Matchup

Bastet
Bastet
 
Bastet
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
CamsChili
Cthulhu
Level 60
God Stats
3W - 1L
1,461 SR
Queue Stats
150W - 147L
1,503 Elo+
Party 1
Terra
Terra
HankNasty14
Terra
Level 111
God Stats
2W - 1L
1,453 SR
Queue Stats
89W - 86L
1,458 Elo+
Party 1
Atlas
Atlas
jodamil91
Atlas
Level 108
God Stats
10W - 5L
1,718 SR
Queue Stats
158W - 142L
1,477 Elo+
Party 1
Team Averages
Level 103
1,526 SR
1,487 Elo+

VS

Team Averages
Level 128
1,471 SR
1,533 Elo+
Scylla
Scylla
 
Scylla
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
L0rd 2Tap
Skadi
Level 159
God Stats
3W - 4L
1,391 SR
Queue Stats
213W - 214L
1,437 Elo+
Solo
Ra
Ra
PDolla___
Ra
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 12L
1,577 Elo+
Solo
Bacchus
Bacchus
UncleShooga
Bacchus
Level 129
God Stats
5W - 3L
1,774 SR
Queue Stats
135W - 130L
1,562 Elo+
Party 2
The Morrigan
The Morrigan
jbird420863
The Morrigan
Level 152
God Stats
1W - 3L
1,188 SR
Queue Stats
143W - 142L
1,591 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
16
3 / 1 / 9
8,188
744
7,678
8,357
4,375
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
 
Kuzenbo
15
1 / 0 / 10
8,003
728
7,057
7,008
8,949
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Cthulhu
CamsChili
Cthulhu
14
1 / 2 / 9
7,823
711
13,296
12,915
13,870
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 2 / 8
7,662
697
6,823
12,967
9,326
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Atlas
jodamil91
Atlas
15
6 / 3 / 6
8,591
781
16,434
16,544
20,519
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
14
3 / 2 / 5
8,602
782
5,828
8,805
3,871
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Skadi
L0rd 2Tap
Skadi
15
2 / 2 / 4
8,038
731
12,085
9,150
4,073
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

13
1 / 3 / 5
7,553
687
9,099
9,750
4,298
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Bacchus
UncleShooga
Bacchus
14
1 / 4 / 4
7,878
716
13,464
20,242
22,787
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

The Morrigan
jbird420863
The Morrigan
13
1 / 2 / 6
7,613
692
6,115
5,999
3,581
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
32
13
Kills
8
8
Deaths
13
42
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Bastet
 
Bastet
3
1
9
7.5
W
Kuzenbo
 
Kuzenbo
1
0
10
6
L
Scylla
 
Scylla
3
2
5
2.75
W
Cthulhu
CamsChili
Cthulhu
1
2
9
2.75
W
2
2
8
3
L
Skadi
L0rd 2Tap
Skadi
2
2
4
2
L
1
3
5
1.17
L
Bacchus
UncleShooga
Bacchus
1
4
4
0.75
L
The Morrigan
jbird420863
The Morrigan
1
2
6
2
W
Atlas
jodamil91
Atlas
6
3
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,288
Damage
46,591
57,791
Taken
53,946
57,039
Mitigated
38,610
28,589
Healing
20,249
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
 
Bastet
7,678
2,384
410
2,074
8,357
4,375
0
4,823
3,355
0
21,681
W
Kuzenbo
 
Kuzenbo
7,057
2,466
3,083
1,610
7,008
8,949
0
4,273
2,484
18,859
2,805
L
Scylla
 
Scylla
5,828
851
0
250
8,805
3,871
23
5,773
2,536
15,306
0
W
Cthulhu
CamsChili
Cthulhu
13,296
302
1,623
1,515
12,915
13,870
0
6,822
5,349
24,927
1,077
W
6,823
299
8,077
5,606
12,967
9,326
26
6,344
6,178
13,861
0
L
Skadi
L0rd 2Tap
Skadi
12,085
3,353
690
846
9,150
4,073
0
6,432
2,220
0
24,174
L
9,099
484
3,040
3,593
9,750
4,298
0
7,171
1,868
26,989
961
L
Bacchus
UncleShooga
Bacchus
13,464
329
1,133
7,793
20,242
22,787
0
13,915
4,711
21,895
0
L
The Morrigan
jbird420863
The Morrigan
6,115
575
1,620
1,284
5,999
3,581
0
4,049
1,628
11,473
320
W
Atlas
jodamil91
Atlas
16,434
4,214
747
3,844
16,544
20,519
0
9,185
6,703
29,689
1,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,267
Gold Earned
39,684
110
Minions Killed
131
0
Camps Cleared
0
1,179,062
Distance Traveled
971,147
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
8,188
744
27
2
0
256,714
0
W
Kuzenbo
8,003
728
25
2
0
239,389
0
L
Scylla
8,602
782
18
2
0
181,648
0
W
Cthulhu
7,823
711
25
2
0
229,251
0
W
Terra
7,662
697
12
1
0
238,203
0
L
Skadi
8,038
731
32
3
0
206,384
0
L
Ra
7,553
687
43
4
0
191,568
0
L
Bacchus
7,878
716
12
1
0
189,832
0
L
The Morrigan
7,613
692
26
2
0
201,715
0
W
Atlas
8,591
781
21
2
0
215,505
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role