Player Matchup

Neith
Neith
 
Neith
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Maui
Maui
ClashGoated
Maui
Level 159
God Stats
7W - 1L
1,898 SR
Queue Stats
117W - 95L
1,674 Elo+
Solo
Tyr
Tyr
Darknight8354
Tyr
Level 129
God Stats
4W - 4L
1,537 SR
Queue Stats
143W - 100L
1,631 Elo+
Solo
Danzaburou
Danzaburou
alexrocks411
Danzaburou
Level 142
God Stats
15W - 8L
1,696 SR
Queue Stats
125W - 103L
1,587 Elo+
Party 3
Anubis
Anubis
saerom
Anubis
Level 126
God Stats
4W - 3L
1,552 SR
Queue Stats
121W - 98L
1,588 Elo+
Party 3
Team Averages
Level 143
1,637 SR
1,596 Elo+

VS

Team Averages
Level 147
1,612 SR
1,674 Elo+
Sylvanus
Sylvanus
Cortaxio
Sylvanus
Level 158
God Stats
0W - 1L
1,213 SR
Queue Stats
64W - 49L
1,655 Elo+
Party 1
Ra
Ra
Gareth1
Ra
Level 86
God Stats
2W - 4L
1,673 SR
Queue Stats
14W - 11L
1,670 Elo+
Party 2
Baron Samedi
Baron Samedi
Renzo128
Baron Samedi
Level 145
God Stats
3W - 1L
1,791 SR
Queue Stats
22W - 11L
1,737 Elo+
Party 2
Neith
Neith
elmdrmike
Neith
Level 202
God Stats
1W - 2L
1,592 SR
Queue Stats
45W - 46L
1,618 Elo+
Solo
Odin
Odin
intryx
Odin
Level 146
God Stats
0W - 1L
1,793 SR
Queue Stats
42W - 27L
1,692 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
16
1 / 1 / 5
8,708
871
6,312
8,104
4,452
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

14
0 / 0 / 13
8,514
851
4,796
10,984
13,323
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

15
5 / 1 / 8
8,650
865
10,126
7,957
8,396
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

Danzaburou
alexrocks411
Danzaburou
16
11 / 2 / 2
9,986
999
13,360
10,553
5,141
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
saerom
Anubis
14
1 / 4 / 12
8,245
825
9,088
6,996
3,835
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
Cortaxio
Sylvanus
13
1 / 6 / 5
7,772
777
5,586
15,420
13,943
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

15
1 / 2 / 4
8,514
851
6,009
8,590
4,271
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Baron Samedi
Renzo128
Baron Samedi
14
2 / 4 / 4
8,007
801
7,512
8,556
6,032
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Neith
elmdrmike
Neith
14
3 / 2 / 4
8,335
834
11,766
8,066
3,375
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Odin
intryx
Odin
13
1 / 4 / 4
7,460
746
6,868
12,309
13,505
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+7%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
29
18
Kills
8
8
Deaths
18
40
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
1
5
3.5
W
0
0
13
6.5
L
Sylvanus
Cortaxio
Sylvanus
1
6
5
0.58
W
5
1
8
9
L
1
2
4
1.5
L
Baron Samedi
Renzo128
Baron Samedi
2
4
4
1
W
Danzaburou
alexrocks411
Danzaburou
11
2
2
6
L
Neith
elmdrmike
Neith
3
2
4
2.5
L
Odin
intryx
Odin
1
4
4
0.75
W
Anubis
saerom
Anubis
1
4
12
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,682
Damage
37,741
44,594
Taken
52,941
35,147
Mitigated
41,126
11,746
Healing
12,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
6,312
2,232
0
2,751
8,104
4,452
840
3,484
4,562
0
44,165
W
4,796
1,070
0
3,342
10,984
13,323
306
3,709
7,275
14,390
252
L
Sylvanus
Cortaxio
Sylvanus
5,586
679
621
2,729
15,420
13,943
0
3,071
12,177
6,135
0
W
10,126
804
0
1,621
7,957
8,396
0
3,211
4,746
0
18,161
L
6,009
305
747
3,355
8,590
4,271
0
3,596
4,856
31,900
477
L
Baron Samedi
Renzo128
Baron Samedi
7,512
657
533
1,575
8,556
6,032
0
2,671
5,765
23,763
463
W
Danzaburou
alexrocks411
Danzaburou
13,360
6,969
0
3,617
10,553
5,141
0
5,348
5,205
0
26,668
L
Neith
elmdrmike
Neith
11,766
3,470
0
2,007
8,066
3,375
0
1,534
6,264
0
36,642
L
Odin
intryx
Odin
6,868
1,827
0
1,274
12,309
13,505
0
2,927
9,119
897
15,130
W
Anubis
saerom
Anubis
9,088
323
0
415
6,996
3,835
0
3,459
3,503
25,368
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,103
Gold Earned
40,088
215
Minions Killed
196
0
Camps Cleared
0
1,077,513
Distance Traveled
977,570
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
8,708
871
100
10
0
194,125
0
W
Maui
8,514
851
31
3
0
224,141
0
L
Sylvanus
7,772
777
1
0
0
164,017
0
W
Tyr
8,650
865
28
3
0
244,302
0
L
Ra
8,514
851
70
7
0
224,523
0
L
Baron Samedi
8,007
801
44
4
0
186,646
0
W
Danzaburou
9,986
999
36
4
0
205,652
0
L
Neith
8,335
834
61
6
0
196,040
0
L
Odin
7,460
746
20
2
0
206,344
0
W
Anubis
8,245
825
20
2
0
209,293
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role