Player Matchup

Vamana
Vamana
Bellonuts
Vamana
Level 107
God Stats
9W - 4L
1,632 SR
Queue Stats
19W - 21L
1,448 Elo+
Party 1
Thoth
Thoth
FattestNuts
Thoth
Level 110
God Stats
5W - 2L
1,658 SR
Queue Stats
37W - 37L
1,497 Elo+
Party 1
Thanatos
Thanatos
Thanafart
Thanatos
Level 68
God Stats
1W - 3L
1,221 SR
Queue Stats
10W - 17L
1,415 Elo+
Party 1
Izanami
Izanami
Tyranahax
Izanami
Level 34
God Stats
4W - 3L
1,513 SR
Queue Stats
5W - 10L
1,474 Elo+
Party 1
Sobek
Sobek
bruhgarrison
Sobek
Level 71
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 52L
1,455 Elo+
Party 1
Team Averages
Level 78
1,505 SR
1,457 Elo+

VS

Team Averages
Level 62
1,456 SR
1,435 Elo+
Freya
Freya
FackFacing
Freya
Level 27
God Stats
0W - 1L
1,510 SR
Queue Stats
2W - 2L
1,404 Elo+
Party 2
Hercules
Hercules
Ilnoitra
Hercules
Level 80
God Stats
2W - 1L
1,482 SR
Queue Stats
2W - 2L
1,404 Elo+
Party 2
Ne Zha
Ne Zha
LazyCaucazian
Ne Zha
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
66W - 67L
1,335 Elo+
Solo
Kuzenbo
Kuzenbo
MasterjuIlo
Kuzenbo
Level 85
God Stats
5W - 7L
1,480 SR
Queue Stats
98W - 79L
1,532 Elo+
Solo
Anhur
Anhur
Swagger1970
Anhur
Level 86
God Stats
0W - 3L
1,308 SR
Queue Stats
24W - 28L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
Bellonuts
Vamana
13
4 / 0 / 0
7,972
725
3,849
8,807
8,319
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
4 / 4 / 3
7,039
640
7,458
6,424
1,790
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thanatos
Thanafart
Thanatos
11
6 / 2 / 0
6,798
618
4,664
10,434
4,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Izanami
Tyranahax
Izanami
10
0 / 1 / 3
5,673
516
4,867
4,064
1,143
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
0 / 0 / 1
5,791
526
3,071
10,757
7,126
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
9
1 / 4 / 1
5,133
467
1,472
7,255
2,082
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Hercules
Ilnoitra
Hercules
9
0 / 5 / 0
4,656
423
2,655
7,389
5,058
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

11
4 / 2 / 1
6,324
575
7,454
10,121
4,244
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
MasterjuIlo
Kuzenbo
9
0 / 0 / 2
5,084
462
3,725
7,343
7,058
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

9
2 / 3 / 1
5,551
505
5,313
6,797
2,271
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
12
14
Kills
7
7
Deaths
14
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Vamana
Bellonuts
Vamana
4
0
0
4
L
Freya
1
4
1
0.38
W
4
4
3
1.38
L
Hercules
Ilnoitra
Hercules
0
5
0
0
L
4
2
1
2.25
L
Kuzenbo
MasterjuIlo
Kuzenbo
0
0
2
1
L
2
3
1
0.83
W
Thanatos
Thanafart
Thanatos
6
2
0
3
W
Izanami
Tyranahax
Izanami
0
1
3
1.5
W
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,909
Damage
20,619
40,486
Taken
38,905
22,554
Mitigated
20,713
13,172
Healing
8,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
Bellonuts
Vamana
3,849
947
0
1,798
8,807
8,319
176
212
8,070
0
51,357
L
Freya
1,472
495
0
656
7,255
2,082
90
5,702
1,553
13,240
0
W
7,458
685
0
280
6,424
1,790
600
1,173
5,025
41,664
3,081
L
Hercules
Ilnoitra
Hercules
2,655
544
0
845
7,389
5,058
0
348
6,472
0
18,469
L
7,454
3,899
0
1,820
10,121
4,244
0
1,053
9,068
0
46,574
L
Kuzenbo
MasterjuIlo
Kuzenbo
3,725
1,534
0
3,053
7,343
7,058
0
1,409
5,934
21,705
1,538
L
5,313
3,479
0
1,632
6,797
2,271
0
1,570
5,227
0
31,677
W
Thanatos
Thanafart
Thanatos
4,664
1,056
0
5,969
10,434
4,176
0
993
9,437
0
47,404
W
Izanami
Tyranahax
Izanami
4,867
3,183
0
913
4,064
1,143
0
819
3,245
0
39,551
W
3,071
274
182
4,030
10,757
7,126
0
1,795
8,962
14,744
1,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,273
Gold Earned
26,748
310
Minions Killed
223
0
Camps Cleared
0
1,113,182
Distance Traveled
1,120,180
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
7,972
725
89
8
0
212,923
4
L
Freya
5,133
467
34
3
0
199,082
0
W
Thoth
7,039
640
61
6
0
205,642
1
L
Hercules
4,656
423
29
3
0
221,176
0
L
Ne Zha
6,324
575
75
7
0
263,030
0
L
Kuzenbo
5,084
462
31
3
0
235,019
0
L
Anhur
5,551
505
54
5
0
201,873
0
W
Thanatos
6,798
618
68
6
0
242,630
0
W
Izanami
5,673
516
73
7
0
212,900
0
W
Sobek
5,791
526
19
2
0
239,087
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role