Player Matchup

Cerberus
Cerberus
ElFhappo
Cerberus
Level 144
God Stats
0W - 1L
1,181 SR
Queue Stats
37W - 39L
1,526 Elo+
Party 2
Heimdallr
Heimdallr
RNutz
Heimdallr
Level 195
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 29L
1,547 Elo+
Party 2
Sun Wukong
Sun Wukong
Reiszen
Sun Wukong
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 85L
1,659 Elo+
Party 1
Anubis
Anubis
Zetsway
Anubis
Level 153
God Stats
0W - 1L
1,463 SR
Queue Stats
92W - 82L
1,630 Elo+
Party 1
Kuzenbo
Kuzenbo
hollywoodhendo1
Kuzenbo
Level 107
God Stats
2W - 2L
1,658 SR
Queue Stats
5W - 4L
1,632 Elo+
Party 2
Team Averages
Level 151
1,460 SR
1,599 Elo+

VS

Team Averages
Level 171
1,575 SR
1,535 Elo+
Achilles
Achilles
 
Achilles
Level 245
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
AssistingTable
Anubis
Level 192
God Stats
2W - 3L
1,621 SR
Queue Stats
129W - 134L
1,401 Elo+
Solo
Pele
Pele
HastaLaByBye
Pele
Level 129
God Stats
9W - 9L
1,500 SR
Queue Stats
276W - 249L
1,561 Elo+
Solo
Martichoras
Martichoras
Predasura
Martichoras
Level 137
God Stats
18W - 11L
1,677 SR
Queue Stats
96W - 61L
1,668 Elo+
Solo
Ares
Ares
xSevatar
Ares
Level 153
God Stats
122W - 101L
1,578 SR
Queue Stats
576W - 636L
1,545 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
ElFhappo
Cerberus
11
2 / 4 / 2
6,855
527
6,383
14,388
13,090
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Earring

Mystical Earring

+15
Mp 5

Heimdallr
RNutz
Heimdallr
11
1 / 2 / 0
6,353
489
6,374
10,236
4,362
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Sun Wukong
Reiszen
Sun Wukong
12
3 / 4 / 2
7,361
566
7,629
10,951
5,053
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Anubis
Zetsway
Anubis
13
3 / 3 / 2
6,970
536
3,886
9,632
4,083
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

9
0 / 2 / 2
5,897
454
1,821
10,115
8,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
12
1 / 2 / 6
6,869
528
7,320
10,232
7,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

13
3 / 4 / 6
7,538
580
7,082
7,347
3,498
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

13
4 / 3 / 7
7,643
588
7,052
11,174
4,750
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Martichoras
Predasura
Martichoras
15
2 / 0 / 2
8,203
631
7,426
9,583
5,176
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ares
13
5 / 0 / 4
8,201
631
6,898
7,392
7,033
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
40
9
Kills
15
15
Deaths
9
8
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Achilles
 
Achilles
1
2
6
2
W
3
4
6
1.5
L
Cerberus
ElFhappo
Cerberus
2
4
2
0.75
W
4
3
7
2.5
W
Martichoras
Predasura
Martichoras
2
0
2
3
L
Heimdallr
RNutz
Heimdallr
1
2
0
0.5
L
Sun Wukong
Reiszen
Sun Wukong
3
4
2
1
L
Anubis
Zetsway
Anubis
3
3
2
1.33
L
0
2
2
0.5
W
Ares
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,093
Damage
35,778
55,322
Taken
45,728
34,925
Mitigated
27,796
15,305
Healing
16,131
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Achilles
 
Achilles
7,320
2,346
0
3,995
10,232
7,339
0
4,740
5,492
0
41,954
W
7,082
89
0
1,828
7,347
3,498
0
2,297
5,050
65,913
0
L
Cerberus
ElFhappo
Cerberus
6,383
115
0
5,600
14,388
13,090
0
1,233
12,263
40,075
2,946
W
7,052
1,352
0
2,155
11,174
4,750
0
1,862
9,312
0
57,209
W
Martichoras
Predasura
Martichoras
7,426
2,249
0
5,713
9,583
5,176
0
1,555
8,028
0
85,015
L
Heimdallr
RNutz
Heimdallr
6,374
3,829
0
1,462
10,236
4,362
0
1,861
8,375
0
55,997
L
Sun Wukong
Reiszen
Sun Wukong
7,629
2,742
0
1,259
10,951
5,053
0
5,301
5,650
0
52,094
L
Anubis
Zetsway
Anubis
3,886
380
0
4,476
9,632
4,083
0
2,545
7,013
51,228
0
L
1,821
515
0
2,508
10,115
8,337
7
2,607
7,508
17,358
0
W
Ares
6,898
822
0
2,440
7,392
7,033
0
1,066
6,326
23,041
1,898

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,436
Gold Earned
38,454
399
Minions Killed
429
0
Camps Cleared
0
1,300,532
Distance Traveled
1,330,028
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Achilles
6,869
528
55
4
0
223,661
3
W
Anubis
7,538
580
121
9
0
246,653
1
L
Cerberus
6,855
527
100
8
0
211,071
0
W
Pele
7,643
588
82
6
0
306,577
5
W
Martichoras
8,203
631
140
11
0
258,535
3
L
Heimdallr
6,353
489
89
7
0
261,399
2
L
Sun Wukong
7,361
566
94
7
0
274,366
0
L
Anubis
6,970
536
85
7
0
267,889
0
L
Kuzenbo
5,897
454
31
2
0
285,807
4
W
Ares
8,201
631
31
2
0
294,602
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role