Player Matchup

Atlas
Atlas
MereMors
Atlas
Level 29
God Stats
2W - 0L
1,570 SR
Queue Stats
23W - 18L
1,440 Elo+
Party 2
Fenrir
Fenrir
MorsOmni
Fenrir
Level 68
God Stats
4W - 2L
1,444 SR
Queue Stats
53W - 44L
1,468 Elo+
Party 2
Zhong Kui
Zhong Kui
MΦRI
Zhong Kui
Level 78
God Stats
1W - 0L
1,398 SR
Queue Stats
29W - 25L
1,471 Elo+
Party 2
Sol
Sol
goodspeed23
Sol
Level 37
God Stats
55W - 38L
1,451 SR
Queue Stats
219W - 222L
1,406 Elo+
Party 1
Ishtar
Ishtar
widow23
Ishtar
Level 54
God Stats
3W - 4L
1,500 SR
Queue Stats
414W - 415L
1,412 Elo+
Party 1
Team Averages
Level 53
1,473 SR
1,439 Elo+

VS

Team Averages
Level 63
1,529 SR
1,407 Elo+
Chaac
Chaac
KingChaka
Chaac
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 103L
1,433 Elo+
Party 3
Ymir
Ymir
LittleWillie0121
Ymir
Level 6
God Stats
1W - 2L
1,503 SR
Queue Stats
6W - 12L
1,252 Elo+
Party 3
Ra
Ra
LucidMoonDogg
Ra
Level 48
God Stats
5W - 7L
1,366 SR
Queue Stats
121W - 123L
1,377 Elo+
Solo
Arachne
Arachne
h20kid13
Arachne
Level 112
God Stats
16W - 8L
1,693 SR
Queue Stats
90W - 80L
1,522 Elo+
Party 3
Ishtar
Ishtar
xRTR4LIFEx
Ishtar
Level 89
God Stats
1W - 2L
1,582 SR
Queue Stats
123W - 124L
1,449 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
MereMors
Atlas
9
3 / 0 / 2
5,633
563
5,034
8,848
6,244
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
MorsOmni
Fenrir
11
4 / 0 / 1
5,826
583
3,603
9,247
4,686
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zhong Kui
MΦRI
Zhong Kui
11
3 / 1 / 1
6,430
643
5,791
8,747
7,189
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 0 / 0
6,147
615
2,325
4,219
1,271
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Ishtar
widow23
Ishtar
9
1 / 1 / 4
5,285
529
6,519
5,116
1,759
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
KingChaka
Chaac
9
1 / 4 / 0
5,544
554
4,028
10,542
5,807
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

7
0 / 3 / 1
4,180
418
3,296
8,611
3,942
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
0 / 0 / 0
6,080
608
1,448
4,108
1,839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
h20kid13
Arachne
9
1 / 3 / 1
4,912
491
3,876
7,278
2,536
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ishtar
xRTR4LIFEx
Ishtar
7
0 / 3 / 1
4,252
425
4,254
6,452
2,166
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
12
Kills
2
2
Deaths
13
8
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Chaac
KingChaka
Chaac
1
4
0
0.25
L
0
3
1
0.17
L
0
0
0
0
W
Atlas
MereMors
Atlas
3
0
2
4
W
Fenrir
MorsOmni
Fenrir
4
0
1
4.5
W
Zhong Kui
MΦRI
Zhong Kui
3
1
1
3.5
W
1
0
0
1
L
Arachne
h20kid13
Arachne
1
3
1
0.5
W
Ishtar
widow23
Ishtar
1
1
4
3
L
Ishtar
xRTR4LIFEx
Ishtar
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,272
Damage
16,902
36,177
Taken
36,991
21,149
Mitigated
16,290
15,883
Healing
8,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
KingChaka
Chaac
4,028
1,190
0
2,656
10,542
5,807
0
5,791
4,751
0
33,067
L
3,296
824
0
1,019
8,611
3,942
0
2,533
6,078
15,908
353
L
1,448
166
72
1,138
4,108
1,839
0
1,757
2,351
55,212
0
W
Atlas
MereMors
Atlas
5,034
2,316
0
2,054
8,848
6,244
0
2,631
6,217
18,745
881
W
Fenrir
MorsOmni
Fenrir
3,603
979
0
3,057
9,247
4,686
0
198
9,049
0
44,880
W
Zhong Kui
MΦRI
Zhong Kui
5,791
1,228
0
5,768
8,747
7,189
0
0
8,747
45,241
0
W
2,325
417
0
2,456
4,219
1,271
544
1,188
2,969
40,984
5,991
L
Arachne
h20kid13
Arachne
3,876
2,706
0
1,693
7,278
2,536
0
734
6,544
0
30,757
W
Ishtar
widow23
Ishtar
6,519
3,429
0
2,548
5,116
1,759
0
541
4,575
0
30,911
L
Ishtar
xRTR4LIFEx
Ishtar
4,254
2,573
0
1,463
6,452
2,166
0
1,803
4,649
0
25,403

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,321
Gold Earned
24,968
308
Minions Killed
266
0
Camps Cleared
0
905,491
Distance Traveled
937,833
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
5,544
554
59
6
0
189,849
0
L
Ymir
4,180
418
24
2
0
174,943
0
L
Ra
6,080
608
97
10
0
194,561
0
W
Atlas
5,633
563
14
1
0
174,070
0
W
Fenrir
5,826
583
78
8
0
212,957
0
W
Zhong Kui
6,430
643
79
8
0
171,446
0
W
Sol
6,147
615
91
9
0
185,382
0
L
Arachne
4,912
491
52
5
0
204,087
0
W
Ishtar
5,285
529
46
5
0
161,636
0
L
Ishtar
4,252
425
34
3
0
174,393
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role