Player Matchup

Surtr
Surtr
LilHangryHippie
Surtr
Level 101
God Stats
1W - 2L
1,424 SR
Queue Stats
132W - 136L
1,371 Elo+
Party 1
Nut
Nut
RxSpartan
Nut
Level 27
God Stats
5W - 0L
1,500 SR
Queue Stats
68W - 72L
1,362 Elo+
Party 1
Zeus
Zeus
WarnerTorres
Zeus
Level 111
God Stats
91W - 66L
1,529 SR
Queue Stats
152W - 141L
1,445 Elo+
Solo
Bacchus
Bacchus
Xylonic-YT
Bacchus
Level 122
God Stats
13W - 6L
1,662 SR
Queue Stats
136W - 113L
1,451 Elo+
Solo
Fenrir
Fenrir
leo31
Fenrir
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 36L
1,495 Elo+
Solo
Team Averages
Level 98
1,523 SR
1,425 Elo+

VS

Team Averages
Level 72
1,530 SR
1,424 Elo+
Tyr
Tyr
B3Z3RK1337
Tyr
Level 127
God Stats
6W - 5L
1,562 SR
Queue Stats
319W - 326L
1,544 Elo+
Solo
Bakasura
Bakasura
DBain8907
Bakasura
Level 108
God Stats
5W - 3L
1,638 SR
Queue Stats
158W - 167L
1,493 Elo+
Solo
Jing Wei
Jing Wei
DaButcher2
Jing Wei
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 52L
1,377 Elo+
Party 2
Kukulkan
Kukulkan
Naeir
Kukulkan
Level 16
God Stats
0W - 2L
1,313 SR
Queue Stats
22W - 30L
1,320 Elo+
Party 2
Kumbhakarna
Kumbhakarna
vZaphkielv
Kumbhakarna
Level 83
God Stats
1W - 1L
1,638 SR
Queue Stats
49W - 56L
1,388 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 8
8,108
507
9,208
13,473
10,067
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

15
4 / 2 / 7
9,106
569
11,855
11,797
5,202
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
5 / 2 / 8
9,458
591
13,284
6,152
2,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Bacchus
Xylonic-YT
Bacchus
14
9 / 0 / 8
9,705
607
7,134
12,268
11,288
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fenrir
leo31
Fenrir
15
8 / 2 / 11
9,178
574
9,077
12,173
6,612
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 0
8,466
529
9,728
17,975
15,350
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bakasura
DBain8907
Bakasura
12
1 / 5 / 2
7,133
446
3,485
15,526
7,424
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
DaButcher2
Jing Wei
11
1 / 7 / 2
7,095
443
3,996
11,436
4,225
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
Naeir
Kukulkan
13
2 / 7 / 2
7,945
497
7,095
10,754
4,166
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Kumbhakarna
vZaphkielv
Kumbhakarna
11
0 / 5 / 5
7,339
459
4,149
14,242
10,644
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
17
26
Kills
6
6
Deaths
26
42
Assists
11
Player
Kills
Deaths
Assists
KDA
L
2
2
0
1
L
Bakasura
DBain8907
Bakasura
1
5
2
0.4
L
Jing Wei
DaButcher2
Jing Wei
1
7
2
0.29
W
0
0
8
4
L
Kukulkan
Naeir
Kukulkan
2
7
2
0.43
W
4
2
7
3.75
W
5
2
8
4.5
W
Bacchus
Xylonic-YT
Bacchus
9
0
8
13
W
Fenrir
leo31
Fenrir
8
2
11
6.75
L
Kumbhakarna
vZaphkielv
Kumbhakarna
0
5
5
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,558
Damage
28,453
55,863
Taken
69,933
35,875
Mitigated
41,809
18,380
Healing
13,388
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,728
482
0
6,331
17,975
15,350
0
1,551
15,473
0
72,585
L
Bakasura
DBain8907
Bakasura
3,485
2,432
0
2,805
15,526
7,424
0
3,363
11,772
0
28,741
L
Jing Wei
DaButcher2
Jing Wei
3,996
3,063
0
1,142
11,436
4,225
0
4,046
7,210
0
48,850
W
9,208
2,226
446
4,128
13,473
10,067
80
1,737
11,736
960
57,563
L
Kukulkan
Naeir
Kukulkan
7,095
600
0
424
10,754
4,166
0
5,591
4,763
46,050
1,946
W
11,855
7,763
479
6,168
11,797
5,202
1,908
1,846
9,951
0
73,646
W
13,284
336
0
467
6,152
2,706
0
3,670
2,482
61,498
0
W
Bacchus
Xylonic-YT
Bacchus
7,134
418
0
4,178
12,268
11,288
286
1,690
9,948
29,613
0
W
Fenrir
leo31
Fenrir
9,077
2,106
0
2,514
12,173
6,612
1,018
2,208
9,955
0
61,000
L
Kumbhakarna
vZaphkielv
Kumbhakarna
4,149
805
0
2,686
14,242
10,644
0
5,047
8,876
15,906
288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,555
Gold Earned
37,978
466
Minions Killed
348
0
Camps Cleared
0
1,547,476
Distance Traveled
1,505,630
6
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
8,466
529
118
7
0
310,618
0
L
Bakasura
7,133
446
68
4
0
326,547
0
L
Jing Wei
7,095
443
75
5
0
292,149
0
W
Surtr
8,108
507
92
6
0
330,713
0
L
Kukulkan
7,945
497
66
4
0
274,431
0
W
Nut
9,106
569
111
7
0
251,967
0
W
Zeus
9,458
591
120
8
0
288,022
5
W
Bacchus
9,705
607
51
3
0
351,911
1
W
Fenrir
9,178
574
92
6
0
324,863
0
L
Kumbhakarna
7,339
459
21
1
0
301,885
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role