Player Matchup

Sun Wukong
Sun Wukong
FlGregRoll
Sun Wukong
Level 127
God Stats
2W - 4L
1,383 SR
Queue Stats
90W - 87L
1,469 Elo+
Solo
Cabrakan
Cabrakan
JiminiHimini123
Cabrakan
Level 104
God Stats
2W - 0L
1,500 SR
Queue Stats
242W - 246L
1,334 Elo+
Party 1
Kukulkan
Kukulkan
SageModeDave
Kukulkan
Level 54
God Stats
16W - 12L
1,693 SR
Queue Stats
88W - 101L
1,493 Elo+
Party 1
Nut
Nut
Twlvgage
Nut
Level 122
God Stats
22W - 11L
1,635 SR
Queue Stats
131W - 121L
1,494 Elo+
Party 1
Thanatos
Thanatos
theeominous1
Thanatos
Level 114
God Stats
7W - 8L
1,362 SR
Queue Stats
169W - 144L
1,496 Elo+
Party 1
Team Averages
Level 104
1,515 SR
1,457 Elo+

VS

Team Averages
Level 88
1,436 SR
1,418 Elo+
Zeus
Zeus
Acexx67
Zeus
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,238 Elo+
Party 3
Medusa
Medusa
Holameamigo991
Medusa
Level 123
God Stats
0W - 4L
1,112 SR
Queue Stats
198W - 216L
1,527 Elo+
Party 2
Kali
Kali
Ninjatastic01
Kali
Level 106
God Stats
6W - 4L
1,624 SR
Queue Stats
65W - 54L
1,551 Elo+
Solo
Tyr
Tyr
Nirvana_Gaming
Tyr
Level 63
God Stats
7W - 16L
1,443 SR
Queue Stats
156W - 184L
1,498 Elo+
Party 2
Jormungandr
Jormungandr
xXAzuriteXx
Jormungandr
Level 84
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 49L
1,274 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
FlGregRoll
Sun Wukong
18
1 / 0 / 3
10,932
575
14,553
20,710
21,467
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cabrakan
14
0 / 3 / 9
9,376
493
4,087
11,384
14,869
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Kukulkan
SageModeDave
Kukulkan
17
5 / 2 / 4
10,643
560
7,825
7,284
3,486
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

16
2 / 4 / 6
9,520
501
13,044
15,137
7,155
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Thanatos
theeominous1
Thanatos
18
11 / 1 / 4
11,274
593
14,863
15,707
7,157
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
Acexx67
Zeus
10
0 / 3 / 1
7,830
412
1,285
6,213
1,587
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
2 / 8 / 3
8,694
458
10,906
17,064
7,055
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

16
6 / 4 / 1
9,573
504
5,565
19,127
8,337
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

16
0 / 2 / 1
9,477
499
12,575
24,091
20,492
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Jormungandr
xXAzuriteXx
Jormungandr
15
2 / 2 / 7
9,912
522
11,749
15,790
21,538
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
23
19
Kills
10
10
Deaths
19
26
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Zeus
Acexx67
Zeus
0
3
1
0.17
W
Sun Wukong
FlGregRoll
Sun Wukong
1
0
3
2.5
L
2
8
3
0.44
W
Cabrakan
0
3
9
1.5
L
6
4
1
1.63
L
0
2
1
0.25
W
Kukulkan
SageModeDave
Kukulkan
5
2
4
3.5
W
2
4
6
1.25
W
Thanatos
theeominous1
Thanatos
11
1
4
13
L
Jormungandr
xXAzuriteXx
Jormungandr
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,372
Damage
42,080
70,222
Taken
82,285
54,134
Mitigated
59,009
32,739
Healing
20,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
Acexx67
Zeus
1,285
159
0
0
6,213
1,587
0
1,584
4,629
40,130
1,060
W
Sun Wukong
FlGregRoll
Sun Wukong
14,553
4,687
0
6,757
20,710
21,467
0
1,235
19,475
0
99,046
L
10,906
4,052
0
1,498
17,064
7,055
195
3,042
14,022
0
81,952
W
Cabrakan
4,087
819
0
1,838
11,384
14,869
56
2,140
9,244
23,813
1,690
L
5,565
1,872
0
8,586
19,127
8,337
0
4,038
15,089
0
82,391
L
12,575
2,812
0
7,770
24,091
20,492
0
1,176
22,915
259
86,677
W
Kukulkan
SageModeDave
Kukulkan
7,825
1,143
0
500
7,284
3,486
813
1,634
5,650
70,215
0
W
13,044
7,437
0
2,926
15,137
7,155
0
5,047
10,090
0
84,787
W
Thanatos
theeominous1
Thanatos
14,863
3,828
0
20,718
15,707
7,157
0
2,321
13,386
0
93,722
L
Jormungandr
xXAzuriteXx
Jormungandr
11,749
2,866
0
2,349
15,790
21,538
198
1,802
13,988
51,710
2,793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,745
Gold Earned
45,486
554
Minions Killed
522
0
Camps Cleared
0
1,813,579
Distance Traveled
1,538,158
11
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,830
412
91
5
0
193,112
2
W
Sun Wukong
10,932
575
158
8
0
358,581
0
L
Medusa
8,694
458
118
6
0
336,914
0
W
Cabrakan
9,376
493
29
2
0
343,828
2
L
Kali
9,573
504
114
6
0
352,159
1
L
Tyr
9,477
499
128
7
0
303,828
0
W
Kukulkan
10,643
560
126
7
0
350,156
2
W
Nut
9,520
501
133
7
0
344,371
3
W
Thanatos
11,274
593
108
6
0
416,643
4
L
Jormungandr
9,912
522
71
4
0
352,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role