Player Matchup

Arachne
Arachne
 
Arachne
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
KevinBoom
Charybdis
Level 159
God Stats
0W - 1L
1,289 SR
Queue Stats
96W - 94L
1,602 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
Redbymat
Morgan Le Fay
Level 156
God Stats
3W - 4L
1,651 SR
Queue Stats
83W - 80L
1,578 Elo+
Party 3
Jormungandr
Jormungandr
SquirrelMadness
Jormungandr
Level 82
God Stats
1W - 5L
1,336 SR
Queue Stats
183W - 164L
1,539 Elo+
Solo
Team Averages
Level 116
1,455 SR
1,544 Elo+

VS

Team Averages
Level 147
1,495 SR
1,496 Elo+
Fenrir
Fenrir
 
Fenrir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Yu Huang
Yu Huang
 
Yu Huang
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sobek
Sobek
 
Sobek
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
NicooJepsen
Baron Samedi
Level 145
God Stats
132W - 120L
1,474 SR
Queue Stats
238W - 248L
1,450 Elo+
Party 2
Hou Yi
Hou Yi
ReaperzinhoBR
Hou Yi
Level 157
God Stats
2W - 1L
1,500 SR
Queue Stats
182W - 179L
1,528 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
6
0 / 1 / 1
3,481
696
280
3,877
1,328
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Sun Wukong
 
Sun Wukong
6
0 / 0 / 0
3,254
651
1,115
2,399
1,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
KevinBoom
Charybdis
3
0 / 1 / 0
2,760
552
0
1,839
439
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Morgan Le Fay
Redbymat
Morgan Le Fay
7
3 / 1 / 0
4,228
846
4,635
3,895
1,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
SquirrelMadness
Jormungandr
3
0 / 1 / 0
2,853
571
155
1,550
523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
7
1 / 1 / 1
3,874
775
2,429
5,163
1,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Yu Huang
 
Yu Huang
7
1 / 1 / 0
3,729
746
1,272
2,588
841
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sobek
 
Sobek
6
1 / 1 / 0
3,727
745
757
3,849
2,004
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Baron Samedi
NicooJepsen
Baron Samedi
8
1 / 0 / 0
4,463
893
842
2,148
747
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

7
0 / 0 / 1
3,958
792
1,878
2,083
641
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
6
3
Kills
4
4
Deaths
3
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
1
1
0.5
L
Sun Wukong
 
Sun Wukong
0
0
0
0
W
Fenrir
 
Fenrir
1
1
1
1.5
W
Yu Huang
 
Yu Huang
1
1
0
1
W
Sobek
 
Sobek
1
1
0
1
L
Charybdis
KevinBoom
Charybdis
0
1
0
0
W
Baron Samedi
NicooJepsen
Baron Samedi
1
0
0
1
W
0
0
1
0.5
L
Morgan Le Fay
Redbymat
Morgan Le Fay
3
1
0
3
L
Jormungandr
SquirrelMadness
Jormungandr
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,185
Damage
7,178
13,560
Taken
15,831
4,872
Mitigated
6,157
3,272
Healing
5,393
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
280
280
0
878
3,877
1,328
0
426
3,367
0
14,386
L
Sun Wukong
 
Sun Wukong
1,115
0
0
430
2,399
1,241
0
189
2,210
0
14,495
W
Fenrir
 
Fenrir
2,429
1,008
0
768
5,163
1,924
0
1,548
3,435
0
17,957
W
Yu Huang
 
Yu Huang
1,272
144
0
346
2,588
841
0
1,721
629
19,579
0
W
Sobek
 
Sobek
757
26
0
1,887
3,849
2,004
0
842
2,833
6,242
0
L
Charybdis
KevinBoom
Charybdis
0
0
0
588
1,839
439
0
190
1,649
0
6,306
W
Baron Samedi
NicooJepsen
Baron Samedi
842
225
0
1,015
2,148
747
0
115
1,993
22,848
386
W
1,878
1,133
0
1,377
2,083
641
0
0
1,939
0
28,872
L
Morgan Le Fay
Redbymat
Morgan Le Fay
4,635
767
0
856
3,895
1,341
0
1,050
2,755
18,855
0
L
Jormungandr
SquirrelMadness
Jormungandr
155
66
0
520
1,550
523
0
686
722
4,735
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,576
Gold Earned
19,751
107
Minions Killed
191
0
Camps Cleared
0
418,774
Distance Traveled
573,633
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
3,481
696
27
5
0
123,709
0
L
Sun Wukong
3,254
651
24
5
0
112,781
4
W
Fenrir
3,874
775
32
6
0
126,038
2
W
Yu Huang
3,729
746
47
9
0
125,735
1
W
Sobek
3,727
745
7
1
0
126,072
0
L
Charybdis
2,760
552
10
2
0
43,518
0
W
Baron Samedi
4,463
893
57
11
0
94,980
0
W
Hou Yi
3,958
792
48
10
0
100,808
0
L
Morgan Le Fay
4,228
846
34
7
0
111,952
0
L
Jormungandr
2,853
571
12
2
0
26,814
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role