Player Matchup

Cthulhu
Cthulhu
FlashMan1375
Cthulhu
Level 107
God Stats
9W - 12L
1,435 SR
Queue Stats
71W - 85L
1,474 Elo+
Solo
Medusa
Medusa
PsycommanderBD
Medusa
Level 62
God Stats
9W - 6L
1,612 SR
Queue Stats
178W - 190L
1,405 Elo+
Solo
Erlang Shen
Erlang Shen
Skill0IssueX10
Erlang Shen
Level 57
God Stats
5W - 1L
1,781 SR
Queue Stats
120W - 116L
1,487 Elo+
Solo
Agni
Agni
christupha
Agni
Level 68
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 8L
1,551 Elo+
Solo
Loki
Loki
enchiladas23
Loki
Level 79
God Stats
14W - 8L
1,638 SR
Queue Stats
214W - 200L
1,405 Elo+
Solo
Team Averages
Level 75
1,593 SR
1,465 Elo+

VS

Team Averages
Level 68
1,412 SR
1,427 Elo+
King Arthur
King Arthur
Ayup
King Arthur
Level 64
God Stats
9W - 11L
1,434 SR
Queue Stats
24W - 33L
1,388 Elo+
Solo
Thanatos
Thanatos
Blerples
Thanatos
Level 85
God Stats
12W - 14L
1,367 SR
Queue Stats
901W - 878L
1,476 Elo+
Party 1
Nu Wa
Nu Wa
DeathRtopper
Nu Wa
Level 69
God Stats
61W - 48L
1,394 SR
Queue Stats
486W - 462L
1,442 Elo+
Party 1
Danzaburou
Danzaburou
Hokagehancho
Danzaburou
Level 58
God Stats
102W - 95L
1,598 SR
Queue Stats
313W - 345L
1,412 Elo+
Solo
Ymir
Ymir
Jaws7224
Ymir
Level 63
God Stats
0W - 3L
1,267 SR
Queue Stats
123W - 138L
1,417 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
FlashMan1375
Cthulhu
9
1 / 1 / 4
5,741
522
4,915
8,226
4,787
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

10
2 / 1 / 3
5,766
524
8,202
8,770
3,103
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
Skill0IssueX10
Erlang Shen
10
0 / 1 / 0
5,716
520
4,023
10,925
8,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

11
2 / 0 / 5
6,323
575
3,146
3,598
1,006
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
5 / 0 / 4
6,579
598
5,488
8,527
2,887
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Ayup
King Arthur
11
1 / 0 / 0
6,617
602
5,979
7,101
5,775
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thanatos
Blerples
Thanatos
9
0 / 2 / 0
5,166
470
2,574
10,575
4,453
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
0 / 2 / 0
5,879
534
4,294
4,173
1,194
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Hokagehancho
Danzaburou
10
1 / 3 / 1
5,615
510
7,360
9,466
3,703
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ymir
9
1 / 3 / 1
5,646
513
3,684
11,078
8,284
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
10
Kills
3
3
Deaths
10
16
Assists
2
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Ayup
King Arthur
1
0
0
1
L
Thanatos
Blerples
Thanatos
0
2
0
0
L
0
2
0
0
W
Cthulhu
FlashMan1375
Cthulhu
1
1
4
3
L
Danzaburou
Hokagehancho
Danzaburou
1
3
1
0.5
L
Ymir
1
3
1
0.5
W
2
1
3
3.5
W
Erlang Shen
Skill0IssueX10
Erlang Shen
0
1
0
0
W
2
0
5
4.5
W
5
0
4
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,774
Damage
23,891
40,046
Taken
42,393
20,644
Mitigated
23,409
16,121
Healing
14,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Ayup
King Arthur
5,979
1,195
0
1,556
7,101
5,775
0
234
6,867
0
44,231
L
Thanatos
Blerples
Thanatos
2,574
490
0
6,381
10,575
4,453
0
1,319
9,256
0
37,722
L
4,294
2,067
0
1,252
4,173
1,194
3
1,143
3,030
37,171
0
W
Cthulhu
FlashMan1375
Cthulhu
4,915
306
793
2,753
8,226
4,787
0
1,758
6,434
24,958
0
L
Danzaburou
Hokagehancho
Danzaburou
7,360
3,534
0
2,603
9,466
3,703
698
1,894
7,572
0
42,932
L
Ymir
3,684
811
0
3,054
11,078
8,284
189
3,375
7,703
16,739
0
W
8,202
3,849
0
1,218
8,770
3,103
0
1,998
6,706
0
41,896
W
Erlang Shen
Skill0IssueX10
Erlang Shen
4,023
2,721
0
3,769
10,925
8,861
0
164
10,695
0
35,564
W
3,146
362
0
1,664
3,598
1,006
0
1,839
1,523
40,425
1,813
W
5,488
1,142
0
5,924
8,527
2,887
0
1,737
6,710
0
56,752

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,125
Gold Earned
28,923
320
Minions Killed
306
0
Camps Cleared
0
1,085,121
Distance Traveled
1,025,178
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
6,617
602
72
7
0
214,231
2
L
Thanatos
5,166
470
60
5
0
232,804
0
L
Nu Wa
5,879
534
83
8
0
200,641
0
W
Cthulhu
5,741
522
34
3
0
215,075
0
L
Danzaburou
5,615
510
66
6
0
180,341
0
L
Ymir
5,646
513
25
2
0
197,161
2
W
Medusa
5,766
524
57
5
0
194,185
0
W
Erlang Shen
5,716
520
64
6
0
190,666
0
W
Agni
6,323
575
79
7
0
220,494
0
W
Loki
6,579
598
86
8
0
264,701
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role