Player Matchup

Sun Wukong
Sun Wukong
Buckslive42O
Sun Wukong
Level 12
God Stats
0W - 3L
1,310 SR
Queue Stats
1W - 10L
1,151 Elo+
Party 1
Baron Samedi
Baron Samedi
Itsnotah Tumah
Baron Samedi
Level 99
God Stats
12W - 20L
1,343 SR
Queue Stats
22W - 34L
1,375 Elo+
Party 1
Medusa
Medusa
Jewishjonny
Medusa
Level 148
God Stats
28W - 12L
1,598 SR
Queue Stats
39W - 37L
1,474 Elo+
Party 1
Team Averages
Level 86
1,417 SR
1,334 Elo+

VS

Team Averages
Level 91
1,473 SR
1,311 Elo+
Charybdis
Charybdis
DexBuildNick
Charybdis
Level 96
God Stats
4W - 4L
1,693 SR
Queue Stats
11W - 9L
1,377 Elo+
Party 2
Erlang Shen
Erlang Shen
Globocide23
Erlang Shen
Level 109
God Stats
5W - 6L
1,433 SR
Queue Stats
11W - 12L
1,241 Elo+
Party 2
Anubis
Anubis
Zebakk
Anubis
Level 68
God Stats
3W - 5L
1,292 SR
Queue Stats
3W - 5L
1,315 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Buckslive42O
Sun Wukong
14
1 / 4 / 1
9,615
641
7,657
20,722
14,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Baron Samedi
Itsnotah Tumah
Baron Samedi
15
2 / 6 / 1
9,841
656
6,376
12,468
9,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Medusa
15
0 / 5 / 1
9,695
646
15,357
19,782
7,813
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DexBuildNick
Charybdis
17
5 / 1 / 6
11,425
762
13,570
11,039
4,541
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Erlang Shen
Globocide23
Erlang Shen
18
6 / 0 / 7
11,814
788
18,435
15,223
14,148
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Anubis
Zebakk
Anubis
17
4 / 2 / 11
11,735
782
8,546
13,673
7,258
Rejuvenating Heart

Rejuvenating Heart

+65
Magical Power
+200
Health
+300
Mana
+15%
Magical Lifesteal

PASSIVE - Lifestealing off of enemy gods heals yourself and nearby allies within 55 units of you by 75% of that healing.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
39
3
Kills
15
15
Deaths
3
3
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
Buckslive42O
Sun Wukong
1
4
1
0.38
W
Charybdis
DexBuildNick
Charybdis
5
1
6
8
W
Erlang Shen
Globocide23
Erlang Shen
6
0
7
9.5
L
Baron Samedi
Itsnotah Tumah
Baron Samedi
2
6
1
0.42
L
Medusa
0
5
1
0.1
W
Anubis
Zebakk
Anubis
4
2
11
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,390
Damage
40,551
52,972
Taken
39,935
31,471
Mitigated
25,947
10,125
Healing
9,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
Buckslive42O
Sun Wukong
7,657
1,061
0
4,915
20,722
14,316
31
1,781
18,890
0
21,684
W
Charybdis
DexBuildNick
Charybdis
13,570
5,780
0
2,370
11,039
4,541
1,488
1,319
9,341
0
72,549
W
Erlang Shen
Globocide23
Erlang Shen
18,435
10,074
0
4,508
15,223
14,148
899
2,601
12,199
0
49,616
L
Baron Samedi
Itsnotah Tumah
Baron Samedi
6,376
780
923
858
12,468
9,342
152
2,495
9,950
21,627
0
L
Medusa
15,357
3,659
0
3,429
19,782
7,813
129
4,428
15,316
0
67,491
W
Anubis
Zebakk
Anubis
8,546
449
460
1,949
13,673
7,258
632
2,546
10,971
41,505
324

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,151
Gold Earned
34,974
160
Minions Killed
208
0
Camps Cleared
0
788,956
Distance Traveled
846,520
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
9,615
641
35
2
0
294,289
0
W
Charybdis
11,425
762
98
7
0
298,441
0
W
Erlang Shen
11,814
788
43
3
0
301,545
0
L
Baron Samedi
9,841
656
41
3
0
229,843
4
L
Medusa
9,695
646
84
6
0
264,824
0
W
Anubis
11,735
782
67
4
0
246,534
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role