Player Matchup

Thor
Thor
Gold III
F34R CREE
Thor
Gold III
Level 151
God Stats
5W - 2L
1,876 SR
Queue Stats
223W - 225L
1,526 MMR
Solo
Amaterasu
Amaterasu
Gold III
ImOnlyHueman
Amaterasu
Gold III
Level 144
God Stats
399W - 355L
1,588 SR
Queue Stats
764W - 777L
1,528 MMR
Solo
Anhur
Anhur
Silver I
SNTC
Anhur
Silver I
Level 59
God Stats
6W - 2L
1,604 SR
Queue Stats
12W - 12L
1,534 MMR
Solo
Ra
Ra
Gold II
SeaSaltTrio
Ra
Gold II
Level 89
God Stats
2W - 1L
1,500 SR
Queue Stats
88W - 90L
1,538 MMR
Solo
Fafnir
Fafnir
Gold II
shadosmoke
Fafnir
Gold II
Level 124
God Stats
3W - 3L
1,651 SR
Queue Stats
148W - 143L
1,526 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 113
1,644 SR
1,530 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 156
1,507 SR
1,531 MMR
Osiris
Osiris
Gold II
FadeLeech
Osiris
Gold II
Level 123
God Stats
19W - 14L
1,479 SR
Queue Stats
331W - 329L
1,537 MMR
Party 1
Arachne
Arachne
Gold II
IfoundAfluffy
Arachne
Gold II
Level 146
God Stats
23W - 25L
1,563 SR
Queue Stats
163W - 171L
1,539 MMR
Party 1
Athena
Athena
Bronze III
Kauzul
Athena
Bronze III
Level 118
God Stats
1W - 3L
1,500 SR
Queue Stats
20W - 22L
1,500 MMR
Party 2
Zeus
Zeus
Gold III
KingSonny901
Zeus
Gold III
Level 239
God Stats
2W - 4L
1,274 SR
Queue Stats
475W - 491L
1,532 MMR
Solo
Medusa
Medusa
Bronze III
TLee
Medusa
Bronze III
Level 156
God Stats
4W - 3L
1,721 SR
Queue Stats
28W - 29L
1,545 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
16
3 / 5 / 10
10,160
508
8,366
18,257
8,319
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Amaterasu
ImOnlyHueman
Amaterasu
18
5 / 3 / 8
12,487
624
14,168
30,242
28,370
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Anhur
SNTC
Anhur
18
4 / 3 / 4
11,805
590
14,158
15,320
6,843
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

20
7 / 2 / 9
13,207
660
14,387
12,278
6,209
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fafnir
shadosmoke
Fafnir
15
2 / 3 / 10
11,273
564
9,163
21,781
29,804
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bans
BellonaCharybdisThanatosAchilles

VS

Bans
SusanoSurtrAwilixLoki
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
FadeLeech
Osiris
17
6 / 4 / 5
10,997
550
15,981
23,523
27,696
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
17
5 / 7 / 5
10,632
532
10,366
21,804
8,495
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Athena
Kauzul
Athena
13
1 / 3 / 8
8,735
437
8,239
16,783
19,949
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

18
3 / 5 / 3
10,865
543
15,542
16,132
7,221
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Medusa
TLee
Medusa
15
1 / 4 / 5
9,024
451
10,921
17,250
7,023
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
42
21
Kills
16
16
Deaths
23
41
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Thor
3
5
10
1.6
L
Osiris
FadeLeech
Osiris
6
4
5
2.13
L
Arachne
5
7
5
1.07
W
Amaterasu
ImOnlyHueman
Amaterasu
5
3
8
3
L
Athena
Kauzul
Athena
1
3
8
1.67
L
3
5
3
0.9
W
Anhur
SNTC
Anhur
4
3
4
2
W
7
2
9
5.75
L
Medusa
TLee
Medusa
1
4
5
0.88
W
Fafnir
shadosmoke
Fafnir
2
3
10
2.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,242
Damage
61,049
97,878
Taken
95,492
79,545
Mitigated
70,384
45,732
Healing
28,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
8,366
2,030
0
5,537
18,257
8,319
444
4,552
13,545
0
59,421
L
Osiris
FadeLeech
Osiris
15,981
5,984
0
8,878
23,523
27,696
142
5,160
17,573
566
80,797
L
Arachne
10,366
6,277
0
9,504
21,804
8,495
2,398
2,701
18,900
0
93,326
W
Amaterasu
ImOnlyHueman
Amaterasu
14,168
6,895
0
18,416
30,242
28,370
1,699
6,849
22,779
0
109,150
L
Athena
Kauzul
Athena
8,239
2,788
0
1,478
16,783
19,949
19
6,147
10,323
21,196
0
L
15,542
923
0
4,562
16,132
7,221
272
5,825
10,239
114,781
1,809
W
Anhur
SNTC
Anhur
14,158
7,444
0
6,534
15,320
6,843
2,382
3,481
11,749
0
105,268
W
14,387
1,270
3,938
4,938
12,278
6,209
1,167
5,105
7,124
142,585
0
L
Medusa
TLee
Medusa
10,921
4,103
0
4,455
17,250
7,023
270
2,891
14,247
0
82,698
W
Fafnir
shadosmoke
Fafnir
9,163
2,924
0
6,369
21,781
29,804
319
7,046
14,273
27,379
1,810

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,932
Gold Earned
50,253
617
Minions Killed
578
0
Camps Cleared
0
1,892,506
Distance Traveled
1,899,710
26
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
10,160
508
81
4
0
406,194
4
L
Osiris
10,997
550
140
7
0
376,395
2
L
Arachne
10,632
532
114
6
0
425,586
6
W
Amaterasu
12,487
624
131
7
0
353,643
4
L
Athena
8,735
437
26
1
0
407,399
12
L
Zeus
10,865
543
176
9
0
319,821
2
W
Anhur
11,805
590
157
8
0
354,554
6
W
Ra
13,207
660
220
11
0
410,441
4
L
Medusa
9,024
451
122
6
0
370,509
6
W
Fafnir
11,273
564
28
1
0
367,674
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role