Player Matchup

Bacchus
Bacchus
Gold III
Ask Trevino
Bacchus
Gold III
Level 129
God Stats
14W - 6L
1,697 SR
Queue Stats
197W - 189L
1,547 MMR
Solo
Da Ji
Da Ji
Gold III
BITA27-
Da Ji
Gold III
Level 175
God Stats
0W - 1L
1,309 SR
Queue Stats
153W - 146L
1,471 MMR
Party 2
Zeus
Zeus
Gold I
Cap_Derek30_PR
Zeus
Gold I
Level 184
God Stats
13W - 16L
1,552 SR
Queue Stats
281W - 274L
1,632 MMR
Party 2
Izanami
Izanami
Bronze III
HawluchaTaquero
Izanami
Bronze III
Level 129
God Stats
1W - 1L
1,500 SR
Queue Stats
26W - 32L
1,546 MMR
Solo
Guan Yu
Guan Yu
Gold IV
U1338010871
Guan Yu
Gold IV
Level 173
God Stats
0W - 3L
1,328 SR
Queue Stats
53W - 48L
1,548 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 158
1,477 SR
1,549 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 146
1,707 SR
1,549 MMR
Bastet
Bastet
Gold III
Darkc3ll
Bastet
Gold III
Level 161
God Stats
41W - 32L
1,692 SR
Queue Stats
223W - 222L
1,555 MMR
Solo
Eset
Eset
Gold II
GurrSkurrs
Eset
Gold II
Level 158
God Stats
3W - 0L
1,787 SR
Queue Stats
154W - 152L
1,529 MMR
Party 3
Neith
Neith
Gold III
Ippy04
Neith
Gold III
Level 104
God Stats
15W - 13L
1,703 SR
Queue Stats
103W - 102L
1,534 MMR
Party 1
Cthulhu
Cthulhu
Gold II
Pika tR
Cthulhu
Gold II
Level 168
God Stats
37W - 17L
1,682 SR
Queue Stats
195W - 190L
1,560 MMR
Party 3
He Bo
He Bo
Gold II
RicosReign
He Bo
Gold II
Level 140
God Stats
38W - 30L
1,670 SR
Queue Stats
182W - 184L
1,566 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Ask Trevino
Bacchus
10
0 / 5 / 1
6,338
423
7,044
18,213
13,243
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Da Ji
BITA27-
Da Ji
14
4 / 2 / 1
8,010
534
4,474
12,761
5,840
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

13
1 / 3 / 3
8,035
536
5,085
6,810
2,302
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
0 / 4 / 1
7,617
508
2,065
10,808
3,859
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Guan Yu
U1338010871
Guan Yu
14
1 / 3 / 1
8,303
554
6,264
20,765
17,880
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
HachimanRaijinBellonaJanus

VS

Bans
ChernobogThanatosAnhurAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Darkc3ll
Bastet
15
7 / 1 / 7
8,947
596
9,524
9,233
3,840
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

12
0 / 1 / 5
7,201
480
4,390
8,342
7,572
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Neith
Ippy04
Neith
16
6 / 1 / 5
9,500
633
12,389
7,055
3,011
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cthulhu
Pika tR
Cthulhu
15
1 / 3 / 4
8,924
595
15,250
13,246
13,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

He Bo
15
3 / 0 / 2
8,505
567
4,087
5,174
2,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
40
6
Kills
17
17
Deaths
6
7
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Bacchus
Ask Trevino
Bacchus
0
5
1
0.1
L
Da Ji
BITA27-
Da Ji
4
2
1
2.25
L
1
3
3
0.83
W
Bastet
Darkc3ll
Bastet
7
1
7
10.5
W
0
1
5
2.5
L
0
4
1
0.13
W
Neith
Ippy04
Neith
6
1
5
8.5
W
Cthulhu
Pika tR
Cthulhu
1
3
4
1
W
He Bo
3
0
2
4
L
Guan Yu
U1338010871
Guan Yu
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,932
Damage
45,640
69,357
Taken
43,050
43,124
Mitigated
29,766
21,580
Healing
9,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
Ask Trevino
Bacchus
7,044
1,474
1,017
4,808
18,213
13,243
0
4,691
13,307
22,510
992
L
Da Ji
BITA27-
Da Ji
4,474
1,112
0
3,794
12,761
5,840
0
2,278
10,230
0
63,031
L
5,085
335
0
852
6,810
2,302
0
3,428
3,122
52,842
0
W
Bastet
Darkc3ll
Bastet
9,524
1,815
0
2,475
9,233
3,840
0
1,427
7,806
0
68,223
W
4,390
848
150
1,904
8,342
7,572
0
3,978
4,364
28,359
2,397
L
2,065
1,715
0
1,168
10,808
3,859
0
395
10,413
0
62,264
W
Neith
Ippy04
Neith
12,389
4,707
0
2,224
7,055
3,011
652
1,785
5,270
0
84,910
W
Cthulhu
Pika tR
Cthulhu
15,250
1,006
0
1,971
13,246
13,228
0
2,645
10,601
71,209
2,075
W
He Bo
4,087
241
0
1,075
5,174
2,115
0
2,187
2,987
65,423
0
L
Guan Yu
U1338010871
Guan Yu
6,264
1,029
884
9,057
20,765
17,880
52
9,353
9,982
0
68,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,303
Gold Earned
43,077
481
Minions Killed
527
0
Camps Cleared
0
1,464,990
Distance Traveled
1,551,563
8
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,338
423
32
2
0
289,604
0
L
Da Ji
8,010
534
87
6
0
323,870
0
L
Zeus
8,035
536
107
7
0
268,123
3
W
Bastet
8,947
596
91
6
0
339,032
0
W
Eset
7,201
480
27
2
0
281,540
8
L
Izanami
7,617
508
122
8
0
275,498
2
W
Neith
9,500
633
130
9
0
289,892
1
W
Cthulhu
8,924
595
136
9
0
320,421
0
W
He Bo
8,505
567
143
10
0
320,678
1
L
Guan Yu
8,303
554
133
9
0
307,895
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role