Player Matchup

Zeus
Zeus
 
Zeus
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Discordia
Discordia
Saturns7thSon
Discordia
Level 155
God Stats
15W - 9L
1,362 SR
Queue Stats
505W - 518L
1,433 Elo+
Party 2
Sun Wukong
Sun Wukong
Sire_Goliath
Sun Wukong
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
69W - 75L
1,478 Elo+
Party 1
Hou Yi
Hou Yi
Topgun_Mavrick89
Hou Yi
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
274W - 277L
1,411 Elo+
Party 2
Terra
Terra
buntsea
Terra
Level 145
God Stats
4W - 1L
1,544 SR
Queue Stats
142W - 136L
1,499 Elo+
Party 1
Team Averages
Level 124
1,481 SR
1,464 Elo+

VS

Team Averages
Level 105
1,431 SR
1,473 Elo+
Chang'e
Chang'e
 
Chang'e
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
PURPBIGBALLER
Fenrir
Level 45
God Stats
0W - 2L
1,249 SR
Queue Stats
221W - 227L
1,481 Elo+
Party 3
Cliodhna
Cliodhna
buffalomancer
Cliodhna
Level 64
God Stats
4W - 8L
1,557 SR
Queue Stats
408W - 425L
1,451 Elo+
Party 3
Medusa
Medusa
camp jazlo
Medusa
Level 142
God Stats
6W - 10L
1,348 SR
Queue Stats
482W - 489L
1,515 Elo+
Party 3
Cthulhu
Cthulhu
pump le moose
Cthulhu
Level 185
God Stats
4W - 1L
1,500 SR
Queue Stats
383W - 379L
1,418 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
1 / 3 / 10
7,970
797
14,309
8,261
4,264
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Discordia
Saturns7thSon
Discordia
17
7 / 0 / 10
9,647
965
16,727
9,199
4,707
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Sun Wukong
Sire_Goliath
Sun Wukong
15
4 / 3 / 12
8,781
878
10,838
13,836
15,890
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate

Breastplate

+20
Physical Protection

14
3 / 1 / 8
8,324
832
9,379
9,029
4,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Terra
buntsea
Terra
14
4 / 2 / 11
8,783
878
7,018
14,220
13,890
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
15
5 / 5 / 1
8,239
824
6,708
13,802
7,083
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 10 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 5 / 3
6,857
686
4,321
21,691
17,999
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cliodhna
buffalomancer
Cliodhna
13
0 / 5 / 5
6,743
674
4,630
14,532
7,066
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Medusa
camp jazlo
Medusa
6
0 / 1 / 1
5,841
584
822
1,332
702
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cthulhu
17
3 / 3 / 6
9,050
905
15,426
11,612
13,021
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
25
19
Kills
9
9
Deaths
19
51
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
1
3
10
2
L
Chang'e
 
Chang'e
5
5
1
1.1
L
1
5
3
0.5
W
Discordia
Saturns7thSon
Discordia
7
0
10
12
W
Sun Wukong
Sire_Goliath
Sun Wukong
4
3
12
3.33
W
3
1
8
7
L
Cliodhna
buffalomancer
Cliodhna
0
5
5
0.5
W
Terra
buntsea
Terra
4
2
11
4.75
L
Medusa
camp jazlo
Medusa
0
1
1
0.5
L
Cthulhu
3
3
6
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,271
Damage
31,907
54,545
Taken
62,969
43,296
Mitigated
45,871
20,254
Healing
23,815
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
14,309
2,548
365
593
8,261
4,264
691
4,871
3,390
26,605
0
L
Chang'e
 
Chang'e
6,708
875
4,728
4,308
13,802
7,083
46
9,184
4,618
12,000
0
L
4,321
1,022
421
6,903
21,691
17,999
0
11,137
10,554
0
8,128
W
Discordia
Saturns7thSon
Discordia
16,727
437
2,042
3,575
9,199
4,707
297
3,901
5,298
30,811
1,655
W
Sun Wukong
Sire_Goliath
Sun Wukong
10,838
1,224
766
1,161
13,836
15,890
0
4,494
9,342
0
22,677
W
9,379
3,736
992
1,591
9,029
4,545
0
3,390
5,639
0
18,594
L
Cliodhna
buffalomancer
Cliodhna
4,630
459
390
2,534
14,532
7,066
0
9,379
5,153
0
11,524
W
Terra
buntsea
Terra
7,018
1,269
5,646
3,523
14,220
13,890
0
5,478
8,742
11,168
62
L
Medusa
camp jazlo
Medusa
822
186
0
0
1,332
702
0
1,071
261
0
2,435
L
Cthulhu
15,426
165
1,575
2,956
11,612
13,021
0
6,451
5,161
35,944
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,505
Gold Earned
36,730
120
Minions Killed
81
0
Camps Cleared
0
1,004,336
Distance Traveled
774,839
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,970
797
29
3
0
186,138
0
L
Chang'e
8,239
824
13
1
0
162,745
0
L
Fenrir
6,857
686
6
1
0
175,953
0
W
Discordia
9,647
965
37
4
0
212,834
0
W
Sun Wukong
8,781
878
26
3
0
203,901
0
W
Hou Yi
8,324
832
19
2
0
201,649
0
L
Cliodhna
6,743
674
9
1
0
186,298
0
W
Terra
8,783
878
9
1
0
199,814
0
L
Medusa
5,841
584
0
0
0
30,726
0
L
Cthulhu
9,050
905
53
5
0
219,117
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role