Player Matchup

Sobek
Sobek
Giannoli
Sobek
Level 85
God Stats
2W - 0L
1,500 SR
Queue Stats
5W - 2L
1,655 Elo+
Party 1
Sun Wukong
Sun Wukong
OG Tote One
Sun Wukong
Level 115
God Stats
25W - 17L
1,683 SR
Queue Stats
128W - 117L
1,565 Elo+
Solo
Anhur
Anhur
SwampPlatinum
Anhur
Level 175
God Stats
2W - 1L
1,724 SR
Queue Stats
23W - 17L
1,736 Elo+
Party 1
Da Ji
Da Ji
Zantetsuken
Da Ji
Level 145
God Stats
1W - 0L
1,327 SR
Queue Stats
7W - 2L
1,660 Elo+
Party 1
Agni
Agni
lingeringjam
Agni
Level 129
God Stats
8W - 4L
1,500 SR
Queue Stats
416W - 355L
1,556 Elo+
Solo
Team Averages
Level 130
1,547 SR
1,634 Elo+

VS

Team Averages
Level 138
1,582 SR
1,547 Elo+
Kukulkan
Kukulkan
 
Kukulkan
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
DatBoiJoe
Heimdallr
Level 101
God Stats
9W - 8L
1,509 SR
Queue Stats
382W - 324L
1,515 Elo+
Party 2
Osiris
Osiris
McSwergatron
Osiris
Level 129
God Stats
36W - 42L
1,528 SR
Queue Stats
480W - 385L
1,591 Elo+
Solo
Jormungandr
Jormungandr
SamuriceLad
Jormungandr
Level 100
God Stats
176W - 126L
1,644 SR
Queue Stats
292W - 256L
1,523 Elo+
Party 2
Loki
Loki
TurnAwwayFromSin
Loki
Level 158
God Stats
6W - 5L
1,728 SR
Queue Stats
183W - 180L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Giannoli
Sobek
9
2 / 2 / 1
5,927
539
2,737
10,068
7,672
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Sun Wukong
OG Tote One
Sun Wukong
12
3 / 1 / 0
7,169
652
8,692
12,063
8,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

12
5 / 0 / 1
6,750
614
7,748
8,171
2,876
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
0 / 0 / 1
5,448
495
3,117
9,018
4,074
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
2 / 1 / 3
6,124
557
6,268
6,735
2,621
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
10
0 / 3 / 1
5,477
498
5,697
5,661
1,899
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
DatBoiJoe
Heimdallr
9
1 / 4 / 0
5,254
478
5,727
7,379
2,281
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Osiris
11
1 / 1 / 0
5,936
540
5,991
11,558
11,908
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Jormungandr
SamuriceLad
Jormungandr
9
1 / 1 / 2
5,825
530
5,464
9,549
6,381
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
1 / 3 / 1
5,330
485
3,661
9,323
2,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
8
12
Kills
4
4
Deaths
12
6
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
0
3
1
0.17
L
Heimdallr
DatBoiJoe
Heimdallr
1
4
0
0.25
W
Sobek
Giannoli
Sobek
2
2
1
1.25
L
Osiris
1
1
0
1
W
Sun Wukong
OG Tote One
Sun Wukong
3
1
0
3
L
Jormungandr
SamuriceLad
Jormungandr
1
1
2
2
W
5
0
1
5.5
L
1
3
1
0.5
W
0
0
1
0.5
W
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,562
Damage
26,540
46,055
Taken
43,470
25,737
Mitigated
25,099
13,475
Healing
11,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
5,697
828
0
250
5,661
1,899
16
3,845
1,816
45,779
1,177
L
Heimdallr
DatBoiJoe
Heimdallr
5,727
2,950
0
1,876
7,379
2,281
0
1,134
6,245
0
33,014
W
Sobek
Giannoli
Sobek
2,737
396
1,328
3,639
10,068
7,672
0
3,467
6,601
13,373
2,480
L
Osiris
5,991
1,687
0
3,972
11,558
11,908
0
75
11,483
0
47,988
W
Sun Wukong
OG Tote One
Sun Wukong
8,692
2,344
0
3,554
12,063
8,494
0
1,010
10,266
0
60,769
L
Jormungandr
SamuriceLad
Jormungandr
5,464
2,235
0
2,574
9,549
6,381
0
2,992
6,557
23,433
0
W
7,748
4,134
0
3,779
8,171
2,876
0
996
7,175
0
55,007
L
3,661
945
0
3,021
9,323
2,630
0
454
8,869
0
32,520
W
3,117
540
0
815
9,018
4,074
0
717
8,259
0
47,871
W
6,268
793
0
360
6,735
2,621
0
4,668
2,067
42,015
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,418
Gold Earned
27,822
380
Minions Killed
276
0
Camps Cleared
0
1,143,693
Distance Traveled
1,063,483
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
5,477
498
61
6
0
211,444
2
L
Heimdallr
5,254
478
44
4
0
191,921
0
W
Sobek
5,927
539
22
2
0
245,150
0
L
Osiris
5,936
540
73
7
0
190,714
1
W
Sun Wukong
7,169
652
108
10
0
203,023
2
L
Jormungandr
5,825
530
30
3
0
236,861
1
W
Anhur
6,750
614
97
9
0
217,653
0
L
Loki
5,330
485
68
6
0
232,543
0
W
Da Ji
5,448
495
76
7
0
253,763
0
W
Agni
6,124
557
77
7
0
224,104
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role