Player Matchup

Tsukuyomi
Tsukuyomi
ArkSheild429
Tsukuyomi
Level 107
God Stats
2W - 4L
1,421 SR
Queue Stats
66W - 79L
1,491 Elo+
Party 2
Charybdis
Charybdis
Bruhhhndon
Charybdis
Level 143
God Stats
14W - 5L
1,786 SR
Queue Stats
386W - 488L
1,443 Elo+
Party 2
Atlas
Atlas
Cassifier
Atlas
Level 108
God Stats
18W - 25L
1,431 SR
Queue Stats
221W - 303L
1,406 Elo+
Party 2
Surtr
Surtr
WaterKnight57
Surtr
Level 69
God Stats
2W - 2L
1,500 SR
Queue Stats
211W - 268L
1,503 Elo+
Party 2
Anubis
Anubis
dyin_breed3
Anubis
Level 148
God Stats
3W - 2L
1,426 SR
Queue Stats
173W - 166L
1,470 Elo+
Solo
Team Averages
Level 115
1,513 SR
1,463 Elo+

VS

Team Averages
Level 133
1,655 SR
1,463 Elo+
Chronos
Chronos
AfricanHustler
Chronos
Level 128
God Stats
8W - 5L
1,617 SR
Queue Stats
48W - 56L
1,454 Elo+
Party 1
Guan Yu
Guan Yu
Glitch 013
Guan Yu
Level 159
God Stats
8W - 3L
1,957 SR
Queue Stats
430W - 416L
1,510 Elo+
Solo
Ne Zha
Ne Zha
MuchLongDino
Ne Zha
Level 144
God Stats
2W - 3L
1,500 SR
Queue Stats
146W - 146L
1,450 Elo+
Party 1
Neith
Neith
MuchLongRhino
Neith
Level 101
God Stats
9W - 6L
1,646 SR
Queue Stats
97W - 109L
1,467 Elo+
Party 1
Ix Chel
Ix Chel
RQ TriggerHappy
Ix Chel
Level 133
God Stats
0W - 1L
1,554 SR
Queue Stats
18W - 30L
1,433 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
ArkSheild429
Tsukuyomi
14
6 / 1 / 5
8,166
583
11,873
10,907
4,627
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Charybdis
Bruhhhndon
Charybdis
15
4 / 0 / 4
8,505
608
8,337
8,407
3,276
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Bow

Short Bow

+15%
Attack Speed

Atlas
Cassifier
Atlas
12
1 / 0 / 6
7,184
513
4,221
11,831
9,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
1 / 1 / 2
7,971
569
10,581
13,762
10,526
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Anubis
14
3 / 2 / 2
8,376
598
9,191
10,826
5,613
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 2
6,786
485
6,125
17,487
5,601
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Guan Yu
Glitch 013
Guan Yu
13
1 / 1 / 0
7,594
542
7,213
16,012
11,472
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ne Zha
9
1 / 5 / 1
6,144
439
3,661
11,381
9,497
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

12
0 / 3 / 0
6,225
445
7,503
10,304
4,082
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

12
1 / 2 / 1
6,701
479
7,066
7,444
2,112
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
8
15
Kills
4
4
Deaths
15
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
4
2
0.5
W
Tsukuyomi
ArkSheild429
Tsukuyomi
6
1
5
8.5
W
Charybdis
Bruhhhndon
Charybdis
4
0
4
6
W
Atlas
Cassifier
Atlas
1
0
6
4
L
Guan Yu
Glitch 013
Guan Yu
1
1
0
1
L
Ne Zha
1
5
1
0.3
L
0
3
0
0
L
1
2
1
0.75
W
1
1
2
2
W
Anubis
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,203
Damage
31,568
55,733
Taken
62,628
33,290
Mitigated
32,764
22,843
Healing
19,298
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,125
3,427
0
6,125
17,487
5,601
0
4,108
13,331
48,832
12,399
W
Tsukuyomi
ArkSheild429
Tsukuyomi
11,873
2,695
0
4,202
10,907
4,627
0
4,559
6,348
0
66,821
W
Charybdis
Bruhhhndon
Charybdis
8,337
4,199
0
5,806
8,407
3,276
1,261
300
8,107
0
82,359
W
Atlas
Cassifier
Atlas
4,221
1,762
0
2,717
11,831
9,248
35
1,746
10,085
23,585
0
L
Guan Yu
Glitch 013
Guan Yu
7,213
2,085
0
4,542
16,012
11,472
0
1,612
13,346
0
70,387
L
Ne Zha
3,661
285
0
2,602
11,381
9,497
0
1,807
9,574
0
17,879
L
7,503
1,199
0
2,431
10,304
4,082
0
2,164
8,140
0
51,692
L
7,066
872
738
2,860
7,444
2,112
0
4,473
2,971
47,707
0
W
10,581
3,641
0
4,788
13,762
10,526
0
783
12,979
1,635
61,446
W
Anubis
9,191
180
0
5,330
10,826
5,613
544
5,413
5,413
61,824
1,397

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,202
Gold Earned
33,450
432
Minions Killed
386
0
Camps Cleared
0
1,420,683
Distance Traveled
1,377,995
6
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
6,786
485
93
7
0
281,665
2
W
Tsukuyomi
8,166
583
88
6
0
339,262
0
W
Charybdis
8,505
608
132
9
0
260,091
0
W
Atlas
7,184
513
26
2
0
315,452
6
L
Guan Yu
7,594
542
123
9
0
278,812
3
L
Ne Zha
6,144
439
17
1
0
284,000
4
L
Neith
6,225
445
89
6
0
276,028
0
L
Ix Chel
6,701
479
64
5
0
257,490
1
W
Surtr
7,971
569
87
6
0
254,208
0
W
Anubis
8,376
598
99
7
0
251,670
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role