Player Matchup

Ymir
Ymir
Gold I
 
Ymir
Gold I
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Athena
Athena
Gold II
ShieldWalllTaunt
Athena
Gold II
Level 201
God Stats
7W - 6L
1,635 SR
Queue Stats
135W - 136L
1,605 MMR
Solo
Charybdis
Charybdis
Gold II
WHIT3HAMM3R322
Charybdis
Gold II
Level 138
God Stats
25W - 17L
1,638 SR
Queue Stats
110W - 106L
1,594 MMR
Solo
Bellona
Bellona
Gold IV
folis25
Bellona
Gold IV
Level 156
God Stats
1W - 3L
1,576 SR
Queue Stats
95W - 92L
1,618 MMR
Solo
Zeus
Zeus
Gold I
wolfstar314
Zeus
Gold I
Level 156
God Stats
1W - 1L
1,470 SR
Queue Stats
227W - 231L
1,603 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 162
1,564 SR
1,584 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 125
1,629 SR
1,609 MMR
Thor
Thor
Silver I
BootyTurtle
Thor
Silver I
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 3L
1,599 MMR
Solo
Artemis
Artemis
Gold II
Doodlebob4732
Artemis
Gold II
Level 147
God Stats
2W - 0L
1,740 SR
Queue Stats
287W - 277L
1,615 MMR
Solo
Charon
Charon
Gold II
FluffyFluff8843
Charon
Gold II
Level 136
God Stats
3W - 2L
1,824 SR
Queue Stats
86W - 92L
1,584 MMR
Solo
Raijin
Raijin
Gold II
T1gTok
Raijin
Gold II
Level 159
God Stats
5W - 6L
1,614 SR
Queue Stats
181W - 175L
1,613 MMR
Solo
King Arthur
King Arthur
Gold I
chailon
King Arthur
Gold I
Level 137
God Stats
2W - 3L
1,466 SR
Queue Stats
60W - 54L
1,632 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
10
0 / 0 / 0
5,572
557
1,980
4,055
2,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

8
0 / 3 / 1
4,767
477
3,244
8,903
4,360
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Breastplate

Breastplate

+20
Physical Protection

Charybdis
WHIT3HAMM3R322
Charybdis
11
0 / 0 / 0
5,771
577
3,117
5,458
1,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Bellona
folis25
Bellona
11
2 / 0 / 1
5,512
551
3,488
8,107
4,408
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
1 / 3 / 0
5,306
531
3,528
4,681
1,462
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Erlang ShenAo KuangThanatosJanus

VS

Bans
Da JiPeleBake KujiraAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 2
5,323
532
3,209
4,991
1,800
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
9
0 / 1 / 0
4,983
498
2,626
5,290
1,833
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
1 / 0 / 0
5,504
550
2,167
6,790
4,662
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Raijin
T1gTok
Raijin
12
3 / 1 / 0
6,217
622
4,004
6,112
2,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
chailon
King Arthur
11
1 / 1 / 2
6,225
623
5,305
7,687
5,520
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
10
3
Kills
6
6
Deaths
3
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Ymir
 
Ymir
0
0
0
0
W
1
0
2
2
W
Artemis
0
1
0
0
W
1
0
0
1
L
0
3
1
0.17
W
Raijin
T1gTok
Raijin
3
1
0
3
L
Charybdis
WHIT3HAMM3R322
Charybdis
0
0
0
0
W
King Arthur
chailon
King Arthur
1
1
2
2
L
Bellona
folis25
Bellona
2
0
1
2.5
L
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,357
Damage
17,311
31,204
Taken
30,870
15,154
Mitigated
16,193
11,874
Healing
10,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
 
Ymir
1,980
288
0
1,772
4,055
2,936
0
1,320
2,705
16,894
3,723
W
3,209
256
0
3,599
4,991
1,800
0
138
4,853
0
40,529
W
Artemis
2,626
792
0
2,130
5,290
1,833
0
321
4,969
0
36,158
W
2,167
255
0
2,032
6,790
4,662
0
2,712
4,078
14,578
0
L
3,244
889
0
2,228
8,903
4,360
0
13
8,890
24,131
1,172
W
Raijin
T1gTok
Raijin
4,004
366
0
1,290
6,112
2,378
0
2,008
4,104
52,241
0
L
Charybdis
WHIT3HAMM3R322
Charybdis
3,117
1,290
0
4,069
5,458
1,988
0
476
4,982
0
55,060
W
King Arthur
chailon
King Arthur
5,305
498
0
1,000
7,687
5,520
0
3,195
4,492
0
40,246
L
Bellona
folis25
Bellona
3,488
877
0
3,755
8,107
4,408
0
1,935
6,066
0
43,360
L
3,528
427
0
50
4,681
1,462
0
2,043
2,390
39,408
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,928
Gold Earned
28,252
319
Minions Killed
304
0
Camps Cleared
0
966,339
Distance Traveled
1,021,644
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
5,572
557
18
2
0
190,475
0
W
Thor
5,323
532
64
6
0
225,291
0
W
Artemis
4,983
498
66
7
0
183,260
3
W
Charon
5,504
550
17
2
0
213,423
0
L
Athena
4,767
477
47
5
0
179,176
0
W
Raijin
6,217
622
94
9
0
193,055
2
L
Charybdis
5,771
577
100
10
0
171,522
1
W
King Arthur
6,225
623
63
6
0
206,615
2
L
Bellona
5,512
551
72
7
0
240,961
0
L
Zeus
5,306
531
82
8
0
184,205
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role