Player Matchup

King Arthur
King Arthur
Gold II
BrightenDay
King Arthur
Gold II
Level 125
God Stats
87W - 67L
1,576 SR
Queue Stats
246W - 253L
1,635 MMR
Solo
Fenrir
Fenrir
Silver I
Dragon_Uraraka
Fenrir
Silver I
Level 158
God Stats
21W - 21L
1,690 SR
Queue Stats
43W - 35L
1,604 MMR
Solo
Danzaburou
Danzaburou
Gold II
EJsCashSports
Danzaburou
Gold II
Level 258
God Stats
11W - 7L
1,648 SR
Queue Stats
264W - 297L
1,603 MMR
Solo
Bacchus
Bacchus
Gold I
Socialismisgood
Bacchus
Gold I
Level 126
God Stats
19W - 15L
1,678 SR
Queue Stats
153W - 151L
1,609 MMR
Solo
Nu Wa
Nu Wa
Bronze III
gorodaimon125
Nu Wa
Bronze III
Level 145
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 2L
1,630 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 162
1,618 SR
1,616 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 158
1,666 SR
1,616 MMR
Janus
Janus
Gold III
BojangBoogami
Janus
Gold III
Level 83
God Stats
4W - 1L
1,655 SR
Queue Stats
60W - 57L
1,596 MMR
Solo
Bellona
Bellona
Platinum III
Fruitkid
Bellona
Platinum III
Level 193
God Stats
5W - 1L
1,915 SR
Queue Stats
171W - 164L
1,602 MMR
Solo
Ravana
Ravana
Gold I
Ruocco
Ravana
Gold I
Level 155
God Stats
27W - 20L
1,635 SR
Queue Stats
224W - 215L
1,628 MMR
Solo
Neith
Neith
Gold I
SmurphaY
Neith
Gold I
Level 234
God Stats
103W - 83L
1,623 SR
Queue Stats
266W - 262L
1,633 MMR
Solo
Ganesha
Ganesha
Gold III
Tastierwings117
Ganesha
Gold III
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 19L
1,622 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BrightenDay
King Arthur
6
0 / 3 / 0
3,573
715
2,891
6,553
2,655
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

6
1 / 0 / 0
3,473
695
1,209
4,392
1,674
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Danzaburou
EJsCashSports
Danzaburou
6
0 / 0 / 0
3,393
679
1,086
1,899
510
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

5
0 / 0 / 0
3,415
683
1,447
2,895
2,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

3
0 / 1 / 1
2,944
589
998
1,346
370
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Bans
BastetMorgan Le FayCthulhuThanatos

VS

Bans
KukulkanUllrAthenaCabrakan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 1
3,638
728
989
1,849
459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Bellona
Fruitkid
Bellona
8
3 / 0 / 0
4,584
917
3,541
4,362
2,901
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Ravana
Ruocco
Ravana
6
1 / 0 / 0
3,379
676
1,471
3,246
999
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Neith
SmurphaY
Neith
5
0 / 0 / 0
3,247
649
2,024
2,358
705
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

5
0 / 0 / 0
3,423
685
648
4,490
1,717
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
5
1
Kills
4
4
Deaths
1
1
Assists
1
Player
Kills
Deaths
Assists
KDA
W
0
1
1
0.5
L
King Arthur
BrightenDay
King Arthur
0
3
0
0
L
1
0
0
1
L
Danzaburou
EJsCashSports
Danzaburou
0
0
0
0
W
Bellona
Fruitkid
Bellona
3
0
0
3
W
Ravana
Ruocco
Ravana
1
0
0
1
W
Neith
SmurphaY
Neith
0
0
0
0
L
0
0
0
0
W
0
0
0
0
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,631
Damage
8,673
17,085
Taken
16,305
7,418
Mitigated
6,781
5,719
Healing
8,076
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
989
237
0
803
1,849
459
0
570
1,199
19,240
1,018
L
King Arthur
BrightenDay
King Arthur
2,891
746
0
1,424
6,553
2,655
0
0
6,238
0
21,387
L
1,209
694
0
1,456
4,392
1,674
0
522
3,870
0
16,283
L
Danzaburou
EJsCashSports
Danzaburou
1,086
487
0
1,016
1,899
510
0
72
1,827
0
18,734
W
Bellona
Fruitkid
Bellona
3,541
1,741
0
2,529
4,362
2,901
0
0
4,362
0
24,993
W
Ravana
Ruocco
Ravana
1,471
466
0
2,732
3,246
999
0
296
2,898
0
16,681
W
Neith
SmurphaY
Neith
2,024
703
0
539
2,358
705
0
255
2,103
0
22,902
L
1,447
341
77
1,356
2,895
2,209
0
576
2,319
7,176
0
W
648
159
524
949
4,490
1,717
0
1,192
3,298
9,315
0
L
998
416
0
390
1,346
370
0
467
879
7,684
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,798
Gold Earned
18,271
131
Minions Killed
167
0
Camps Cleared
0
469,633
Distance Traveled
560,188
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
3,638
728
33
7
0
113,758
2
L
King Arthur
3,573
715
44
9
0
116,459
0
L
Fenrir
3,473
695
31
6
0
114,736
0
L
Danzaburou
3,393
679
36
7
0
87,183
2
W
Bellona
4,584
917
49
10
0
114,125
1
W
Ravana
3,379
676
38
8
0
129,443
0
W
Neith
3,247
649
45
9
0
94,998
0
L
Bacchus
3,415
683
6
1
0
112,401
0
W
Ganesha
3,423
685
2
0
0
107,864
2
L
Nu Wa
2,944
589
14
3
0
38,854
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role