Player Matchup

Neith
Neith
 
Neith
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ah Puch
Ah Puch
I Mr 170 I
Ah Puch
Level 100
God Stats
7W - 8L
1,328 SR
Queue Stats
424W - 400L
1,449 Elo+
Solo
Tsukuyomi
Tsukuyomi
Im Amped Upp 23
Tsukuyomi
Level 90
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,335 Elo+
Solo
Horus
Horus
UmbraAngelus
Horus
Level 121
God Stats
3W - 1L
1,500 SR
Queue Stats
77W - 78L
1,399 Elo+
Party 1
Baron Samedi
Baron Samedi
izanagio
Baron Samedi
Level 127
God Stats
17W - 10L
1,591 SR
Queue Stats
118W - 118L
1,455 Elo+
Party 1
Team Averages
Level 116
1,484 SR
1,428 Elo+

VS

Team Averages
Level 84
1,610 SR
1,462 Elo+
Tyr
Tyr
AlbertoMM6315
Tyr
Level 102
God Stats
9W - 7L
1,447 SR
Queue Stats
281W - 263L
1,530 Elo+
Solo
Maui
Maui
Certified_BusT
Maui
Level 100
God Stats
15W - 17L
1,601 SR
Queue Stats
171W - 157L
1,510 Elo+
Solo
Charybdis
Charybdis
KomodoGT0
Charybdis
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
98W - 113L
1,515 Elo+
Solo
Fenrir
Fenrir
jhcffuy
Fenrir
Level 83
God Stats
3W - 2L
1,758 SR
Queue Stats
110W - 106L
1,454 Elo+
Solo
Poseidon
Poseidon
kebadie7
Poseidon
Level 66
God Stats
1W - 1L
1,746 SR
Queue Stats
13W - 26L
1,301 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
12
1 / 0 / 3
6,405
534
3,276
1,873
782
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ah Puch
I Mr 170 I
Ah Puch
12
1 / 1 / 3
6,877
573
4,032
5,366
2,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
Im Amped Upp 23
Tsukuyomi
12
2 / 2 / 5
6,371
531
5,886
7,824
2,993
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
4 / 0 / 2
7,045
587
9,827
9,118
5,724
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Baron Samedi
izanagio
Baron Samedi
11
4 / 0 / 2
6,223
519
7,977
6,983
3,915
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,320
527
3,351
12,485
6,746
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

9
0 / 2 / 0
4,856
405
2,449
9,995
7,799
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Charybdis
KomodoGT0
Charybdis
8
0 / 2 / 0
5,021
418
2,577
6,479
2,165
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Fenrir
jhcffuy
Fenrir
12
2 / 3 / 1
6,185
515
5,393
11,219
4,672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Poseidon
kebadie7
Poseidon
12
1 / 2 / 1
6,565
547
3,069
6,002
1,932
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
5
12
Kills
3
3
Deaths
12
15
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
0
3
2.5
L
0
3
0
0
L
0
2
0
0
W
Ah Puch
I Mr 170 I
Ah Puch
1
1
3
2.5
W
Tsukuyomi
Im Amped Upp 23
Tsukuyomi
2
2
5
2.25
L
Charybdis
KomodoGT0
Charybdis
0
2
0
0
W
4
0
2
5
W
Baron Samedi
izanagio
Baron Samedi
4
0
2
5
L
Fenrir
jhcffuy
Fenrir
2
3
1
0.83
L
Poseidon
kebadie7
Poseidon
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,998
Damage
16,839
31,164
Taken
46,180
15,565
Mitigated
23,314
11,983
Healing
14,849
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
3,276
1,563
0
839
1,873
782
655
270
1,603
0
42,105
L
3,351
218
0
6,098
12,485
6,746
0
275
11,374
0
42,313
L
2,449
442
316
608
9,995
7,799
0
3,331
6,115
23,092
0
W
Ah Puch
I Mr 170 I
Ah Puch
4,032
552
0
1,825
5,366
2,151
0
1,244
4,122
58,218
0
W
Tsukuyomi
Im Amped Upp 23
Tsukuyomi
5,886
1,380
0
3,032
7,824
2,993
0
1,388
6,436
0
39,077
L
Charybdis
KomodoGT0
Charybdis
2,577
1,113
0
2,307
6,479
2,165
0
2,838
3,087
0
24,297
W
9,827
4,424
200
3,241
9,118
5,724
0
411
8,707
311
39,019
W
Baron Samedi
izanagio
Baron Samedi
7,977
221
450
2,396
6,983
3,915
0
2,079
4,904
28,370
0
L
Fenrir
jhcffuy
Fenrir
5,393
2,349
0
4,410
11,219
4,672
0
2,832
7,989
0
42,062
L
Poseidon
kebadie7
Poseidon
3,069
329
0
1,110
6,002
1,932
0
1,413
4,373
47,908
1,992

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,921
Gold Earned
28,947
364
Minions Killed
330
0
Camps Cleared
0
1,110,193
Distance Traveled
1,045,237
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,405
534
89
7
0
180,726
0
L
Tyr
6,320
527
82
7
0
209,253
0
L
Maui
4,856
405
30
3
0
218,946
7
W
Ah Puch
6,877
573
108
9
0
208,466
2
W
Tsukuyomi
6,371
531
60
5
0
254,428
0
L
Charybdis
5,021
418
43
4
0
146,445
2
W
Horus
7,045
587
67
6
0
226,050
5
W
Baron Samedi
6,223
519
40
3
0
240,523
2
L
Fenrir
6,185
515
64
5
0
258,269
0
L
Poseidon
6,565
547
111
9
0
212,324
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role