Player Matchup

Bacchus
Bacchus
MoRoS_brothers
Bacchus
Level 31
God Stats
86W - 79L
1,509 SR
Queue Stats
97W - 89L
1,449 Elo+
Party 1
Anubis
Anubis
Vedi
Anubis
Level 105
God Stats
27W - 25L
1,477 SR
Queue Stats
42W - 56L
1,413 Elo+
Solo
Arachne
Arachne
alexfn96
Arachne
Level 75
God Stats
29W - 24L
1,569 SR
Queue Stats
160W - 130L
1,470 Elo+
Party 1
Hercules
Hercules
javipro7
Hercules
Level 86
God Stats
7W - 14L
1,424 SR
Queue Stats
136W - 131L
1,476 Elo+
Party 1
Merlin
Merlin
shark_carlos9
Merlin
Level 68
God Stats
2W - 2L
1,553 SR
Queue Stats
151W - 132L
1,460 Elo+
Party 1
Team Averages
Level 73
1,506 SR
1,454 Elo+

VS

Team Averages
Level 108
1,543 SR
1,455 Elo+
Medusa
Medusa
 
Medusa
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Surtr
Surtr
AzarathBylur
Surtr
Level 97
God Stats
11W - 10L
1,711 SR
Queue Stats
193W - 173L
1,501 Elo+
Party 2
Da Ji
Da Ji
Lucid Zane3395
Da Ji
Level 88
God Stats
12W - 8L
1,558 SR
Queue Stats
305W - 268L
1,493 Elo+
Party 2
Sol
Sol
Yumiko-Nishiyo
Sol
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
22W - 19L
1,236 Elo+
Solo
Maui
Maui
anagrt13
Maui
Level 134
God Stats
22W - 22L
1,447 SR
Queue Stats
298W - 283L
1,545 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 0
5,308
483
5,044
8,528
7,821
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Anubis
Vedi
Anubis
8
0 / 4 / 0
4,812
437
3,643
6,012
2,467
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
alexfn96
Arachne
10
0 / 3 / 0
4,998
454
1,525
7,894
2,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Hercules
javipro7
Hercules
9
0 / 1 / 1
5,304
482
2,781
7,928
5,837
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

12
0 / 0 / 0
6,526
593
2,926
2,318
926
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
11
4 / 0 / 1
6,265
570
5,101
5,407
1,994
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

10
1 / 1 / 2
6,409
583
5,552
7,292
4,136
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
3 / 0 / 2
5,867
533
4,444
6,530
2,353
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

12
0 / 0 / 0
6,447
586
1,646
5,352
1,801
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Maui
10
1 / 0 / 4
6,239
567
3,817
8,131
6,828
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
18
0
Kills
9
9
Deaths
1
1
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
4
0
1
4.5
W
1
1
2
2
W
3
0
2
4
L
0
1
0
0
L
Anubis
Vedi
Anubis
0
4
0
0
W
0
0
0
0
L
Arachne
alexfn96
Arachne
0
3
0
0
W
Maui
1
0
4
3
L
Hercules
javipro7
Hercules
0
1
1
0.5
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,919
Damage
20,560
32,680
Taken
32,712
19,699
Mitigated
17,112
9,443
Healing
14,797
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
5,101
1,902
0
3,027
5,407
1,994
0
4,054
1,353
0
49,074
W
5,552
2,008
0
2,622
7,292
4,136
0
639
6,345
957
35,573
W
4,444
799
0
3,849
6,530
2,353
0
156
6,374
0
40,126
L
5,044
591
0
1,561
8,528
7,821
0
2,151
6,377
23,225
0
L
Anubis
Vedi
Anubis
3,643
270
0
1,822
6,012
2,467
0
1,666
4,346
33,884
688
W
1,646
397
0
3,102
5,352
1,801
0
1,915
3,393
48,086
0
L
Arachne
alexfn96
Arachne
1,525
1,111
0
3,022
7,894
2,648
0
118
7,613
0
37,230
W
Maui
3,817
805
0
2,197
8,131
6,828
0
4,566
3,565
13,495
2,420
L
Hercules
javipro7
Hercules
2,781
946
0
2,011
7,928
5,837
0
887
6,606
0
29,546
L
2,926
0
0
1,027
2,318
926
0
1,038
1,235
48,341
2,196

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,948
Gold Earned
31,227
318
Minions Killed
347
0
Camps Cleared
0
1,085,317
Distance Traveled
1,098,376
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
6,265
570
82
7
0
216,286
0
W
Surtr
6,409
583
68
6
0
220,229
0
W
Da Ji
5,867
533
77
7
0
236,937
0
L
Bacchus
5,308
483
28
3
0
239,750
0
L
Anubis
4,812
437
54
5
0
192,300
0
W
Sol
6,447
586
101
9
0
209,573
2
L
Arachne
4,998
454
61
6
0
232,003
0
W
Maui
6,239
567
19
2
0
215,351
5
L
Hercules
5,304
482
63
6
0
216,162
2
L
Merlin
6,526
593
112
10
0
205,102
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role