Player Matchup

Janus
Janus
Platinum I
 
Janus
Platinum I
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nut
Nut
Silver I
Darkdplaza
Nut
Silver I
Level 146
God Stats
3W - 1L
1,721 SR
Queue Stats
8W - 5L
1,649 MMR
Solo
Cerberus
Cerberus
Platinum II
Kio717
Cerberus
Platinum II
Level 157
God Stats
138W - 117L
1,522 SR
Queue Stats
915W - 920L
1,637 MMR
Solo
Hun Batz
Hun Batz
Platinum V
Namikaze-F9
Hun Batz
Platinum V
Level 156
God Stats
3W - 3L
1,511 SR
Queue Stats
39W - 35L
1,774 MMR
Solo
Hercules
Hercules
Gold IV
SUPERVERGIN
Hercules
Gold IV
Level 45
God Stats
1W - 0L
1,591 SR
Queue Stats
8W - 4L
1,691 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 126
1,569 SR
1,650 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 114
1,602 SR
1,704 MMR
Loki
Loki
Platinum IV
 
Loki
Platinum IV
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Poseidon
Poseidon
Platinum IV
BlinkOnMeIDareYa
Poseidon
Platinum IV
Level 44
God Stats
31W - 27L
1,822 SR
Queue Stats
414W - 415L
1,624 MMR
Solo
Horus
Horus
Gold III
La_Cassonade
Horus
Gold III
Level 146
God Stats
5W - 3L
1,605 SR
Queue Stats
49W - 54L
1,583 MMR
Solo
Chaac
Chaac
Silver I
RamNoob
Chaac
Silver I
Level 140
God Stats
5W - 6L
1,582 SR
Queue Stats
46W - 46L
1,596 MMR
Solo
Thoth
Thoth
Diamond III
Undergroundmeme
Thoth
Diamond III
Level 100
God Stats
1W - 2L
1,500 SR
Queue Stats
46W - 27L
2,218 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
17
6 / 1 / 2
10,032
590
10,670
8,243
2,903
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
2 / 5 / 1
8,544
503
7,874
12,830
5,067
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Cerberus
Kio717
Cerberus
15
1 / 1 / 3
8,543
503
7,236
14,466
12,930
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hun Batz
Namikaze-F9
Hun Batz
15
2 / 4 / 5
8,553
503
6,648
15,472
5,888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
SUPERVERGIN
Hercules
16
4 / 0 / 3
9,873
581
13,289
15,052
13,596
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
AwilixPeleCthulhuAthena

VS

Bans
BellonaOsirisAgniThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
14
4 / 1 / 3
8,285
487
4,302
13,001
4,601
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

14
2 / 6 / 2
8,110
477
6,979
12,526
4,013
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

14
0 / 2 / 3
7,843
461
9,560
17,376
11,812
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chaac
RamNoob
Chaac
15
1 / 4 / 1
8,945
526
8,432
19,159
15,352
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
4 / 2 / 5
9,074
534
14,644
10,772
6,560
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
25
15
Kills
11
11
Deaths
15
14
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
6
1
2
7
L
Loki
 
Loki
4
1
3
5.5
L
2
6
2
0.5
W
2
5
1
0.5
W
Cerberus
Kio717
Cerberus
1
1
3
2.5
L
0
2
3
0.75
W
Hun Batz
Namikaze-F9
Hun Batz
2
4
5
1.13
L
Chaac
RamNoob
Chaac
1
4
1
0.38
W
Hercules
SUPERVERGIN
Hercules
4
0
3
5.5
L
4
2
5
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,717
Damage
43,917
66,063
Taken
72,834
40,384
Mitigated
42,338
22,946
Healing
23,869
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
10,670
132
0
1,670
8,243
2,903
453
5,155
2,462
80,789
0
L
Loki
 
Loki
4,302
997
0
7,532
13,001
4,601
0
1,199
11,712
0
60,357
L
6,979
660
0
1,030
12,526
4,013
0
5,917
6,253
64,249
656
W
7,874
5,025
0
2,464
12,830
5,067
0
4,839
7,342
0
66,386
W
Cerberus
Kio717
Cerberus
7,236
231
0
5,947
14,466
12,930
196
2,500
11,638
47,514
1,940
L
9,560
4,486
352
5,470
17,376
11,812
10
3,565
13,811
556
60,105
W
Hun Batz
Namikaze-F9
Hun Batz
6,648
1,419
0
5,253
15,472
5,888
0
4,394
10,710
0
71,037
L
Chaac
RamNoob
Chaac
8,432
1,878
0
7,889
19,159
15,352
0
3,261
15,756
0
73,518
W
Hercules
SUPERVERGIN
Hercules
13,289
4,392
0
7,612
15,052
13,596
0
2,604
12,160
0
68,634
L
14,644
574
0
1,596
10,772
6,560
0
3,158
7,574
74,918
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,545
Gold Earned
42,257
564
Minions Killed
560
0
Camps Cleared
0
1,745,877
Distance Traveled
1,722,143
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,032
590
144
8
0
379,483
5
L
Loki
8,285
487
83
5
0
409,345
3
L
Poseidon
8,110
477
110
6
0
286,407
1
W
Nut
8,544
503
120
7
0
311,048
4
W
Cerberus
8,543
503
95
6
0
341,191
0
L
Horus
7,843
461
91
5
0
335,395
2
W
Hun Batz
8,553
503
90
5
0
343,918
0
L
Chaac
8,945
526
139
8
0
334,673
5
W
Hercules
9,873
581
115
7
0
370,237
0
L
Thoth
9,074
534
137
8
0
356,323
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role