Player Matchup

Nike
Nike
 
Nike
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hun Batz
Hun Batz
 
Hun Batz
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Olorun
Olorun
Dienden
Olorun
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 5L
1,580 Elo+
Solo
Tsukuyomi
Tsukuyomi
TabUpGemini
Tsukuyomi
Level 126
God Stats
13W - 5L
1,702 SR
Queue Stats
169W - 122L
1,545 Elo+
Party 1
Charon
Charon
lMEXICANT28
Charon
Level 156
God Stats
18W - 13L
1,535 SR
Queue Stats
252W - 272L
1,421 Elo+
Solo
Team Averages
Level 121
1,547 SR
1,509 Elo+

VS

Team Averages
Level 99
1,450 SR
1,489 Elo+
Camazotz
Camazotz
 
Camazotz
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
Dhawgy
Kukulkan
Level 116
God Stats
9W - 6L
1,531 SR
Queue Stats
65W - 59L
1,549 Elo+
Solo
Yemoja
Yemoja
Senorr
Yemoja
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 14L
1,359 Elo+
Party 2
King Arthur
King Arthur
Vitras
King Arthur
Level 66
God Stats
0W - 2L
1,220 SR
Queue Stats
24W - 20L
1,502 Elo+
Party 2
Heimdallr
Heimdallr
gotTosleepYo
Heimdallr
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
156W - 138L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
12
1 / 1 / 5
7,275
1,213
7,765
5,910
4,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Hun Batz
 
Hun Batz
13
0 / 0 / 4
7,079
1,180
3,242
4,902
2,630
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
Dienden
Olorun
12
0 / 0 / 7
6,984
1,164
5,664
3,477
1,578
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Tsukuyomi
TabUpGemini
Tsukuyomi
13
6 / 0 / 2
8,438
1,406
10,642
5,595
2,640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charon
12
1 / 0 / 7
7,987
1,331
4,760
5,056
5,406
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Team 1 Tickets

374

VS

Team 2 Tickets

304

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
10
0 / 0 / 0
4,576
763
0
0
0
Kukulkan
Dhawgy
Kukulkan
12
0 / 1 / 1
6,995
1,166
5,893
5,302
2,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Yemoja
Senorr
Yemoja
12
0 / 0 / 1
7,187
1,198
3,027
9,534
5,677
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

King Arthur
Vitras
King Arthur
12
0 / 4 / 1
6,734
1,122
5,669
11,868
10,593
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Heimdallr
gotTosleepYo
Heimdallr
11
1 / 3 / 0
6,913
1,152
4,846
8,477
3,458
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
4
8
Kills
1
1
Deaths
8
25
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
1
1
5
3.5
W
Hun Batz
 
Hun Batz
0
0
4
2
L
Camazotz
 
Camazotz
0
0
0
0
L
Kukulkan
Dhawgy
Kukulkan
0
1
1
0.5
W
Olorun
Dienden
Olorun
0
0
7
3.5
L
Yemoja
Senorr
Yemoja
0
0
1
0.5
W
Tsukuyomi
TabUpGemini
Tsukuyomi
6
0
2
7
L
King Arthur
Vitras
King Arthur
0
4
1
0.13
L
Heimdallr
gotTosleepYo
Heimdallr
1
3
0
0.33
W
Charon
1
0
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,073
Damage
19,435
24,940
Taken
35,181
16,868
Mitigated
22,020
2,940
Healing
2,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
7,765
295
309
527
5,910
4,614
0
1,241
4,566
0
20,579
W
Hun Batz
 
Hun Batz
3,242
175
0
331
4,902
2,630
0
1,959
2,943
0
18,771
L
Camazotz
 
Camazotz
0
0
0
0
0
0
0
0
0
0
0
L
Kukulkan
Dhawgy
Kukulkan
5,893
351
0
0
5,302
2,292
0
1,268
4,034
30,018
0
W
Olorun
Dienden
Olorun
5,664
2,438
180
963
3,477
1,578
0
1,333
2,144
12,790
0
L
Yemoja
Senorr
Yemoja
3,027
1,093
1,678
758
9,534
5,677
0
4,442
5,092
9,652
174
W
Tsukuyomi
TabUpGemini
Tsukuyomi
10,642
2,682
0
100
5,595
2,640
0
1,585
4,010
369
23,069
L
King Arthur
Vitras
King Arthur
5,669
37
0
140
11,868
10,593
0
2,717
9,151
0
14,617
L
Heimdallr
gotTosleepYo
Heimdallr
4,846
1,937
0
34
8,477
3,458
0
2,366
6,111
0
11,552
W
Charon
4,760
497
0
530
5,056
5,406
0
2,717
2,339
11,069
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,763
Gold Earned
32,405
121
Minions Killed
104
8
Camps Cleared
4
769,422
Distance Traveled
506,473
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
7,275
1,213
20
3
3
152,033
0
W
Hun Batz
7,079
1,180
42
7
1
165,327
0
L
Camazotz
4,576
763
0
0
0
0
0
L
Kukulkan
6,995
1,166
61
10
0
131,122
2
W
Olorun
6,984
1,164
21
4
1
151,781
0
L
Yemoja
7,187
1,198
21
4
2
119,874
0
W
Tsukuyomi
8,438
1,406
25
4
1
151,820
0
L
King Arthur
6,734
1,122
11
2
1
136,186
0
L
Heimdallr
6,913
1,152
11
2
1
119,291
0
W
Charon
7,987
1,331
13
2
2
148,461
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role