Player Matchup

Medusa
Medusa
Meitman
Medusa
Level 112
God Stats
46W - 25L
1,724 SR
Queue Stats
176W - 133L
1,555 Elo+
Solo
Mercury
Mercury
RockRz919
Mercury
Level 138
God Stats
2W - 0L
1,927 SR
Queue Stats
72W - 58L
1,533 Elo+
Solo
Bellona
Bellona
TIREDOFPOOPING
Bellona
Level 143
God Stats
4W - 0L
1,733 SR
Queue Stats
163W - 155L
1,531 Elo+
Party 2
Merlin
Merlin
nate359dogg
Merlin
Level 121
God Stats
3W - 2L
1,544 SR
Queue Stats
134W - 133L
1,526 Elo+
Party 2
Shiva
Shiva
temp-722020
Shiva
Level 100
God Stats
6W - 2L
1,734 SR
Queue Stats
160W - 150L
1,527 Elo+
Party 2
Team Averages
Level 123
1,732 SR
1,534 Elo+

VS

Team Averages
Level 105
1,449 SR
1,480 Elo+
Amaterasu
Amaterasu
 
Amaterasu
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
AwareArmadillo8
Medusa
Level 87
God Stats
6W - 10L
1,553 SR
Queue Stats
17W - 23L
1,556 Elo+
Party 1
Ra
Ra
BruffinMills
Ra
Level 121
God Stats
2W - 5L
1,193 SR
Queue Stats
15W - 21L
1,355 Elo+
Solo
Tsukuyomi
Tsukuyomi
Cleatxs
Tsukuyomi
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
48W - 72L
1,480 Elo+
Party 1
Athena
Athena
isteb10
Athena
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 59L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Meitman
Medusa
12
1 / 1 / 3
6,619
602
7,434
6,303
2,502
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Mercury
RockRz919
Mercury
11
1 / 2 / 5
5,900
536
3,626
9,533
3,923
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

13
2 / 0 / 0
7,380
671
11,331
11,284
9,160
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Merlin
12
1 / 0 / 4
6,671
606
2,979
3,892
1,363
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

11
6 / 0 / 2
7,094
645
6,611
7,187
5,980
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
 
Amaterasu
10
0 / 0 / 1
5,772
525
6,747
14,308
12,222
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

11
1 / 1 / 0
5,491
499
4,377
7,092
2,071
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
0 / 3 / 1
5,883
535
1,894
5,342
1,744
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Tsukuyomi
Cleatxs
Tsukuyomi
10
2 / 3 / 0
5,678
516
5,103
9,353
3,517
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Athena
isteb10
Athena
9
0 / 4 / 1
4,985
453
2,635
10,928
7,675
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
11
Kills
3
3
Deaths
11
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
 
Amaterasu
0
0
1
0.5
L
1
1
0
1
L
0
3
1
0.17
L
Tsukuyomi
Cleatxs
Tsukuyomi
2
3
0
0.67
W
Medusa
Meitman
Medusa
1
1
3
2.5
W
Mercury
RockRz919
Mercury
1
2
5
1.75
W
2
0
0
2
L
Athena
isteb10
Athena
0
4
1
0.13
W
Merlin
1
0
4
3
W
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,981
Damage
20,756
38,199
Taken
47,023
22,928
Mitigated
27,229
13,258
Healing
12,847
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
 
Amaterasu
6,747
3,486
0
4,859
14,308
12,222
0
0
13,608
0
40,889
L
4,377
2,149
0
2,056
7,092
2,071
0
0
7,092
0
38,201
L
1,894
245
150
1,434
5,342
1,744
0
1,156
3,896
41,997
0
L
Tsukuyomi
Cleatxs
Tsukuyomi
5,103
1,165
0
3,592
9,353
3,517
0
366
8,860
0
34,163
W
Medusa
Meitman
Medusa
7,434
3,161
0
1,791
6,303
2,502
923
559
5,744
0
58,586
W
Mercury
RockRz919
Mercury
3,626
1,848
0
1,105
9,533
3,923
0
959
8,574
0
45,336
W
11,331
5,713
0
7,074
11,284
9,160
0
479
10,805
0
65,505
L
Athena
isteb10
Athena
2,635
952
0
756
10,928
7,675
0
1,005
9,723
12,729
0
W
Merlin
2,979
299
0
861
3,892
1,363
0
889
3,003
55,274
1,549
W
6,611
1,071
105
2,322
7,187
5,980
0
1,582
5,544
64
26,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,664
Gold Earned
27,809
428
Minions Killed
300
0
Camps Cleared
0
1,123,485
Distance Traveled
1,131,109
6
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
5,772
525
71
6
0
208,030
5
L
Medusa
5,491
499
57
5
0
215,788
4
L
Ra
5,883
535
82
7
0
209,095
3
L
Tsukuyomi
5,678
516
70
6
0
256,190
0
W
Medusa
6,619
602
84
8
0
213,504
1
W
Mercury
5,900
536
76
7
0
248,954
1
W
Bellona
7,380
671
127
12
0
220,426
0
L
Athena
4,985
453
20
2
0
242,006
3
W
Merlin
6,671
606
104
9
0
209,515
0
W
Shiva
7,094
645
37
3
0
231,086
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role