Player Matchup

Ymir
Ymir
JACKD805
Ymir
Level 124
God Stats
14W - 14L
1,596 SR
Queue Stats
37W - 49L
1,434 Elo+
Party 2
Hachiman
Hachiman
Jcordle3232
Hachiman
Level 6
God Stats
0W - 2L
1,287 SR
Queue Stats
1W - 5L
1,241 Elo+
Party 2
Arachne
Arachne
KeysIQ
Arachne
Level 127
God Stats
1W - 2L
1,725 SR
Queue Stats
75W - 74L
1,479 Elo+
Party 3
Anubis
Anubis
LeeroyBrown
Anubis
Level 54
God Stats
1W - 3L
1,307 SR
Queue Stats
37W - 37L
1,470 Elo+
Solo
Bellona
Bellona
LoveIsObsession
Bellona
Level 64
God Stats
1W - 2L
1,534 SR
Queue Stats
33W - 54L
1,380 Elo+
Party 3
Team Averages
Level 75
1,490 SR
1,401 Elo+

VS

Team Averages
Level 126
1,425 SR
1,399 Elo+
Lancelot
Lancelot
A-P-O-S-T-L-E-8
Lancelot
Level 147
God Stats
5W - 1L
1,683 SR
Queue Stats
402W - 406L
1,452 Elo+
Solo
Yemoja
Yemoja
MiMisaki
Yemoja
Level 85
God Stats
1W - 5L
1,288 SR
Queue Stats
8W - 26L
1,251 Elo+
Party 1
Osiris
Osiris
SkyWolfAlpha
Osiris
Level 126
God Stats
4W - 2L
1,318 SR
Queue Stats
31W - 49L
1,376 Elo+
Party 1
Chiron
Chiron
Snubgecko95
Chiron
Level 113
God Stats
5W - 7L
1,335 SR
Queue Stats
45W - 61L
1,438 Elo+
Party 1
Nu Wa
Nu Wa
Zen Zoso Solo
Nu Wa
Level 158
God Stats
53W - 50L
1,500 SR
Queue Stats
813W - 794L
1,478 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
11
1 / 5 / 0
7,235
452
7,002
19,619
16,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
Jcordle3232
Hachiman
11
0 / 6 / 0
6,370
398
1,439
8,806
2,966
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arachne
KeysIQ
Arachne
14
0 / 3 / 3
7,446
465
4,863
19,082
7,856
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
13
1 / 3 / 0
8,133
508
3,148
10,321
4,508
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

14
1 / 1 / 0
8,216
514
10,190
17,981
24,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
15
3 / 0 / 5
8,059
504
7,978
9,855
4,426
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Yemoja
MiMisaki
Yemoja
14
3 / 0 / 7
8,811
551
6,209
7,726
5,644
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
14
2 / 1 / 1
9,000
563
12,386
18,442
19,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chiron
14
8 / 1 / 6
8,751
547
15,396
9,202
4,006
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

14
2 / 1 / 2
7,175
448
7,060
2,724
843
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
39
3
Kills
18
18
Deaths
3
3
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Lancelot
3
0
5
5.5
L
Ymir
1
5
0
0.2
L
Hachiman
Jcordle3232
Hachiman
0
6
0
0
L
Arachne
KeysIQ
Arachne
0
3
3
0.5
L
Anubis
1
3
0
0.33
L
1
1
0
1
W
Yemoja
MiMisaki
Yemoja
3
0
7
6.5
W
Osiris
2
1
1
2.5
W
Chiron
8
1
6
11
W
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,642
Damage
49,029
75,809
Taken
47,949
56,204
Mitigated
34,578
25,999
Healing
23,964
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
7,978
2,041
0
7,283
9,855
4,426
0
2,981
6,874
0
62,243
L
Ymir
7,002
1,478
0
5,000
19,619
16,332
0
4,888
14,504
27,474
1,547
L
Hachiman
Jcordle3232
Hachiman
1,439
1,036
0
1,072
8,806
2,966
8
2,009
6,745
0
32,290
L
Arachne
KeysIQ
Arachne
4,863
3,376
0
9,641
19,082
7,856
48
2,455
16,371
0
62,835
L
Anubis
3,148
124
48
4,136
10,321
4,508
47
2,352
7,648
74,823
4,093
L
10,190
5,283
0
6,102
17,981
24,542
24
535
17,278
0
63,907
W
Yemoja
MiMisaki
Yemoja
6,209
1,829
2,407
1,846
7,726
5,644
230
3,221
4,505
36,996
0
W
Osiris
12,386
5,225
0
8,627
18,442
19,659
0
0
18,442
0
73,354
W
Chiron
15,396
5,409
721
2,532
9,202
4,006
564
2,671
6,531
0
58,629
W
7,060
2,321
0
548
2,724
843
0
607
2,117
45,369
1,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,400
Gold Earned
41,796
415
Minions Killed
448
0
Camps Cleared
0
1,374,252
Distance Traveled
1,440,434
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,059
504
99
6
0
368,121
0
L
Ymir
7,235
452
33
2
0
285,396
4
L
Hachiman
6,370
398
53
3
0
226,449
0
L
Arachne
7,446
465
91
6
0
351,453
0
L
Anubis
8,133
508
120
8
0
235,568
0
L
Bellona
8,216
514
118
7
0
275,386
2
W
Yemoja
8,811
551
65
4
0
237,669
2
W
Osiris
9,000
563
130
8
0
281,432
0
W
Chiron
8,751
547
88
6
0
274,445
0
W
Nu Wa
7,175
448
66
4
0
278,767
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role