Player Matchup

Scylla
Scylla
Gold II
Ferg Blessed
Scylla
Gold II
Level 104
God Stats
119W - 110L
1,527 SR
Queue Stats
427W - 453L
1,564 MMR
Solo
Bastet
Bastet
Gold II
Fufox17
Bastet
Gold II
Level 198
God Stats
31W - 27L
1,619 SR
Queue Stats
169W - 167L
1,560 MMR
Solo
Sun Wukong
Sun Wukong
Gold I
Loyal7
Sun Wukong
Gold I
Level 134
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 74L
1,530 MMR
Party 1
Athena
Athena
Gold III
SpeciousASECINO
Athena
Gold III
Level 157
God Stats
0W - 1L
1,386 SR
Queue Stats
67W - 74L
1,561 MMR
Solo
Heimdallr
Heimdallr
Platinum V
WolfFlows
Heimdallr
Platinum V
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
79W - 76L
1,595 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 144
1,506 SR
1,562 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 135
1,586 SR
1,562 MMR
King Arthur
King Arthur
Gold II
DAMNSONDULLA
King Arthur
Gold II
Level 84
God Stats
1W - 4L
1,444 SR
Queue Stats
75W - 77L
1,561 MMR
Solo
Janus
Janus
Gold III
Jahboyblesss
Janus
Gold III
Level 123
God Stats
9W - 4L
1,515 SR
Queue Stats
52W - 50L
1,555 MMR
Solo
Geb
Geb
Gold V
Kaiannpeppa
Geb
Gold V
Level 243
God Stats
3W - 4L
1,561 SR
Queue Stats
58W - 62L
1,563 MMR
Solo
Ne Zha
Ne Zha
Gold III
NickNasty94
Ne Zha
Gold III
Level 68
God Stats
16W - 8L
1,743 SR
Queue Stats
56W - 59L
1,566 MMR
Solo
Ishtar
Ishtar
Gold II
T1gTok
Ishtar
Gold II
Level 159
God Stats
7W - 9L
1,670 SR
Queue Stats
329W - 329L
1,567 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
12
0 / 2 / 0
6,294
525
2,076
5,698
1,712
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bastet
Fufox17
Bastet
8
0 / 2 / 1
5,184
432
2,954
7,337
2,337
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
Loyal7
Sun Wukong
12
1 / 0 / 1
6,648
554
4,287
10,510
10,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
1 / 0 / 0
6,052
504
2,593
10,161
7,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
WolfFlows
Heimdallr
10
0 / 2 / 0
5,648
471
3,643
9,338
3,189
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
OsirisBellonaLokiThoth

VS

Bans
ThanatosArachneThorLancelot
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DAMNSONDULLA
King Arthur
13
0 / 2 / 0
7,304
609
6,631
11,420
10,501
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
2 / 0 / 2
7,233
603
2,882
2,945
1,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 0 / 1
6,217
518
1,742
6,504
4,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ne Zha
11
2 / 0 / 2
6,739
562
7,644
9,157
3,847
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ishtar
T1gTok
Ishtar
14
2 / 0 / 0
7,592
633
7,732
8,240
3,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
11
2
Kills
6
6
Deaths
2
2
Assists
5
Player
Kills
Deaths
Assists
KDA
W
King Arthur
DAMNSONDULLA
King Arthur
0
2
0
0
L
Scylla
0
2
0
0
L
Bastet
Fufox17
Bastet
0
2
1
0.25
W
2
0
2
3
W
0
0
1
0.5
L
Sun Wukong
Loyal7
Sun Wukong
1
0
1
1.5
W
Ne Zha
2
0
2
3
L
1
0
0
1
W
Ishtar
T1gTok
Ishtar
2
0
0
2
L
Heimdallr
WolfFlows
Heimdallr
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,553
Damage
26,631
43,044
Taken
38,266
25,315
Mitigated
23,170
11,107
Healing
12,041
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
DAMNSONDULLA
King Arthur
6,631
1,034
0
1,893
11,420
10,501
2
735
10,091
654
60,493
L
Scylla
2,076
109
0
896
5,698
1,712
0
1,981
3,571
47,840
412
L
Bastet
Fufox17
Bastet
2,954
550
0
2,905
7,337
2,337
0
709
6,576
0
23,127
W
2,882
133
0
900
2,945
1,045
0
776
2,049
62,007
0
W
1,742
104
0
1,578
6,504
4,399
60
1,408
5,004
14,329
2,346
L
Sun Wukong
Loyal7
Sun Wukong
4,287
841
0
2,376
10,510
10,290
0
130
10,380
0
50,892
W
Ne Zha
7,644
2,054
0
2,086
9,157
3,847
0
1,979
7,144
0
55,928
L
2,593
744
0
2,652
10,161
7,787
0
1,024
9,097
29,990
0
W
Ishtar
T1gTok
Ishtar
7,732
4,979
0
5,584
8,240
3,378
0
401
7,799
0
72,800
L
Heimdallr
WolfFlows
Heimdallr
3,643
1,347
0
2,278
9,338
3,189
0
697
8,641
0
38,318

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,826
Gold Earned
35,085
356
Minions Killed
433
0
Camps Cleared
0
1,177,663
Distance Traveled
1,259,452
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,304
609
97
8
0
230,480
1
L
Scylla
6,294
525
104
9
0
258,948
4
L
Bastet
5,184
432
46
4
0
197,942
0
W
Janus
7,233
603
107
9
0
250,636
2
W
Geb
6,217
518
28
2
0
277,782
2
L
Sun Wukong
6,648
554
89
7
0
237,856
0
W
Ne Zha
6,739
562
74
6
0
279,274
0
L
Athena
6,052
504
55
5
0
254,175
1
W
Ishtar
7,592
633
127
11
0
221,280
2
L
Heimdallr
5,648
471
62
5
0
228,742
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role