Player Matchup

Chaac
Chaac
Estree_deodh
Chaac
Level 68
God Stats
11W - 17L
1,361 SR
Queue Stats
136W - 181L
1,339 Elo+
Party 2
Bacchus
Bacchus
M--Brothers-
Bacchus
Level 13
God Stats
4W - 14L
1,134 SR
Queue Stats
4W - 16L
1,209 Elo+
Party 2
Tiamat
Tiamat
MarkUwe
Tiamat
Level 69
God Stats
5W - 9L
1,312 SR
Queue Stats
149W - 124L
1,464 Elo+
Solo
Danzaburou
Danzaburou
benjiweeds62910
Danzaburou
Level 86
God Stats
13W - 15L
1,481 SR
Queue Stats
925W - 944L
1,404 Elo+
Party 2
Bastet
Bastet
satir93
Bastet
Level 147
God Stats
5W - 5L
1,490 SR
Queue Stats
212W - 229L
1,365 Elo+
Party 2
Team Averages
Level 77
1,356 SR
1,356 Elo+

VS

Team Averages
Level 47
1,536 SR
1,409 Elo+
Thor
Thor
RenoIolo
Thor
Level 68
God Stats
2W - 3L
1,224 SR
Queue Stats
99W - 108L
1,347 Elo+
Party 1
Danzaburou
Danzaburou
Sinkaa91
Danzaburou
Level 46
God Stats
5W - 0L
1,728 SR
Queue Stats
14W - 15L
1,431 Elo+
Solo
Bellona
Bellona
Vexy-iwnl
Bellona
Level 43
God Stats
7W - 5L
1,577 SR
Queue Stats
68W - 82L
1,432 Elo+
Party 1
Nu Wa
Nu Wa
lNxght
Nu Wa
Level 30
God Stats
4W - 1L
1,624 SR
Queue Stats
39W - 66L
1,350 Elo+
Party 1
Bacchus
Bacchus
mammutti61
Bacchus
Level 47
God Stats
7W - 8L
1,526 SR
Queue Stats
151W - 141L
1,484 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 0
6,480
463
3,342
11,592
12,120
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Bacchus
M--Brothers-
Bacchus
11
0 / 3 / 1
6,757
483
3,257
13,999
14,660
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Tiamat
MarkUwe
Tiamat
12
0 / 2 / 2
7,219
516
5,533
8,279
3,787
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
benjiweeds62910
Danzaburou
12
1 / 4 / 0
6,873
491
6,243
10,880
4,080
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bastet
satir93
Bastet
13
2 / 2 / 0
7,229
516
2,853
13,697
5,192
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
16
5 / 1 / 2
8,552
611
7,423
10,580
5,298
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Danzaburou
Sinkaa91
Danzaburou
13
5 / 0 / 3
8,117
580
8,934
7,215
2,837
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bellona
Vexy-iwnl
Bellona
15
3 / 0 / 2
9,599
686
9,044
11,122
11,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nu Wa
lNxght
Nu Wa
13
2 / 1 / 3
7,941
567
9,856
6,319
2,443
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bacchus
mammutti61
Bacchus
12
0 / 1 / 6
7,475
534
6,278
9,683
9,527
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
31
3
Kills
15
15
Deaths
3
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
Bacchus
M--Brothers-
Bacchus
0
3
1
0.17
L
Tiamat
MarkUwe
Tiamat
0
2
2
0.5
W
Thor
5
1
2
6
W
Danzaburou
Sinkaa91
Danzaburou
5
0
3
6.5
W
Bellona
Vexy-iwnl
Bellona
3
0
2
4
L
Danzaburou
benjiweeds62910
Danzaburou
1
4
0
0.25
W
Nu Wa
lNxght
Nu Wa
2
1
3
3.5
W
Bacchus
mammutti61
Bacchus
0
1
6
3
L
Bastet
satir93
Bastet
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,228
Damage
41,535
58,447
Taken
44,919
39,839
Mitigated
31,237
20,313
Healing
14,841
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,342
121
0
2,202
11,592
12,120
0
191
11,361
0
38,893
L
Bacchus
M--Brothers-
Bacchus
3,257
428
0
2,458
13,999
14,660
0
4,037
9,904
22,017
2,139
L
Tiamat
MarkUwe
Tiamat
5,533
471
0
2,311
8,279
3,787
0
4,865
2,990
52,700
1,725
W
Thor
7,423
1,435
0
2,018
10,580
5,298
0
978
9,602
0
83,953
W
Danzaburou
Sinkaa91
Danzaburou
8,934
4,635
0
3,512
7,215
2,837
845
1,760
5,455
0
56,238
W
Bellona
Vexy-iwnl
Bellona
9,044
2,584
0
5,643
11,122
11,132
5
0
11,122
0
76,076
L
Danzaburou
benjiweeds62910
Danzaburou
6,243
2,488
0
4,587
10,880
4,080
0
3,959
6,815
0
60,003
W
Nu Wa
lNxght
Nu Wa
9,856
4,533
0
760
6,319
2,443
0
3,470
2,849
47,035
1,515
W
Bacchus
mammutti61
Bacchus
6,278
895
0
2,908
9,683
9,527
334
2,201
7,482
22,050
2,549
L
Bastet
satir93
Bastet
2,853
525
0
8,755
13,697
5,192
0
1,682
11,751
0
63,087

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,558
Gold Earned
41,684
416
Minions Killed
494
0
Camps Cleared
0
1,371,329
Distance Traveled
1,446,063
9
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,480
463
69
5
0
252,458
0
L
Bacchus
6,757
483
37
3
0
263,247
4
L
Tiamat
7,219
516
106
8
0
269,575
4
W
Thor
8,552
611
139
10
0
322,634
0
W
Danzaburou
8,117
580
97
7
0
254,097
0
W
Bellona
9,599
686
124
9
0
290,564
0
L
Danzaburou
6,873
491
98
7
0
256,975
0
W
Nu Wa
7,941
567
105
8
0
246,740
0
W
Bacchus
7,475
534
29
2
0
332,028
0
L
Bastet
7,229
516
106
8
0
329,074
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role