Player Matchup

Ao Kuang
Ao Kuang
DRM_DarkDreams-
Ao Kuang
Level 164
God Stats
5W - 6L
1,338 SR
Queue Stats
94W - 101L
1,519 Elo+
Solo
Danzaburou
Danzaburou
MelonM23
Danzaburou
Level 129
God Stats
13W - 13L
1,470 SR
Queue Stats
54W - 65L
1,474 Elo+
Solo
Anubis
Anubis
ST3APrince
Anubis
Level 123
God Stats
2W - 2L
1,448 SR
Queue Stats
57W - 59L
1,489 Elo+
Party 2
Bakasura
Bakasura
limbertyt
Bakasura
Level 63
God Stats
2W - 0L
1,675 SR
Queue Stats
12W - 4L
1,836 Elo+
Solo
Hun Batz
Hun Batz
lowks3
Hun Batz
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 53L
1,481 Elo+
Party 2
Team Averages
Level 122
1,486 SR
1,560 Elo+

VS

Team Averages
Level 158
1,524 SR
1,505 Elo+
Morgan Le Fay
Morgan Le Fay
DiabIos-21
Morgan Le Fay
Level 159
God Stats
1W - 1L
1,600 SR
Queue Stats
58W - 57L
1,508 Elo+
Party 1
Tsukuyomi
Tsukuyomi
Elnoro_Grant
Tsukuyomi
Level 141
God Stats
0W - 2L
1,500 SR
Queue Stats
110W - 99L
1,522 Elo+
Party 1
Sol
Sol
Hitzu
Sol
Level 160
God Stats
51W - 20L
1,703 SR
Queue Stats
83W - 64L
1,511 Elo+
Solo
Fafnir
Fafnir
PlagueUnknown
Fafnir
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 20L
1,469 Elo+
Party 1
Odin
Odin
ThēLaw
Odin
Level 174
God Stats
3W - 2L
1,319 SR
Queue Stats
48W - 47L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
14
3 / 3 / 2
8,477
530
5,928
14,498
5,694
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Danzaburou
MelonM23
Danzaburou
16
3 / 0 / 3
9,920
620
6,797
14,261
6,536
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Anubis
ST3APrince
Anubis
14
2 / 0 / 10
9,279
580
9,491
9,398
5,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 9% and their Magical Power increased by 15 or their Physical Lifesteal increased by 9% and their Physical Power increased by 15.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Bakasura
limbertyt
Bakasura
17
7 / 0 / 4
10,928
683
17,580
22,386
18,656
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hun Batz
lowks3
Hun Batz
14
4 / 3 / 5
8,658
541
7,050
15,063
6,407
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DiabIos-21
Morgan Le Fay
15
1 / 2 / 4
8,606
538
8,758
9,089
3,849
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tsukuyomi
Elnoro_Grant
Tsukuyomi
12
0 / 6 / 2
7,439
465
11,848
17,581
7,104
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Sol
Hitzu
Sol
14
0 / 4 / 0
7,800
488
14,922
16,123
4,565
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

14
3 / 3 / 0
7,896
494
4,666
15,154
11,094
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Odin
ThēLaw
Odin
10
2 / 4 / 1
6,741
421
6,450
13,552
9,396
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
13
19
Kills
6
6
Deaths
19
24
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
3
3
2
1.33
L
Morgan Le Fay
DiabIos-21
Morgan Le Fay
1
2
4
1.5
L
Tsukuyomi
Elnoro_Grant
Tsukuyomi
0
6
2
0.17
L
Sol
Hitzu
Sol
0
4
0
0
W
Danzaburou
MelonM23
Danzaburou
3
0
3
4.5
L
3
3
0
1
W
Anubis
ST3APrince
Anubis
2
0
10
7
L
Odin
ThēLaw
Odin
2
4
1
0.63
W
Bakasura
limbertyt
Bakasura
7
0
4
9
W
Hun Batz
lowks3
Hun Batz
4
3
5
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,846
Damage
46,644
75,606
Taken
71,499
42,822
Mitigated
36,008
36,613
Healing
20,709
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
5,928
1,104
0
6,250
14,498
5,694
727
4,133
10,011
57,379
1,843
L
Morgan Le Fay
DiabIos-21
Morgan Le Fay
8,758
208
0
1,000
9,089
3,849
0
3,341
5,188
80,958
594
L
Tsukuyomi
Elnoro_Grant
Tsukuyomi
11,848
2,337
0
2,252
17,581
7,104
0
1,535
13,345
0
60,265
L
Sol
Hitzu
Sol
14,922
4,866
0
9,611
16,123
4,565
494
4,329
11,794
77,856
1,341
W
Danzaburou
MelonM23
Danzaburou
6,797
2,807
0
7,605
14,261
6,536
0
8,597
5,664
0
87,936
L
4,666
1,196
0
6,039
15,154
11,094
0
1,230
12,860
65,493
1,377
W
Anubis
ST3APrince
Anubis
9,491
344
0
5,157
9,398
5,529
0
5,455
3,849
41,067
0
L
Odin
ThēLaw
Odin
6,450
1,122
0
1,807
13,552
9,396
0
4,912
7,760
0
21,578
W
Bakasura
limbertyt
Bakasura
17,580
9,645
0
15,337
22,386
18,656
678
4,312
17,842
0
61,493
W
Hun Batz
lowks3
Hun Batz
7,050
1,251
0
2,264
15,063
6,407
0
5,713
9,176
0
60,216

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,262
Gold Earned
38,482
528
Minions Killed
505
0
Camps Cleared
0
1,641,372
Distance Traveled
1,565,567
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
8,477
530
91
6
0
318,407
4
L
Morgan Le Fay
8,606
538
156
10
0
309,316
0
L
Tsukuyomi
7,439
465
97
6
0
313,303
0
L
Sol
7,800
488
118
7
0
301,214
0
W
Danzaburou
9,920
620
146
9
0
320,762
0
L
Fafnir
7,896
494
108
7
0
308,164
0
W
Anubis
9,279
580
54
3
0
316,469
0
L
Odin
6,741
421
26
2
0
333,570
4
W
Bakasura
10,928
683
152
10
0
345,375
0
W
Hun Batz
8,658
541
85
5
0
340,359
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role