Player Matchup

Heimdallr
Heimdallr
Gold II
AndyCaper0
Heimdallr
Gold II
Level 125
God Stats
52W - 43L
1,600 SR
Queue Stats
359W - 359L
1,547 MMR
Solo
Cu Chulainn
Cu Chulainn
Gold III
HGN_stevenyeric
Cu Chulainn
Gold III
Level 115
God Stats
18W - 15L
1,478 SR
Queue Stats
105W - 94L
1,559 MMR
Party 2
Chang'e
Chang'e
Gold II
IIZan I
Chang'e
Gold II
Level 152
God Stats
15W - 4L
1,749 SR
Queue Stats
36W - 25L
1,616 MMR
Party 1
Geb
Geb
Gold IV
IIvocaII
Geb
Gold IV
Level 159
God Stats
2W - 1L
1,619 SR
Queue Stats
24W - 20L
1,519 MMR
Party 1
Thanatos
Thanatos
Gold III
IduvinaRoldan187
Thanatos
Gold III
Level 196
God Stats
10W - 9L
1,666 SR
Queue Stats
159W - 159L
1,519 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 149
1,623 SR
1,552 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 108
1,541 SR
1,552 MMR
Chronos
Chronos
Gold III
Alabamafan2724
Chronos
Gold III
Level 125
God Stats
7W - 8L
1,739 SR
Queue Stats
204W - 219L
1,538 MMR
Solo
Sobek
Sobek
Gold III
Creamcurdles
Sobek
Gold III
Level 46
God Stats
0W - 2L
1,365 SR
Queue Stats
33W - 39L
1,552 MMR
Solo
Amaterasu
Amaterasu
Gold II
ShadyRK8I
Amaterasu
Gold II
Level 137
God Stats
65W - 54L
1,608 SR
Queue Stats
268W - 274L
1,567 MMR
Solo
Scylla
Scylla
Bronze III
Twists TryH
Scylla
Bronze III
Level 106
God Stats
1W - 2L
1,491 SR
Queue Stats
10W - 19L
1,553 MMR
Solo
Loki
Loki
Bronze III
qp parrot
Loki
Bronze III
Level 126
God Stats
5W - 5L
1,500 SR
Queue Stats
8W - 14L
1,549 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AndyCaper0
Heimdallr
18
2 / 1 / 3
10,389
611
7,716
11,032
5,175
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Cu Chulainn
HGN_stevenyeric
Cu Chulainn
16
1 / 1 / 3
10,271
604
12,870
13,682
14,021
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Chang'e
IIZan I
Chang'e
18
6 / 0 / 3
10,640
626
14,026
9,019
4,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
1 / 0 / 9
9,238
543
7,292
12,653
10,674
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

17
8 / 2 / 3
9,726
572
7,828
16,246
7,830
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
BastetAphroditeOsirisKaliAgni

VS

Bans
BellonaAresHachimanMaman BrigitteAnhur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 0
8,909
524
5,506
10,192
3,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
0 / 3 / 4
7,479
440
5,517
16,392
16,176
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Amaterasu
ShadyRK8I
Amaterasu
16
1 / 3 / 1
9,252
544
6,130
20,945
20,415
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Scylla
15
1 / 5 / 1
8,780
516
5,348
9,745
3,549
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Loki
14
0 / 4 / 1
7,649
450
3,610
12,854
4,714
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
11
18
Kills
4
4
Deaths
18
21
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
3
0
0.67
W
Heimdallr
AndyCaper0
Heimdallr
2
1
3
3.5
L
0
3
4
0.67
W
Cu Chulainn
HGN_stevenyeric
Cu Chulainn
1
1
3
2.5
W
Chang'e
IIZan I
Chang'e
6
0
3
7.5
W
1
0
9
5.5
W
8
2
3
4.75
L
Amaterasu
ShadyRK8I
Amaterasu
1
3
1
0.5
L
Scylla
1
5
1
0.3
L
Loki
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,732
Damage
26,111
62,632
Taken
70,128
41,730
Mitigated
48,524
35,236
Healing
19,558
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,506
942
0
2,042
10,192
3,670
719
1,792
8,400
59,487
1,069
W
Heimdallr
AndyCaper0
Heimdallr
7,716
3,819
0
4,869
11,032
5,175
1,562
4,869
5,630
0
92,633
L
5,517
640
0
4,257
16,392
16,176
0
8,082
8,310
23,280
0
W
Cu Chulainn
HGN_stevenyeric
Cu Chulainn
12,870
1,507
0
3,925
13,682
14,021
0
1,411
12,271
16,404
81,960
W
Chang'e
IIZan I
Chang'e
14,026
1,356
1,803
6,582
9,019
4,030
1,981
3,076
5,769
97,748
335
W
7,292
862
0
2,593
12,653
10,674
98
3,555
8,850
24,165
3,718
W
7,828
1,455
0
15,464
16,246
7,830
117
2,551
13,621
0
73,006
L
Amaterasu
ShadyRK8I
Amaterasu
6,130
2,290
0
8,337
20,945
20,415
0
1,916
19,029
0
83,710
L
Scylla
5,348
580
0
106
9,745
3,549
0
6,470
3,275
59,873
0
L
Loki
3,610
754
0
4,816
12,854
4,714
0
4,919
7,935
0
64,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,264
Gold Earned
42,069
588
Minions Killed
563
0
Camps Cleared
0
1,721,823
Distance Traveled
1,784,539
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
8,909
524
144
8
0
433,536
2
W
Heimdallr
10,389
611
146
9
0
315,637
2
L
Sobek
7,479
440
28
2
0
357,712
0
W
Cu Chulainn
10,271
604
142
8
0
298,551
1
W
Chang'e
10,640
626
176
10
0
367,133
0
W
Geb
9,238
543
35
2
0
360,852
5
W
Thanatos
9,726
572
89
5
0
379,650
1
L
Amaterasu
9,252
544
156
9
0
309,021
2
L
Scylla
8,780
516
129
8
0
316,096
0
L
Loki
7,649
450
106
6
0
368,174
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role