Player Matchup

Fenrir
Fenrir
Gold III
 
Fenrir
Gold III
Level 98
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ares
Ares
Bronze IV
EvilBanana02
Ares
Bronze IV
Level 129
God Stats
1W - 0L
1,722 SR
Queue Stats
1W - 1L
1,462 MMR
Party 1
Rama
Rama
Gold V
itsGub
Rama
Gold V
Level 126
God Stats
6W - 3L
1,774 SR
Queue Stats
7W - 5L
1,544 MMR
Party 1
Bellona
Bellona
Gold IV
rugger875
Bellona
Gold IV
Level 207
God Stats
35W - 36L
1,572 SR
Queue Stats
647W - 646L
1,490 MMR
Solo
Ah Puch
Ah Puch
Gold III
x_AlmightyRoge_x
Ah Puch
Gold III
Level 159
God Stats
2W - 4L
1,335 SR
Queue Stats
174W - 173L
1,501 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 144
1,581 SR
1,499 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 142
1,513 SR
1,502 MMR
Tyr
Tyr
Gold III
Andietop
Tyr
Gold III
Level 65
God Stats
12W - 26L
1,525 SR
Queue Stats
51W - 54L
1,469 MMR
Solo
Ymir
Ymir
Bronze III
Byskitz
Ymir
Bronze III
Level 41
God Stats
0W - 5L
1,505 SR
Queue Stats
360W - 367L
1,500 MMR
Solo
Ishtar
Ishtar
Gold III
KingSonny901
Ishtar
Gold III
Level 239
God Stats
4W - 5L
1,486 SR
Queue Stats
433W - 447L
1,525 MMR
Solo
Awilix
Awilix
Gold III
Rayn3Ruin
Awilix
Gold III
Level 195
God Stats
1W - 3L
1,450 SR
Queue Stats
380W - 391L
1,506 MMR
Solo
Fafnir
Fafnir
Gold III
Shuckle lvl 92
Fafnir
Gold III
Level 171
God Stats
187W - 165L
1,602 SR
Queue Stats
308W - 321L
1,508 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
13
1 / 1 / 4
7,141
549
4,035
10,254
5,452
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
3 / 0 / 4
7,454
573
8,644
8,376
6,227
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Rama
itsGub
Rama
15
6 / 0 / 0
8,641
665
5,614
5,388
2,239
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Bellona
rugger875
Bellona
13
1 / 1 / 1
7,826
602
5,726
12,608
12,307
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

13
0 / 2 / 1
7,367
567
6,424
7,516
2,888
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
AthenaThanatosZeusBastet

VS

Bans
ThorKukulkanTsukuyomiThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 0
6,981
537
7,791
11,823
6,883
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ymir
Byskitz
Ymir
10
0 / 1 / 0
5,769
444
3,269
8,056
6,210
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ishtar
11
0 / 5 / 0
6,181
475
4,646
9,514
3,326
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Awilix
Rayn3Ruin
Awilix
12
1 / 2 / 1
6,181
475
4,385
11,474
4,493
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
2 / 1 / 1
7,528
579
4,792
10,774
8,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
11
Kills
4
4
Deaths
11
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
1
4
3
L
1
2
0
0.5
L
Ymir
Byskitz
Ymir
0
1
0
0
W
3
0
4
5
L
Ishtar
0
5
0
0
L
Awilix
Rayn3Ruin
Awilix
1
2
1
0.75
L
2
1
1
2.5
W
Rama
itsGub
Rama
6
0
0
6
W
Bellona
rugger875
Bellona
1
1
1
1.5
W
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,443
Damage
24,883
44,142
Taken
51,641
29,113
Mitigated
28,992
13,598
Healing
13,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
4,035
1,078
0
1,729
10,254
5,452
0
1,342
8,878
0
64,897
L
7,791
1,542
0
5,912
11,823
6,883
0
0
11,823
0
50,391
L
Ymir
Byskitz
Ymir
3,269
659
0
1,626
8,056
6,210
0
3,022
5,034
22,789
0
W
8,644
1,926
0
2,365
8,376
6,227
0
2,032
6,216
22,640
2,050
L
Ishtar
4,646
3,163
0
2,356
9,514
3,326
0
1,810
7,704
0
46,006
L
Awilix
Rayn3Ruin
Awilix
4,385
1,190
0
730
11,474
4,493
0
4,023
7,451
0
48,267
L
4,792
977
0
3,014
10,774
8,080
0
5,884
4,890
47,464
1,621
W
Rama
itsGub
Rama
5,614
4,662
0
3,067
5,388
2,239
2,062
463
4,925
0
67,998
W
Bellona
rugger875
Bellona
5,726
2,699
0
4,656
12,608
12,307
0
354
12,254
0
57,873
W
6,424
264
0
1,781
7,516
2,888
0
3,537
3,791
72,684
1,428

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,429
Gold Earned
32,640
491
Minions Killed
368
0
Camps Cleared
0
1,270,405
Distance Traveled
1,306,634
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
7,141
549
94
7
0
292,238
3
L
Tyr
6,981
537
99
8
0
238,347
2
L
Ymir
5,769
444
24
2
0
265,558
0
W
Ares
7,454
573
29
2
0
271,037
3
L
Ishtar
6,181
475
81
6
0
233,163
4
L
Awilix
6,181
475
70
5
0
306,918
3
L
Fafnir
7,528
579
94
7
0
262,648
2
W
Rama
8,641
665
127
10
0
249,812
2
W
Bellona
7,826
602
105
8
0
213,635
0
W
Ah Puch
7,367
567
136
10
0
243,683
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role