Player Matchup

Charybdis
Charybdis
DaiaNight
Charybdis
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,576 Elo+
Party 2
Ix Chel
Ix Chel
Diamond_Luis16
Ix Chel
Level 149
God Stats
0W - 2L
1,454 SR
Queue Stats
29W - 27L
1,561 Elo+
Party 2
Janus
Janus
NiboruDragon
Janus
Level 21
God Stats
1W - 2L
1,540 SR
Queue Stats
14W - 14L
1,536 Elo+
Party 2
Loki
Loki
Yo-Ka777
Loki
Level 129
God Stats
10W - 7L
1,505 SR
Queue Stats
196W - 200L
1,432 Elo+
Solo
Achilles
Achilles
axcess1
Achilles
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 10L
1,500 Elo+
Solo
Team Averages
Level 87
1,500 SR
1,521 Elo+

VS

Team Averages
Level 106
1,336 SR
1,527 Elo+
Anubis
Anubis
 
Anubis
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
FLOATorGOAT
Kali
Level 81
God Stats
2W - 0L
1,328 SR
Queue Stats
38W - 26L
1,616 Elo+
Party 1
Geb
Geb
Hadeyan
Geb
Level 156
God Stats
6W - 7L
1,281 SR
Queue Stats
97W - 82L
1,512 Elo+
Party 1
Achilles
Achilles
joshuabbell2
Achilles
Level 41
God Stats
2W - 6L
1,368 SR
Queue Stats
430W - 410L
1,499 Elo+
Solo
Jing Wei
Jing Wei
madcatto
Jing Wei
Level 108
God Stats
4W - 1L
1,201 SR
Queue Stats
114W - 108L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
DaiaNight
Charybdis
7
0 / 0 / 0
4,094
512
2,429
5,087
1,530
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 0 / 0
4,496
562
1,372
5,639
2,670
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
1 / 2 / 0
4,213
527
2,430
4,335
1,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Loki
4
0 / 2 / 0
3,462
433
1,184
2,694
514
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
axcess1
Achilles
9
2 / 1 / 0
5,069
634
4,283
6,530
4,211
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
8
0 / 1 / 2
4,679
585
2,840
3,428
1,443
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

10
4 / 0 / 1
5,644
706
3,766
8,496
3,516
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Geb
8
1 / 0 / 0
4,615
577
3,090
5,167
2,513
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Mystical Earring

Mystical Earring

+15
Mp 5

Achilles
joshuabbell2
Achilles
8
0 / 2 / 0
4,361
545
2,922
7,499
3,585
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jing Wei
madcatto
Jing Wei
8
0 / 0 / 0
4,357
545
3,038
3,286
1,055
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
8
3
Kills
5
5
Deaths
3
0
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
0
1
2
1
L
Charybdis
DaiaNight
Charybdis
0
0
0
0
L
0
0
0
0
W
4
0
1
4.5
W
Geb
1
0
0
1
L
1
2
0
0.5
L
Loki
0
2
0
0
L
Achilles
axcess1
Achilles
2
1
0
2
W
Achilles
joshuabbell2
Achilles
0
2
0
0
W
Jing Wei
madcatto
Jing Wei
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,698
Damage
15,656
24,285
Taken
27,876
10,044
Mitigated
12,112
9,285
Healing
13,424
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
2,840
431
0
1,291
3,428
1,443
0
1,751
1,531
28,024
856
L
Charybdis
DaiaNight
Charybdis
2,429
1,395
0
2,095
5,087
1,530
0
723
4,364
0
22,063
L
1,372
344
1,331
2,577
5,639
2,670
0
2,186
3,453
15,292
1,036
W
3,766
2,313
0
5,352
8,496
3,516
0
628
7,734
0
31,960
W
Geb
3,090
354
0
2,064
5,167
2,513
0
775
4,388
16,294
2,891
L
2,430
489
0
430
4,335
1,119
0
2,087
2,248
20,779
0
L
Loki
1,184
438
0
872
2,694
514
0
669
2,025
0
8,729
L
Achilles
axcess1
Achilles
4,283
1,155
0
1,980
6,530
4,211
0
0
6,088
0
27,420
W
Achilles
joshuabbell2
Achilles
2,922
898
0
3,210
7,499
3,585
0
0
7,074
0
21,645
W
Jing Wei
madcatto
Jing Wei
3,038
2,339
0
1,507
3,286
1,055
0
193
3,093
0
28,535

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,334
Gold Earned
23,656
171
Minions Killed
216
0
Camps Cleared
0
657,811
Distance Traveled
785,511
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
4,679
585
46
6
0
140,444
0
L
Charybdis
4,094
512
41
5
0
150,247
0
L
Ix Chel
4,496
562
28
4
0
154,953
3
W
Kali
5,644
706
57
7
0
193,292
0
W
Geb
4,615
577
26
3
0
149,783
2
L
Janus
4,213
527
41
5
0
158,815
0
L
Loki
3,462
433
19
2
0
73,332
0
L
Achilles
5,069
634
42
5
0
120,464
0
W
Achilles
4,361
545
33
4
0
147,321
0
W
Jing Wei
4,357
545
54
7
0
154,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role