Player Matchup

Bellona
Bellona
Chimichanga92
Bellona
Level 150
God Stats
7W - 6L
1,824 SR
Queue Stats
583W - 571L
1,530 Elo+
Party 2
Tsukuyomi
Tsukuyomi
LittleCed25
Tsukuyomi
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 0L
1,843 Elo+
Party 2
Geb
Geb
Qwerty62618
Geb
Level 66
God Stats
5W - 3L
1,635 SR
Queue Stats
156W - 154L
1,532 Elo+
Solo
Nut
Nut
ShimmerZero
Nut
Level 62
God Stats
3W - 3L
1,500 SR
Queue Stats
253W - 306L
1,507 Elo+
Solo
Nu Wa
Nu Wa
TheArtemisEffect
Nu Wa
Level 158
God Stats
75W - 55L
1,645 SR
Queue Stats
621W - 619L
1,528 Elo+
Party 2
Team Averages
Level 116
1,621 SR
1,588 Elo+

VS

Team Averages
Level 43
1,426 SR
1,500 Elo+
Martichoras
Martichoras
DannyUchiha22
Martichoras
Level 80
God Stats
0W - 1L
1,258 SR
Queue Stats
13W - 13L
1,648 Elo+
Solo
Ix Chel
Ix Chel
ImNotASpyy
Ix Chel
Level 28
God Stats
1W - 4L
1,323 SR
Queue Stats
23W - 34L
1,477 Elo+
Party 1
Arachne
Arachne
Temptasianz
Arachne
Level 48
God Stats
2W - 1L
1,578 SR
Queue Stats
52W - 65L
1,506 Elo+
Party 1
Kuzenbo
Kuzenbo
Vysarane
Kuzenbo
Level 29
God Stats
0W - 2L
1,281 SR
Queue Stats
5W - 9L
1,405 Elo+
Party 1
Osiris
Osiris
Wilesly
Osiris
Level 32
God Stats
4W - 3L
1,689 SR
Queue Stats
26W - 37L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
16
6 / 0 / 6
10,423
651
12,328
15,834
15,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
LittleCed25
Tsukuyomi
15
7 / 3 / 7
9,054
566
12,102
12,821
5,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
1 / 0 / 10
9,292
581
5,913
14,188
13,590
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
6 / 2 / 7
9,184
574
13,825
11,236
4,950
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

16
6 / 0 / 4
9,942
621
13,390
6,539
2,675
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
DannyUchiha22
Martichoras
11
1 / 6 / 1
6,911
432
5,370
12,370
4,801
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Ix Chel
ImNotASpyy
Ix Chel
13
1 / 7 / 1
7,399
462
5,801
11,995
4,074
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
Temptasianz
Arachne
14
3 / 5 / 1
8,072
505
6,883
20,037
7,161
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kuzenbo
Vysarane
Kuzenbo
10
0 / 4 / 2
6,832
427
4,942
17,799
17,095
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Osiris
Wilesly
Osiris
13
0 / 4 / 1
7,422
464
7,310
18,301
14,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
11
26
Kills
5
5
Deaths
26
34
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bellona
6
0
6
9
L
Martichoras
DannyUchiha22
Martichoras
1
6
1
0.25
L
Ix Chel
ImNotASpyy
Ix Chel
1
7
1
0.21
W
Tsukuyomi
LittleCed25
Tsukuyomi
7
3
7
3.5
W
1
0
10
6
W
6
2
7
4.75
L
Arachne
Temptasianz
Arachne
3
5
1
0.7
W
6
0
4
8
L
Kuzenbo
Vysarane
Kuzenbo
0
4
2
0.25
L
Osiris
Wilesly
Osiris
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

57,558
Damage
30,306
60,618
Taken
80,502
41,886
Mitigated
47,898
22,748
Healing
21,883
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
12,328
4,928
0
10,442
15,834
15,277
437
776
15,012
0
80,360
L
Martichoras
DannyUchiha22
Martichoras
5,370
2,653
0
1,351
12,370
4,801
0
1,499
10,737
0
49,335
L
Ix Chel
ImNotASpyy
Ix Chel
5,801
95
200
1,539
11,995
4,074
228
5,026
6,499
54,884
0
W
Tsukuyomi
LittleCed25
Tsukuyomi
12,102
2,962
0
5,364
12,821
5,394
0
2,311
10,328
0
74,680
W
5,913
582
0
1,594
14,188
13,590
31
1,807
12,296
37,958
3,470
W
13,825
9,273
0
3,098
11,236
4,950
0
2,895
8,297
0
70,883
L
Arachne
Temptasianz
Arachne
6,883
4,877
0
7,771
20,037
7,161
0
5,122
14,529
0
57,358
W
13,390
3,835
0
2,250
6,539
2,675
0
2,122
4,067
81,006
1,008
L
Kuzenbo
Vysarane
Kuzenbo
4,942
1,886
0
4,242
17,799
17,095
12
4,585
12,996
16,710
1,403
L
Osiris
Wilesly
Osiris
7,310
2,850
0
6,780
18,301
14,767
66
1,639
16,528
0
58,114

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,895
Gold Earned
36,636
536
Minions Killed
394
0
Camps Cleared
0
1,680,588
Distance Traveled
1,497,097
9
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
10,423
651
137
9
0
334,118
3
L
Martichoras
6,911
432
74
5
0
260,565
1
L
Ix Chel
7,399
462
108
7
0
280,885
1
W
Tsukuyomi
9,054
566
107
7
0
390,233
5
W
Geb
9,292
581
47
3
0
349,508
1
W
Nut
9,184
574
108
7
0
280,885
0
L
Arachne
8,072
505
93
6
0
313,539
0
W
Nu Wa
9,942
621
137
9
0
325,844
0
L
Kuzenbo
6,832
427
17
1
0
313,635
8
L
Osiris
7,422
464
102
6
0
328,473
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role