Player Matchup

Bakasura
Bakasura
 
Bakasura
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
JACKD805
Ymir
Level 124
God Stats
14W - 14L
1,560 SR
Queue Stats
37W - 49L
1,434 Elo+
Party 2
Izanami
Izanami
Jcordle3232
Izanami
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 5L
1,091 Elo+
Party 2
Zeus
Zeus
Sir Chxrles
Zeus
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
24W - 25L
1,526 Elo+
Solo
Bellona
Bellona
k1llerclowns94
Bellona
Level 129
God Stats
3W - 1L
1,640 SR
Queue Stats
86W - 82L
1,540 Elo+
Solo
Team Averages
Level 88
1,540 SR
1,418 Elo+

VS

Team Averages
Level 94
1,685 SR
1,398 Elo+
Ishtar
Ishtar
KobeexD
Ishtar
Level 138
God Stats
6W - 3L
1,983 SR
Queue Stats
152W - 147L
1,510 Elo+
Solo
Loki
Loki
Ravebaby710
Loki
Level 50
God Stats
8W - 7L
1,616 SR
Queue Stats
25W - 45L
1,322 Elo+
Party 1
Cerberus
Cerberus
Send Oxys
Cerberus
Level 35
God Stats
3W - 6L
1,552 SR
Queue Stats
10W - 33L
1,207 Elo+
Party 1
Achilles
Achilles
Shehates_swerve
Achilles
Level 64
God Stats
0W - 1L
1,641 SR
Queue Stats
51W - 60L
1,421 Elo+
Solo
Janus
Janus
YancyCigpen
Janus
Level 185
God Stats
25W - 25L
1,631 SR
Queue Stats
325W - 309L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
 
Bakasura
6
2 / 0 / 0
3,832
639
1,120
5,200
1,899
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
5
0 / 3 / 1
3,451
575
2,349
7,101
3,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
Jcordle3232
Izanami
5
0 / 1 / 1
3,371
562
441
2,418
648
Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

7
0 / 1 / 1
3,924
654
876
2,394
602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

9
1 / 0 / 0
5,006
834
1,331
3,113
2,081
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
KobeexD
Ishtar
7
3 / 0 / 1
4,487
748
3,418
2,778
924
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

7
0 / 1 / 2
3,776
629
1,780
4,359
1,355
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Cerberus
Send Oxys
Cerberus
6
1 / 1 / 3
3,800
633
2,435
4,283
1,791
Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Achilles
4
0 / 1 / 0
2,982
497
660
2,598
1,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

8
1 / 0 / 0
4,413
736
924
2,162
670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
11
3
Kills
5
5
Deaths
3
3
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Bakasura
 
Bakasura
2
0
0
2
W
Ymir
0
3
1
0.17
W
Izanami
Jcordle3232
Izanami
0
1
1
0.5
L
Ishtar
KobeexD
Ishtar
3
0
1
3.5
L
0
1
2
1
L
Cerberus
Send Oxys
Cerberus
1
1
3
2.5
L
Achilles
0
1
0
0
W
0
1
1
0.5
L
1
0
0
1
W
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,117
Damage
9,217
20,226
Taken
16,180
8,892
Mitigated
5,868
5,609
Healing
3,818
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
 
Bakasura
1,120
808
0
1,474
5,200
1,899
0
98
5,102
0
11,732
W
Ymir
2,349
724
0
1,652
7,101
3,662
0
1,871
5,230
9,745
0
W
Izanami
Jcordle3232
Izanami
441
230
0
296
2,418
648
0
466
1,952
0
11,787
L
Ishtar
KobeexD
Ishtar
3,418
2,421
0
1,493
2,778
924
0
861
1,917
0
26,690
L
1,780
745
0
0
4,359
1,355
0
0
4,211
0
20,549
L
Cerberus
Send Oxys
Cerberus
2,435
291
108
775
4,283
1,791
0
1,488
2,795
14,465
0
L
Achilles
660
306
0
692
2,598
1,128
0
0
2,423
0
5,909
W
876
90
0
668
2,394
602
0
800
1,470
17,801
460
L
924
72
0
750
2,162
670
0
832
1,330
27,114
778
W
1,331
591
0
1,519
3,113
2,081
0
0
2,977
0
34,226

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,584
Gold Earned
19,458
171
Minions Killed
181
0
Camps Cleared
0
573,327
Distance Traveled
550,351
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
3,832
639
33
6
0
160,881
0
W
Ymir
3,451
575
6
1
0
118,886
2
W
Izanami
3,371
562
23
4
0
72,691
0
L
Ishtar
4,487
748
53
9
0
104,625
0
L
Loki
3,776
629
35
6
0
140,617
0
L
Cerberus
3,800
633
32
5
0
133,955
0
L
Achilles
2,982
497
9
2
0
48,334
0
W
Zeus
3,924
654
42
7
0
106,572
2
L
Janus
4,413
736
52
9
0
122,820
0
W
Bellona
5,006
834
67
11
0
114,297
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role