Player Matchup

Danzaburou
Danzaburou
 
Danzaburou
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
EmuMaster0
Thanatos
Level 108
God Stats
14W - 7L
1,440 SR
Queue Stats
190W - 172L
1,518 Elo+
Solo
Bacchus
Bacchus
FaciaBruta
Bacchus
Level 138
God Stats
5W - 5L
1,633 SR
Queue Stats
291W - 272L
1,546 Elo+
Solo
Horus
Horus
VapingSympathy
Horus
Level 158
God Stats
1W - 0L
1,601 SR
Queue Stats
19W - 10L
1,578 Elo+
Solo
Neith
Neith
brayilinho
Neith
Level 63
God Stats
31W - 37L
1,513 SR
Queue Stats
269W - 264L
1,495 Elo+
Solo
Team Averages
Level 125
1,537 SR
1,527 Elo+

VS

Team Averages
Level 125
1,508 SR
1,530 Elo+
Achilles
Achilles
 
Achilles
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
I HolyGenesis I
Chronos
Level 138
God Stats
24W - 22L
1,432 SR
Queue Stats
500W - 455L
1,532 Elo+
Solo
Maui
Maui
Ognion
Maui
Level 129
God Stats
14W - 13L
1,526 SR
Queue Stats
88W - 71L
1,568 Elo+
Party 1
Fenrir
Fenrir
Ouscar
Fenrir
Level 128
God Stats
6W - 3L
1,795 SR
Queue Stats
97W - 92L
1,495 Elo+
Party 1
Ra
Ra
YungJono
Ra
Level 109
God Stats
0W - 2L
1,289 SR
Queue Stats
15W - 10L
1,555 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
1 / 1 / 0
6,231
623
2,924
4,289
1,417
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thanatos
EmuMaster0
Thanatos
9
3 / 4 / 0
5,183
518
2,708
9,873
3,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bacchus
FaciaBruta
Bacchus
9
0 / 1 / 3
5,105
511
3,454
7,382
6,053
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
1 / 1 / 1
5,771
577
6,013
10,458
7,743
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Neith
10
2 / 4 / 3
5,664
566
5,958
6,979
2,111
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
8
1 / 2 / 3
5,025
503
7,530
9,365
5,130
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 1 / 0
5,908
591
3,185
5,567
1,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Maui
Ognion
Maui
8
0 / 1 / 5
5,402
540
2,914
7,167
5,021
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Fenrir
Ouscar
Fenrir
10
7 / 0 / 2
6,091
609
5,627
7,832
3,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
2 / 3 / 2
5,168
517
2,845
5,842
1,739
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
23
7
Kills
11
11
Deaths
7
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
1
1
0
1
L
Achilles
 
Achilles
1
2
3
1.25
W
Thanatos
EmuMaster0
Thanatos
3
4
0
0.75
W
Bacchus
FaciaBruta
Bacchus
0
1
3
1.5
L
1
1
0
1
L
Maui
Ognion
Maui
0
1
5
2.5
L
Fenrir
Ouscar
Fenrir
7
0
2
8
W
1
1
1
1.5
L
2
3
2
1
W
Neith
2
4
3
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,057
Damage
22,101
38,981
Taken
35,773
20,477
Mitigated
16,858
17,103
Healing
12,915
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
2,924
1,369
0
1,466
4,289
1,417
0
2,392
1,665
0
46,291
L
Achilles
 
Achilles
7,530
2,796
0
3,703
9,365
5,130
0
0
8,639
0
27,267
W
Thanatos
EmuMaster0
Thanatos
2,708
311
0
7,024
9,873
3,153
0
727
9,005
0
33,044
W
Bacchus
FaciaBruta
Bacchus
3,454
654
0
2,287
7,382
6,053
0
2,717
4,475
17,386
0
L
3,185
633
0
1,702
5,567
1,847
0
1,292
4,275
38,213
1,644
L
Maui
Ognion
Maui
2,914
912
0
2,786
7,167
5,021
0
797
6,370
17,931
0
L
Fenrir
Ouscar
Fenrir
5,627
1,793
0
3,504
7,832
3,121
0
687
7,113
0
33,891
W
6,013
2,868
67
4,755
10,458
7,743
0
391
9,411
0
36,204
L
2,845
722
192
1,028
5,842
1,739
0
678
5,091
31,582
0
W
Neith
5,958
2,070
0
1,504
6,979
2,111
0
2,255
4,622
0
39,873

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,954
Gold Earned
27,594
289
Minions Killed
257
0
Camps Cleared
0
969,063
Distance Traveled
1,029,485
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
6,231
623
92
9
0
175,902
0
L
Achilles
5,025
503
35
4
0
208,640
0
W
Thanatos
5,183
518
57
6
0
213,711
0
W
Bacchus
5,105
511
19
2
0
211,541
4
L
Chronos
5,908
591
89
9
0
194,040
1
L
Maui
5,402
540
29
3
0
200,585
0
L
Fenrir
6,091
609
61
6
0
229,415
4
W
Horus
5,771
577
63
6
0
196,490
0
L
Ra
5,168
517
43
4
0
196,805
0
W
Neith
5,664
566
58
6
0
171,419
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role