Player Matchup

Bacchus
Bacchus
KuroYosuru
Bacchus
Level 81
God Stats
2W - 4L
1,363 SR
Queue Stats
64W - 68L
1,476 Elo+
Party 1
Anhur
Anhur
MasterChief7739
Anhur
Level 102
God Stats
1W - 3L
1,504 SR
Queue Stats
23W - 28L
1,488 Elo+
Solo
Janus
Janus
Ouranoise
Janus
Level 129
God Stats
0W - 1L
1,553 SR
Queue Stats
1W - 3L
1,288 Elo+
Solo
Hercules
Hercules
TheMildBurrito
Hercules
Level 121
God Stats
2W - 1L
1,899 SR
Queue Stats
19W - 10L
1,686 Elo+
Solo
Vamana
Vamana
termsandconditon
Vamana
Level 126
God Stats
0W - 2L
1,238 SR
Queue Stats
45W - 36L
1,554 Elo+
Party 1
Team Averages
Level 112
1,511 SR
1,498 Elo+

VS

Team Averages
Level 96
1,582 SR
1,478 Elo+
Awilix
Awilix
 
Awilix
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Zeus
Zeus
BioticMist
Zeus
Level 47
God Stats
4W - 2L
1,738 SR
Queue Stats
129W - 147L
1,539 Elo+
Party 2
Bacchus
Bacchus
BlueBoi9657581
Bacchus
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,246 Elo+
Solo
King Arthur
King Arthur
iTzKaii
King Arthur
Level 147
God Stats
14W - 24L
1,508 SR
Queue Stats
226W - 229L
1,597 Elo+
Party 2
Apollo
Apollo
zexiiion
Apollo
Level 102
God Stats
6W - 5L
1,665 SR
Queue Stats
167W - 155L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
KuroYosuru
Bacchus
8
1 / 3 / 0
4,659
518
1,135
6,093
5,538
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

6
0 / 6 / 0
3,808
423
1,324
6,490
1,680
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Janus
Ouranoise
Janus
8
0 / 5 / 1
4,679
520
1,841
7,561
2,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
7
0 / 2 / 1
4,183
465
2,440
8,383
4,004
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

9
0 / 3 / 0
4,798
533
2,805
9,195
4,347
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
10
4 / 0 / 1
5,609
623
3,829
5,782
2,176
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

11
4 / 1 / 1
6,130
681
5,915
3,423
995
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
1 / 0 / 7
5,823
647
4,037
6,226
4,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
iTzKaii
King Arthur
11
2 / 0 / 1
6,192
688
6,490
6,758
4,858
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Apollo
zexiiion
Apollo
10
6 / 0 / 2
6,291
699
6,225
4,236
1,211
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
29
1
Kills
17
19
Deaths
1
2
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
4
0
1
4.5
W
4
1
1
4.5
W
1
0
7
4.5
L
Bacchus
KuroYosuru
Bacchus
1
3
0
0.33
L
0
6
0
0
L
Janus
Ouranoise
Janus
0
5
1
0.1
L
Hercules
0
2
1
0.25
W
King Arthur
iTzKaii
King Arthur
2
0
1
2.5
L
0
3
0
0
W
Apollo
zexiiion
Apollo
6
0
2
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,545
Damage
26,496
37,722
Taken
26,425
17,660
Mitigated
13,700
6,669
Healing
7,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
3,829
1,308
0
1,160
5,782
2,176
0
323
5,459
0
37,687
W
5,915
522
0
1,000
3,423
995
399
1,644
1,779
37,142
0
W
4,037
234
0
1,384
6,226
4,460
76
548
5,678
16,356
1,507
L
Bacchus
KuroYosuru
Bacchus
1,135
215
0
1,095
6,093
5,538
0
3,048
2,915
8,216
904
L
1,324
413
0
521
6,490
1,680
0
1,374
5,116
0
13,717
L
Janus
Ouranoise
Janus
1,841
219
0
1,558
7,561
2,091
0
2,989
4,300
31,509
0
L
Hercules
2,440
1,264
0
1,250
8,383
4,004
0
1,956
6,323
0
23,172
W
King Arthur
iTzKaii
King Arthur
6,490
617
0
1,250
6,758
4,858
0
0
6,758
232
47,779
L
2,805
733
0
2,245
9,195
4,347
0
0
9,195
0
30,735
W
Apollo
zexiiion
Apollo
6,225
3,224
0
3,028
4,236
1,211
660
385
3,851
0
46,931

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,127
Gold Earned
30,045
195
Minions Killed
300
0
Camps Cleared
0
843,507
Distance Traveled
918,572
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
5,609
623
60
7
0
213,885
0
W
Zeus
6,130
681
71
8
0
162,385
0
W
Bacchus
5,823
647
21
2
0
204,333
0
L
Bacchus
4,659
518
15
2
0
173,504
1
L
Anhur
3,808
423
19
2
0
136,872
0
L
Janus
4,679
520
60
7
0
150,082
1
L
Hercules
4,183
465
38
4
0
205,999
0
W
King Arthur
6,192
688
76
8
0
183,749
2
L
Vamana
4,798
533
63
7
0
177,050
2
W
Apollo
6,291
699
72
8
0
154,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role