Player Matchup

Osiris
Osiris
 
Osiris
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Charybdis
Charybdis
 
Charybdis
Level 174
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nike
Nike
PianeIo
Nike
Level 159
God Stats
2W - 2L
1,572 SR
Queue Stats
105W - 82L
1,598 Elo+
Party 3
Janus
Janus
RomanCG97
Janus
Level 149
God Stats
2W - 8L
1,158 SR
Queue Stats
181W - 166L
1,540 Elo+
Party 3
Sol
Sol
TroubleGamingTV
Sol
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
48W - 43L
1,571 Elo+
Solo
Team Averages
Level 157
1,446 SR
1,542 Elo+

VS

Team Averages
Level 100
1,621 SR
1,551 Elo+
Janus
Janus
 
Janus
Level 208
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
 
Bacchus
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hou Yi
Hou Yi
NuKeZxZOMBIES
Hou Yi
Level 40
God Stats
3W - 5L
1,665 SR
Queue Stats
42W - 46L
1,485 Elo+
Party 1
Shiva
Shiva
Stri J LuNa
Shiva
Level 108
God Stats
12W - 9L
1,939 SR
Queue Stats
159W - 148L
1,643 Elo+
Solo
Da Ji
Da Ji
Testo1001
Da Ji
Level 45
God Stats
1W - 2L
1,500 SR
Queue Stats
139W - 127L
1,628 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
13
3 / 1 / 2
7,520
627
10,139
10,005
8,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Charybdis
 
Charybdis
12
3 / 1 / 4
7,167
597
7,897
10,032
3,613
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Nike
PianeIo
Nike
11
3 / 3 / 6
6,192
516
4,539
10,316
5,476
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
RomanCG97
Janus
13
4 / 0 / 4
6,828
569
5,080
5,514
1,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

11
1 / 4 / 2
6,417
535
4,193
6,476
1,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+40
Magical Power
+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
11
0 / 3 / 0
6,219
518
3,097
7,609
2,657
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
 
Bacchus
8
4 / 5 / 1
5,505
459
6,071
13,027
11,695
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

13
4 / 1 / 3
7,732
644
6,348
7,504
2,843
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

11
0 / 4 / 0
6,285
524
4,911
14,463
8,089
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Da Ji
Testo1001
Da Ji
9
1 / 2 / 0
5,398
450
3,030
7,630
2,712
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
13
14
Kills
9
9
Deaths
15
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Osiris
 
Osiris
3
1
2
4
W
Charybdis
 
Charybdis
3
1
4
5
L
Janus
 
Janus
0
3
0
0
L
Bacchus
 
Bacchus
4
5
1
0.9
L
4
1
3
5.5
W
Nike
PianeIo
Nike
3
3
6
2
W
Janus
RomanCG97
Janus
4
0
4
6
L
0
4
0
0
L
Da Ji
Testo1001
Da Ji
1
2
0
0.5
W
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,848
Damage
23,457
42,343
Taken
50,233
21,060
Mitigated
27,996
13,473
Healing
15,296
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Osiris
 
Osiris
10,139
3,395
0
3,843
10,005
8,327
0
0
9,178
0
59,085
W
Charybdis
 
Charybdis
7,897
5,945
0
4,607
10,032
3,613
0
2,782
6,895
0
63,140
L
Janus
 
Janus
3,097
221
0
1,073
7,609
2,657
0
1,137
6,305
50,420
785
L
Bacchus
 
Bacchus
6,071
979
0
1,467
13,027
11,695
0
2,215
10,747
14,758
0
L
6,348
3,907
0
3,815
7,504
2,843
17
3,255
4,191
0
66,038
W
Nike
PianeIo
Nike
4,539
567
0
2,525
10,316
5,476
0
2,795
7,252
0
32,945
W
Janus
RomanCG97
Janus
5,080
272
0
938
5,514
1,825
0
1,263
4,160
49,510
0
L
4,911
231
0
6,004
14,463
8,089
0
815
12,576
0
48,866
L
Da Ji
Testo1001
Da Ji
3,030
529
0
2,937
7,630
2,712
0
1,053
6,443
0
30,483
W
4,193
1,774
0
1,560
6,476
1,819
0
1,313
5,013
35,780
4,576

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,124
Gold Earned
31,139
414
Minions Killed
375
0
Camps Cleared
0
1,225,813
Distance Traveled
1,094,388
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Osiris
7,520
627
101
8
0
227,272
0
W
Charybdis
7,167
597
112
9
0
251,311
0
L
Janus
6,219
518
106
9
0
221,185
0
L
Bacchus
5,505
459
13
1
0
233,988
0
L
Hou Yi
7,732
644
116
10
0
215,996
0
W
Nike
6,192
516
42
4
0
243,235
4
W
Janus
6,828
569
89
7
0
274,543
0
L
Shiva
6,285
524
81
7
0
239,334
0
L
Da Ji
5,398
450
59
5
0
183,885
0
W
Sol
6,417
535
70
6
0
229,452
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role