Player Matchup

Osiris
Osiris
Silver II
Apex resp
Osiris
Silver II
Level 98
God Stats
22W - 26L
1,475 SR
Queue Stats
28W - 45L
1,073 MMR
Party 2
Danzaburou
Danzaburou
Silver II
ApxCam
Danzaburou
Silver II
Level 129
God Stats
16W - 15L
1,631 SR
Queue Stats
44W - 69L
1,125 MMR
Party 2
Ao Kuang
Ao Kuang
Gold IV
Shad0wDesTr0y3r
Ao Kuang
Gold IV
Level 145
God Stats
1W - 3L
1,380 SR
Queue Stats
161W - 202L
1,163 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 124
1,495 SR
1,120 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 110
1,574 SR
1,385 MMR
Jormungandr
Jormungandr
Gold III
KrezoClips226
Jormungandr
Gold III
Level 105
God Stats
6W - 7L
1,642 SR
Queue Stats
203W - 240L
1,507 MMR
Party 1
Zeus
Zeus
Gold II
Nätê
Zeus
Gold II
Level 118
God Stats
7W - 8L
1,517 SR
Queue Stats
199W - 238L
1,588 MMR
Party 1
Charybdis
Charybdis
Silver II
billy25dude
Charybdis
Silver II
Level 108
God Stats
12W - 18L
1,564 SR
Queue Stats
140W - 147L
1,059 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Apex resp
Osiris
9
1 / 1 / 4
8,155
583
3,438
5,135
3,658
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Danzaburou
ApxCam
Danzaburou
17
4 / 4 / 2
10,675
763
12,997
13,654
5,611
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ao Kuang
15
3 / 4 / 3
10,074
720
7,687
15,698
6,531
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bans
CthulhuCharonAchillesCerberusBastet

VS

Bans
MedusaAnhurBacchusOdinHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
KrezoClips226
Jormungandr
13
2 / 1 / 5
9,946
710
8,030
14,184
14,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zeus
Nätê
Zeus
16
3 / 3 / 3
10,729
766
9,566
8,970
4,001
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
billy25dude
Charybdis
17
4 / 4 / 4
11,552
825
10,646
9,309
3,527
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
21
8
Kills
9
9
Deaths
8
9
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Osiris
Apex resp
Osiris
1
1
4
3
L
Danzaburou
ApxCam
Danzaburou
4
4
2
1.25
W
Jormungandr
KrezoClips226
Jormungandr
2
1
5
4.5
W
Zeus
Nätê
Zeus
3
3
3
1.5
L
Ao Kuang
3
4
3
1.13
W
Charybdis
billy25dude
Charybdis
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,122
Damage
28,242
34,487
Taken
32,463
15,800
Mitigated
22,288
7,877
Healing
6,371
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
Apex resp
Osiris
3,438
1,075
0
888
5,135
3,658
285
2,026
2,416
0
11,246
L
Danzaburou
ApxCam
Danzaburou
12,997
6,459
0
3,314
13,654
5,611
1,063
6,693
6,194
0
55,201
W
Jormungandr
KrezoClips226
Jormungandr
8,030
1,196
0
2,516
14,184
14,760
168
3,037
10,531
19,598
199
W
Zeus
Nätê
Zeus
9,566
1,575
0
1,192
8,970
4,001
804
1,586
7,135
40,280
0
L
Ao Kuang
7,687
1,432
0
3,675
15,698
6,531
0
6,177
8,413
26,582
2,138
W
Charybdis
billy25dude
Charybdis
10,646
5,747
0
2,663
9,309
3,527
1,533
2,312
6,616
0
55,333

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,904
Gold Earned
32,227
160
Minions Killed
176
0
Camps Cleared
0
622,335
Distance Traveled
822,906
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
8,155
583
20
1
0
136,433
0
L
Danzaburou
10,675
763
89
6
0
234,742
0
W
Jormungandr
9,946
710
22
2
0
296,818
3
W
Zeus
10,729
766
73
5
0
278,830
0
L
Ao Kuang
10,074
720
51
4
0
251,160
0
W
Charybdis
11,552
825
81
6
0
247,258
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role