Player Matchup

Cernunnos
Cernunnos
Ace Stevoo
Cernunnos
Level 122
God Stats
1W - 4L
1,284 SR
Queue Stats
180W - 168L
1,507 Elo+
Party 1
Set
Set
Joefc1878
Set
Level 67
God Stats
2W - 4L
1,516 SR
Queue Stats
335W - 357L
1,457 Elo+
Party 1
Surtr
Surtr
Raviington
Surtr
Level 101
God Stats
10W - 4L
1,828 SR
Queue Stats
29W - 22L
1,542 Elo+
Party 1
Medusa
Medusa
Saint AngL
Medusa
Level 118
God Stats
1W - 2L
1,531 SR
Queue Stats
56W - 44L
1,533 Elo+
Party 1
Ares
Ares
VOLTIC Mayhem
Ares
Level 96
God Stats
2W - 3L
1,629 SR
Queue Stats
233W - 256L
1,501 Elo+
Party 1
Team Averages
Level 101
1,558 SR
1,508 Elo+

VS

Team Averages
Level 125
1,600 SR
1,517 Elo+
Cthulhu
Cthulhu
LetMeJungle69
Cthulhu
Level 119
God Stats
2W - 0L
1,750 SR
Queue Stats
2W - 0L
1,676 Elo+
Solo
Agni
Agni
PohmeI
Agni
Level 144
God Stats
25W - 14L
1,539 SR
Queue Stats
102W - 109L
1,458 Elo+
Party 2
Medusa
Medusa
Sengra
Medusa
Level 157
God Stats
11W - 5L
1,651 SR
Queue Stats
211W - 197L
1,487 Elo+
Party 2
Shiva
Shiva
Stri J LuNa
Shiva
Level 108
God Stats
15W - 11L
1,899 SR
Queue Stats
194W - 181L
1,624 Elo+
Solo
Geb
Geb
nickvujichch
Geb
Level 99
God Stats
1W - 2L
1,163 SR
Queue Stats
15W - 34L
1,340 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Ace Stevoo
Cernunnos
13
0 / 1 / 0
6,599
600
2,190
10,902
4,027
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

6
0 / 1 / 1
4,552
414
838
3,524
1,639
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Surtr
7
0 / 3 / 0
4,837
440
1,833
5,175
2,353
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Medusa
Saint AngL
Medusa
11
4 / 2 / 0
6,456
587
7,309
9,134
3,639
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

7
0 / 4 / 1
4,948
450
2,784
9,816
7,416
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
11
0 / 0 / 0
5,814
529
818
5,900
2,949
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Agni
PohmeI
Agni
13
0 / 0 / 2
7,412
674
6,208
3,573
1,326
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
Sengra
Medusa
12
6 / 2 / 0
7,333
667
9,435
7,295
2,729
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

13
5 / 0 / 0
7,997
727
4,197
8,465
5,496
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
0 / 2 / 6
6,632
603
5,036
9,213
7,112
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
19
4
Kills
11
11
Deaths
4
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
Ace Stevoo
Cernunnos
0
1
0
0
L
0
1
1
0.5
W
Cthulhu
0
0
0
0
W
Agni
PohmeI
Agni
0
0
2
1
L
Surtr
0
3
0
0
L
Medusa
Saint AngL
Medusa
4
2
0
2
W
Medusa
Sengra
Medusa
6
2
0
3
W
5
0
0
5
L
0
4
1
0.13
W
0
2
6
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,954
Damage
25,694
38,551
Taken
34,446
19,074
Mitigated
19,612
7,945
Healing
15,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
Ace Stevoo
Cernunnos
2,190
728
0
2,806
10,902
4,027
0
7,011
3,842
0
57,821
L
838
394
0
300
3,524
1,639
0
70
3,410
0
13,343
W
Cthulhu
818
158
0
4,395
5,900
2,949
0
0
5,900
53,939
0
W
Agni
PohmeI
Agni
6,208
261
0
1,279
3,573
1,326
217
0
3,573
59,699
948
L
Surtr
1,833
618
0
1,456
5,175
2,353
0
0
4,729
342
18,716
L
Medusa
Saint AngL
Medusa
7,309
2,452
0
1,245
9,134
3,639
0
2,205
6,929
0
50,437
W
Medusa
Sengra
Medusa
9,435
4,475
0
1,747
7,295
2,729
0
1,297
5,998
0
63,308
W
4,197
767
0
4,212
8,465
5,496
645
744
7,495
0
60,323
L
2,784
201
0
2,138
9,816
7,416
0
2,617
7,199
12,800
0
W
5,036
455
1,319
2,434
9,213
7,112
0
1,615
7,598
19,003
466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,392
Gold Earned
35,188
265
Minions Killed
445
0
Camps Cleared
0
867,612
Distance Traveled
1,153,716
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
6,599
600
114
10
0
225,812
0
L
Set
4,552
414
29
3
0
146,791
0
W
Cthulhu
5,814
529
80
7
0
250,168
0
W
Agni
7,412
674
123
11
0
227,955
5
L
Surtr
4,837
440
36
3
0
110,256
0
L
Medusa
6,456
587
74
7
0
192,766
0
W
Medusa
7,333
667
99
9
0
214,350
0
W
Shiva
7,997
727
104
9
0
222,800
0
L
Ares
4,948
450
12
1
0
191,987
2
W
Geb
6,632
603
39
4
0
238,443
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role