Player Matchup

Cernunnos
Cernunnos
GeorgeGamer7u7
Cernunnos
Level 55
God Stats
2W - 1L
1,605 SR
Queue Stats
107W - 107L
1,465 Elo+
Solo
Fenrir
Fenrir
Oh Doyl3 Rul3s
Fenrir
Level 148
God Stats
25W - 20L
1,582 SR
Queue Stats
273W - 276L
1,531 Elo+
Party 1
Ra
Ra
Prince Juel
Ra
Level 143
God Stats
27W - 27L
1,485 SR
Queue Stats
91W - 88L
1,479 Elo+
Party 1
Bacchus
Bacchus
TTL1232661
Bacchus
Level 36
God Stats
20W - 18L
1,564 SR
Queue Stats
70W - 70L
1,463 Elo+
Solo
Aphrodite
Aphrodite
asxpki
Aphrodite
Level 28
God Stats
51W - 32L
1,946 SR
Queue Stats
54W - 36L
1,679 Elo+
Solo
Team Averages
Level 82
1,637 SR
1,524 Elo+

VS

Team Averages
Level 83
1,415 SR
1,497 Elo+
Izanami
Izanami
 
Izanami
Level 25
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
HiImLoftey
Agni
Level 29
God Stats
0W - 2L
1,238 SR
Queue Stats
33W - 28L
1,485 Elo+
Solo
Nu Wa
Nu Wa
Speroj142
Nu Wa
Level 66
God Stats
3W - 1L
1,627 SR
Queue Stats
8W - 5L
1,558 Elo+
Solo
Fenrir
Fenrir
TonySenseiKun
Fenrir
Level 145
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 13L
1,460 Elo+
Solo
Mercury
Mercury
zolgor11
Mercury
Level 148
God Stats
0W - 3L
1,210 SR
Queue Stats
138W - 114L
1,482 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
GeorgeGamer7u7
Cernunnos
15
3 / 2 / 10
8,638
864
7,662
10,441
4,166
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
6 / 1 / 5
9,170
917
6,975
13,814
8,043
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

15
3 / 3 / 7
8,894
889
7,753
8,288
3,048
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bacchus
TTL1232661
Bacchus
15
2 / 4 / 9
8,981
898
6,082
14,482
16,264
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Aphrodite
asxpki
Aphrodite
14
2 / 1 / 9
8,348
835
8,052
8,816
4,319
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
15
4 / 1 / 3
8,841
884
8,367
7,499
3,220
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
3 / 1 / 6
8,507
851
14,081
6,019
2,626
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Nu Wa
Speroj142
Nu Wa
14
1 / 4 / 6
8,025
803
8,059
8,213
3,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
3 / 5 / 6
8,674
867
5,504
11,380
7,850
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Mercury
zolgor11
Mercury
13
0 / 5 / 4
7,585
759
3,231
11,378
9,409
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
36
16
Kills
11
11
Deaths
16
40
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
4
1
3
5.5
W
Cernunnos
GeorgeGamer7u7
Cernunnos
3
2
10
4
L
3
1
6
6
W
6
1
5
8.5
W
3
3
7
2.17
L
Nu Wa
Speroj142
Nu Wa
1
4
6
1
W
Bacchus
TTL1232661
Bacchus
2
4
9
1.63
L
3
5
6
1.2
W
Aphrodite
asxpki
Aphrodite
2
1
9
6.5
L
Mercury
zolgor11
Mercury
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,524
Damage
39,242
55,841
Taken
44,489
35,840
Mitigated
26,423
18,161
Healing
4,374
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
8,367
5,057
0
578
7,499
3,220
0
4,475
2,970
0
29,583
W
Cernunnos
GeorgeGamer7u7
Cernunnos
7,662
2,665
0
1,180
10,441
4,166
2,501
4,154
6,287
0
26,202
L
14,081
1,195
0
803
6,019
2,626
0
2,849
3,107
32,478
0
W
6,975
235
0
1,829
13,814
8,043
313
5,912
7,902
0
19,935
W
7,753
814
1,726
1,953
8,288
3,048
678
4,580
3,708
36,695
699
L
Nu Wa
Speroj142
Nu Wa
8,059
1,630
0
580
8,213
3,318
919
4,072
4,081
19,449
0
W
Bacchus
TTL1232661
Bacchus
6,082
413
1,324
2,560
14,482
16,264
0
4,488
9,994
15,324
317
L
5,504
1,018
0
41
11,380
7,850
586
5,795
5,529
0
12,570
W
Aphrodite
asxpki
Aphrodite
8,052
567
3,836
3,753
8,816
4,319
289
3,006
5,810
24,797
0
L
Mercury
zolgor11
Mercury
3,231
1,461
0
2,372
11,378
9,409
0
3,850
7,473
0
15,674

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,031
Gold Earned
41,632
208
Minions Killed
166
0
Camps Cleared
0
1,044,397
Distance Traveled
1,015,696
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
8,841
884
51
5
0
221,521
0
W
Cernunnos
8,638
864
34
3
0
192,763
0
L
Agni
8,507
851
38
4
0
206,054
0
W
Fenrir
9,170
917
40
4
0
247,237
0
W
Ra
8,894
889
79
8
0
190,387
0
L
Nu Wa
8,025
803
30
3
0
173,625
0
W
Bacchus
8,981
898
16
2
0
205,526
0
L
Fenrir
8,674
867
21
2
0
214,780
0
W
Aphrodite
8,348
835
39
4
0
208,484
0
L
Mercury
7,585
759
26
3
0
199,716
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role